using Frameskip in last build (bug?) D:
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04-03-2013, 09:00 PM
(This post was last modified: 04-03-2013 09:00 PM by Mugetzu.)
Post: #1
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using Frameskip in last build (bug?) D:
apparently the screen flashes a black screen when framskip hardly used, I've noticed that when using a lot does not happen
and tried in FF Crisis Core, Type-0, Dissidia and others and is the same case -Thanks |
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04-03-2013, 11:38 PM
Post: #2
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RE: using Frameskip in last build (bug?) D:
Frameskip works for me on .06-443 on Ridge Racer 2
Xperia Play 2.3.3 |
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04-11-2013, 11:05 PM
Post: #3
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RE: using Frameskip in last build (bug?) D:
(04-03-2013 11:38 PM)xperiaplay2someday Wrote: Frameskip works for me on .06-443 on Ridge Racer 2 So I was playing with some games and I just realize that the frameskip is working great if it doesn't reach - 60fps, if it does reach it, the game will start to flicker The only game that has no problems, is the dragon ball shin budokai (for me) Ridge Racer can be the kind that does not have this problem also because you have not received 60fps with frameskip enabled and no need to use |
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04-12-2013, 11:58 AM
Post: #4
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RE: using Frameskip in last build (bug?) D:
(04-11-2013 11:05 PM)Mugetzu Wrote:I too have that issue in naruto ultimate impact: when I turn on frameskip creen start blink but when there are many enemies and game work at 40-50fps screen stop blinking and when game start to work at 60fps or more then screen immediately start to blink(04-03-2013 11:38 PM)xperiaplay2someday Wrote: Frameskip works for me on .06-443 on Ridge Racer 2 |
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04-23-2013, 05:40 PM
Post: #5
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RE: using Frameskip in last build (bug?) D: | |||
04-23-2013, 05:55 PM
Post: #6
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RE: using Frameskip in last build (bug?) D:
Its a bug thats been around for a while. Whenever PPSSPP reaches 60vps with frame skip enabled the screen flickers black very quickly. Im sure the devs are aware of it.
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04-23-2013, 06:21 PM
Post: #7
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RE: using Frameskip in last build (bug?) D: | |||
04-24-2013, 04:55 PM
Post: #8
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RE: using Frameskip in last build (bug?) D:
Can any one tel me y the screen turns black in most games when the buffered render is on with the frame skip?
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04-24-2013, 11:59 PM
Post: #9
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RE: using Frameskip in last build (bug?) D:
Still not fixed on the latest builds.....hope it will be fixed soon
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