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					Digimon World Re-Digitize Texture Extraction
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					12-25-2017, 01:49 PM 
				  Post: #1 | |||
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|  Digimon World Re-Digitize Texture Extraction 
					Hi! I tried extracting some textures from the game, and most of them look fine, but some are completely blank (I tried changing the opacity but it seems to be blank) :/ The only thing I can see is the preview image in xnview's tab for the image. I haven't been able to find the textures for the cards (neither preview nor full scale), so I'm guessing the blank ones are those. These are the ones I'm looking for: Persona 3 Portable HD Texture Pack: http://forums.ppsspp.org/showthread.php?tid=23509 | |||
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					12-26-2017, 08:24 AM 
				  Post: #2 | |||
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| RE: Digimon World Re-Digitize Texture Extraction 
					It's not blank, just transparent. Alpha is set to 0 for all pixels in those images. Just replace all alpha == 0 to 255, then change it back after finishing your edits.
				 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. | |||
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					12-26-2017, 05:14 PM 
				  Post: #3 | |||
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| RE: Digimon World Re-Digitize Texture Extraction (12-26-2017 08:24 AM)LunaMoo Wrote: It's not blank, just transparent. Alpha is set to 0 for all pixels in those images. Just replace all alpha == 0 to 255, then change it back after finishing your edits. Thanks! I thought they were blank because I tried changing opacity in GIMP with Tools>GEGL Operation>Opacity, but it did nothing :/ For anyone interested, I placed the textures in question in a separate folder and runned the following line in cmd to fix them: FOR %A IN (*.png) DO magick convert "%A" -alpha on -channel a -evaluate set 100% "%A" PS: Strangely, they actually work just fine without changing the alpha back to 0 Persona 3 Portable HD Texture Pack: http://forums.ppsspp.org/showthread.php?tid=23509 | |||
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