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Qix++ NPJH50199
#1
Title: Qix++
Disc ID: NPJH50199
Genre: Action
Region: JPN
Format: ISO
Version: PPSSPP 0.9.1-962 x64
OS: Windows 7 x64
Compatibility: Menu
Notes: Text in menus is a bit garbled (picture two).
Crashes emulator when starting a game, but only for the first time.
After that, when pressing "Start" at (picture one) the game doesn't continues to (picture two) but only gets to (picture three) and than goes back to (picture one).
           
Code:
Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: PPSSPPWindows64.exe Anwendungsversion: 0.0.9.1 Anwendungszeitstempel: 5236afe1 Fehlermodulname: StackHash_1e37 Fehlermodulversion: 0.0.0.0 Fehlermodulzeitstempel: 00000000 Ausnahmecode: c0000005 Ausnahmeoffset: 0000000001390096 Betriebsystemversion: 6.1.7600.2.0.0.256.1 Gebietsschema-ID: 1031 Zusatzinformation 1: 1e37 Zusatzinformation 2: 1e373e69fff075aed81f57003e66ce10 Zusatzinformation 3: 9f0e Zusatzinformation 4: 9f0e095f32a88249d7a2b7eca4e322ea

Log file x64 :
.zip   Quix++_x64.zip (Size: 49.22 KB / Downloads: 1,629)
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#2
v0.9.8-1466-gfe42464 same problem
Hope we can fix by this hint
Code:
15:57:460 user_main I[IO]: HLE\sceIo.cpp:845 stdout: !!! d:/work/project/Quicks/mvsproj/qixpsp/Project/source/eselib_psp/CEseSpriteManager.cpp:2167:GetMember___: ERROR !!! 15:57:460 user_main I[IO]: HLE\sceIo.cpp:845 stdout: not found 65536


Attached Files
.txt   ppssppinfolog.txt (Size: 17.8 KB / Downloads: 1,495)
.7z   ppssppdebuglog.7z (Size: 216.38 KB / Downloads: 1,678)
I want to be a crash fixer
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#3
oh ,it is font issue to make in-game.........
   


Attached Files
.7z   ppsspp-realfontlog.7z (Size: 14.71 KB / Downloads: 1,506)
I want to be a crash fixer
PM me if you want to me look a game
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#4
Ugh, need better fonts. Which font is it that makes it happy (ltn0?)

-[Unknown]
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#5
Just replace "ltn8.pgf" from real psp is okay
(06-30-2014, 01:17 AM)[Unknown] Wrote: Ugh, need better fonts. Which font is it that makes it happy (ltn0?)

-[Unknown]
I want to be a crash fixer
PM me if you want to me look a game
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#6
Broken font, PPSSPP closes itself when you start the first LV in single player game.
One more thing is when you make a save file and leave the emulator and come back, the game can't recognize the made save and says " No data found " and the game goes into a loop after that. Deleting the save from Savedata fixes it but you always gotta delete the save if you wanna play the game.

Here's the log when you load the game the first time https://mega.co.nz/#!toAEwCZQ!vPo0ETLJmB...2HRviBHHws
And here's the log when you try to load the game and then it goes into the loading fail loop https://mega.co.nz/#!95pV1DAb!JMJP8ecmc5...BIPRrDtwzY
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#7
Does the saving issue still happen?

-[Unknown]
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#8
Just wanted to say that this issue still exists.

I'm using the latest x64 build on a Windows 10 machine.
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#9
Just another bump to say that this issue still persists.

Using latest dev build on Windows 10
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#10
This game required to use real psp font to work
(05-06-2017, 04:13 PM)Hot Violet Wrote: Just another bump to say that this issue still persists.

Using latest dev build on Windows 10
I want to be a crash fixer
PM me if you want to me look a game
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#11
(06-30-2014, 01:17 AM)[Unknown] Wrote: Ugh, need better fonts. Which font is it that makes it happy (ltn0?)

-[Unknown]

(05-06-2017, 04:13 PM)Hot Violet Wrote: Just another bump to say that this issue still persists.

Using latest dev build on Windows 10

these are making the things which you haven't found on windows 10
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#12
A game is fully playable [as much as I played and proceed from stage to stage] once legal fonts are replaced with psp's one. [free of crashing, and glitchy text] [it's possible to google them in case of broken psp, or etc.]
And a progress can be saved at any time [in fair times of a main menu too] by a means of save states. [if occasionally stuck on loading screen - just delete a savegame folder and avoid future in-game saving]
   
   
in case of providing useful information for future fixes [for a default legal fonts] - all of the saving files .sfo, .png, .sfo are creating, however on loading screen it looks like an emulator can access a savefile and reads it showing 0-length string [because of the special font? Because of the Japanese encoding? Because function of loading a savefile supports another set of fonts?]

have already tried: Japanese Display Language + locale + ppsspp language, 32-bit/64-bit ppsspp, running with administrative rights, placing real fonts from Japanese psp, disabling all the speedhacks, enabling interpreter, force clock sync, software renderer, O for confirmation [win7 64 bit, for 1.8 and 1.7 ppsspp]

[in any way a game [once fonts are replaced] is running perfectly. I was gladly surprised how good and fresh it was designed for a very old and very familiar Qix-genre game. It seems like there is also another x360 version of the game, that has also it's own content changes]
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