Windows Build with SFX and BGM controls
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01-25-2018, 02:57 AM
(This post was last modified: 02-19-2018 05:24 AM by Marcelo_20XX.)
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Windows Build with SFX and BGM controls
so long thanks for all the fish...
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01-30-2018, 03:21 PM
Post: #2
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RE: Windows Build with SFX and BGM controls
I think you need to use your repo and copile builds of ppsspp with the latest changes, then your build will be always updated, or update when a new version gets launched. And the sliders I think is good put them on 8.
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01-30-2018, 05:54 PM
(This post was last modified: 02-19-2018 05:25 AM by Marcelo_20XX.)
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RE: Windows Build with SFX and BGM controls
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01-30-2018, 10:12 PM
Post: #4
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RE: Windows Build with SFX and BGM controls
That's definitely not what [Unknown] ment, he merely pointed out that default values for those sliders was under 100% volume while not affecting all sounds, in other words it was messing up volume levels which was another thing fixed by removing those sliders.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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01-30-2018, 10:40 PM
(This post was last modified: 02-19-2018 05:25 AM by Marcelo_20XX.)
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RE: Windows Build with SFX and BGM controls
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01-31-2018, 01:04 AM
Post: #6
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RE: Windows Build with SFX and BGM controls
No, 8 is 100%.
Defaults however were set to 7 for some weird reason and that was affecting everyone, including people that didn't cared to change volume on the emulator side at all which caused a whole new issue for everyone that wasn't even about confusion which is why [Unknown] mentioned it while removing those sliders;p. Overall I recall some people were annoying about requesting those sliders to work in their games which I would say could be a primary motive for removing those sliders;p. I mean confusion is one problem, but when people are annoying there is a certain amount of satisfaction from doing the opposite they want. In short volume sliders caused a lot of annoyances, they had to go to keep people's sanity, not necessarily because their defaults and names couldn't be easily modified. I added those sliders like 2 days ago to my personal hackish branch avoiding both, wrong names and bad defaults ~ https://github.com/LunaMoo/ppsspp/commit...8c7a93e5cc Under releases of my ppsspp fork, few recent builds made whenever I updated ppsspp for myself typically can be found, but I only care about windows amd64 arch and my branch is full of other weird stuff, so maybe not for people who just want those broken sliders;p. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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01-31-2018, 02:30 AM
(This post was last modified: 02-19-2018 05:25 AM by Marcelo_20XX.)
Post: #7
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RE: Windows Build with SFX and BGM controls
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01-31-2018, 04:02 AM
Post: #8
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RE: Windows Build with SFX and BGM controls
Umm... But the feature never worked. I stopped using it when I realized that in some games it changes volume of completely random stuff. Besides. At least on W8 and W10 the volume can be easily controlled per running process. and it is way better than shooting in the dark and hoping that emulator will control the right sounds. I guess in few games it actually worked like intended.
Everything is Hitsuzen! |
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