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MX vs ATV Untamed
#1
Genre : Racing
Region : US
Format : ISO
Version : v0.7-174-g04d4022
Game ID : ULUS10330
OS : Win
Compatability : Nothing
Notes : Crashing emulator on start

LOG:
Code:
18:25:174 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 18:25:174 System.cpp:51 I[HLE]: PPSSPP v0.7-174-g04d4022 18:25:174 MemArena.cpp:366 I[MM]: Found valid memory base at 09400000 after 34 tries. 18:25:174 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09C20000 (mirror at 0 @ 11400000, uncached @ 11400000) 18:25:232 Loaders.cpp:89 I[LOAD]: Identifying file... 18:25:234 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 18:25:234 PSPLoaders.cpp:80 I[LOAD]: ULUS10330 : MX vs. ATV Untamed 18:25:234 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 18:25:234 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 18:25:234 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 18:25:235 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 18:25:235 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 18:25:235 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 18:25:235 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 18:25:236 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 18:25:236 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 18:25:236 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 18:25:248 HLE\sceKernelModule.cpp:264 I[HLE]: Decrypting ~PSP file 18:25:305 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0F405020 18:25:307 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 18:25:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 18:25:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08a7aa00 size 00276a00 taken=1 tag=ELF 18:25:307 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08a7aa00 - 0a000000 size 01585600 taken=0 tag=(untitled) 18:25:309 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 18:25:354 HLE\sceKernelModule.cpp:393 I[LOAD]: Module MXPSP: 00000000 08a1032c 08a10344 18:25:354 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named MXPSP, 2 funcs, 4 vars, resident 08a10598 18:25:354 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 089aac54 18:25:355 root I[BOOT]: EmuThread.cpp:99 Done. 18:27:269 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=089aad68, prio=20, stacksize=262144) 18:27:269 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 18:27:269 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08800400 size 00000400 taken=1 tag=UserSbrk 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800400 - 08804000 size 00003c00 taken=0 tag=(untitled) 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08a7aa00 size 00276a00 taken=1 tag=ELF 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08a7aa00 - 09fbfc00 size 01545200 taken=0 tag=(untitled) 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 18:27:269 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 18:27:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="TantMercury", entry=089c4aac, prio=1a, stacksize=98304) 18:27:272 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=0, argPtr= 00000000 ) 18:27:273 TantMercury W[HLE]: HLE\sceKernelThread.cpp:1347 97776=sceKernelCheckThreadStack()
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#2
Goes Ingame but the textures are semi invisible

Log :
Code:
http://pastebin.com/dhQmdVLG

Moved to Ingame


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#3
I have this its glitched and very slow
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#4
It looks like compatibility of another game in this series may have improved since the recent posts:
http://forums.ppsspp.org/showthread.php?tid=1793

Do videos play properly in this game? Are there still glitches and speed problems? If there are still problems, a log would help.

-[Unknown]
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#5
(05-31-2016, 02:21 PM)[Unknown] Wrote: It looks like compatibility of another game in this series may have improved since the recent posts:
http://forums.ppsspp.org/showthread.php?tid=1793

Do videos play properly in this game? Are there still glitches and speed problems? If there are still problems, a log would help.

-[Unknown]

The intro videos and ingame audio seems perfect. There are no slodowns as far as it goes right now.
As for glitches, it only shows a couple textures on buffered rendering and you can kinda make out some trees and hills on the garbage that read to memory shows on screen.

(I would put the log but it doesn't let me link or upload it)


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