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Texture Replacement
01-11-2017, 01:20 PM (This post was last modified: 01-11-2017 01:21 PM by Kevin-BS23.)
Post: #121
RE: Texture Replacement
I'll just gonna put it here, in case someone is interested




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.jpg  GOD EATER Alisa Retexture.mp4_snapshot_00.25_[2017.01.11_19.56.31].jpg (Size: 253.59 KB / Downloads: 608)
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01-11-2017, 09:44 PM
Post: #122
RE: Texture Replacement
Can't watch the video at the moment, but from the thumbnail it looks as if you just ran her textures through a generic filter.
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01-12-2017, 10:48 AM
Post: #123
RE: Texture Replacement
(01-11-2017 09:44 PM)YukiHerz Wrote:  Can't watch the video at the moment, but from the thumbnail it looks as if you just ran her textures through a generic filter.
Oh that? I only did a fast-edit on a screenshot I made with an image editor.

Oh, and download link is now available for anyone who is interested. Check it in the Youtube video's description
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01-14-2017, 01:44 AM
Post: #124
RE: Texture Replacement
(01-11-2017 01:20 PM)Kevin-BS23 Wrote:  I'll just gonna put it here, in case someone is interested
Crits: I suppose it's unfinished, but because some parts are edited and some are the original textures, they seem quite jarring. Plus, your replacement texture seems to actually have less detail than the original one.

On a side note, does the PC version have better textures? If so, it may be possible to port the textures from there back to the PSP version.
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01-14-2017, 08:30 AM (This post was last modified: 01-14-2017 08:32 AM by Kevin-BS23.)
Post: #125
RE: Texture Replacement
(01-14-2017 01:44 AM)DinJerr Wrote:  ... Plus, your replacement texture seems to actually have less detail than the original one.

sorry for the spammy screenshot and the very long reply Sad
Just gonna put it here, in case someone can't watch Youtube videos
[Image: FuXAzqg.jpg]


[Image: 2GaWmkN.jpg]
1. I don't understand what you mean about the "not detail" part. Because I actually traced everything from the original one while remaking the textures. The overlay shadows, even making the textures look more glossy. I also change the textures of the small button thingies. Well it does look like nothing if you view it from a 1280x720 screen. But I do feel like there's something missing about it. So, if you can be more specific of which part that is "not detail" yet, that would be a really helpful critic for me.


(01-14-2017 01:44 AM)DinJerr Wrote:  ...and some are the original textures...
2. Yes, some of them are not finished yet due to limited time of editing. You do have an eye for detail, don't you. Well, actually I used the same textures for Alisa's clothes, the greyish parts. I only use it as an overlay shadow for the new texture (I'm quite a slacker that time, I was lazy to remake the overlay-shadow xD ). But if you're saying about the skin. It's irreplaceable. Since the texture looks like this :
[Image: AXyiA7E.jpg]

Oh, and about replacing the face textures? I only able to change the eyes and nose only. Even editing the eyes only have took me hours. It'll be more exhausting for me to replace the mouth too.


(01-14-2017 01:44 AM)DinJerr Wrote:  ...it may be possible to port the textures from there back to the PSP version...
3. Yes, that would be a really great idea. I've searched about the GE:RE game before, and yes, the game has also a DirectX backend, which makes it easier to export the textures from the game. Unfortunately, I don't have the game, also the money.

[Image: ADSRplH.jpg]
Fun fact that I also used GE:RE's version of Alisa's badge to make the HD remake, but it's from a screenshot of the GE:RE game. I would be better to use the original one, ported from GE:RE
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01-19-2017, 03:40 PM
Post: #126
RE: Texture Replacement
Now that looks pretty damn good.
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01-20-2017, 03:04 AM
Post: #127
RE: Texture Replacement
(01-19-2017 03:40 PM)YukiHerz Wrote:  Now that looks pretty damn good.
Yup, YouTube was crapping up on his work. Will you be releasing this pack, Kevin?
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01-20-2017, 07:43 AM
Post: #128
RE: Texture Replacement
(01-19-2017 03:40 PM)YukiHerz Wrote:  Now that looks pretty damn good.
Gee, thanks Big Grin But still needs some improvement tho.

(01-20-2017 03:04 AM)DinJerr Wrote:  Yup, YouTube was crapping up on his work. Will you be releasing this pack, Kevin?
Well actually I have released it days ago (LINK HERE)
But, it needs uMod. I used to old method on modding it, so I want to update it again so it will be compatible with the texture replacement feature in v1.3 of PPSSPP.
Btw, do you have God Eater: Resurrection or do you know anyone who has the game? It would be better if someone can export the textures from that game.
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02-25-2017, 08:12 PM (This post was last modified: 02-26-2017 01:10 AM by Slightly Apathetic Mio.)
Post: #129
RE: Texture Replacement
I'm having an issue where some textures I try to replace in Oreimo Portable (ULJS00358) and Oreimo Tsuzuku Portable (NPJH50568) aren't replacing. With save textures on, I played to right before where I wanted to dump the texture from, emptied the /new folder, and started a new game, which dumped the texture without the .png extension. I copied the hash, placed it in textures.ini, and made sure the replacement image was in the right location but when I restart PPSSPP and start the game with texture replacing on, it doesn't replace the texture. Is there something I'm doing wrong?

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02-26-2017, 02:32 AM (This post was last modified: 02-26-2017 02:33 AM by Kevin-BS23.)
Post: #130
RE: Texture Replacement
(02-25-2017 08:12 PM)Slightly Apathetic Mio Wrote:  I copied the hash, placed it in textures.ini, and made sure the replacement image was in the right location

097be3009cb140ee00000000 = 097be3009cb140ee3194db48
000000009cb140ee00000000 = 097be3009cb140ee3194db48

I think two same hashes aren't necessary. Also you have to put the file format (png) on the back of the line. So it should be like this :

000000009cb140ee00000000 = 097be3009cb140ee3194db48.png
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02-26-2017, 03:43 AM
Post: #131
RE: Texture Replacement
(02-26-2017 02:32 AM)Kevin-BS23 Wrote:  Also you have to put the file format (png) on the back of the line. So it should be like this :

000000009cb140ee00000000 = 097be3009cb140ee3194db48.png

Adding the extension doesn't make a difference for the textures that don't work and all the textures that already work work either way.

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02-26-2017, 06:02 AM
Post: #132
RE: Texture Replacement
About lack of extension - "texture.ini" file has maybe less known function of dumping already assigned textures with a name that you set(including all subfolders tree, but still under /new) if they don't exist yet.
You should instead assign same "ui/dialogue_window.png" to all duplicates.

Another thing - dumped texture filename is divided as explained earlier in this thread to 8 digits for address, followed by 8 digits of clut hash and finished by 8 digits of texture hash. Either first or last 8 digits have to exist, since you can't recognize textures by clut hash that can be shared among many different textures and can only be used as a secondary confirmation. Meaning lines like "000000009cb140ee00000000" are incorrect and aren't actually doing anything.

If you can't identify a texture by neither address or texture hash you will have to list all duplicates or give up at replacing such texture.

This feature usefulness really depends how game was coded and how hard it tries to fit limited PSP memory, some 3D games like for example Ace Combat don't try at all, they use full proper psp texture sizes and replacement works for everything nicely, but there will always be some tryhard titles out there especially amongst 2D games where it might be very limited if usable at all due to textures overlapping with different data or other textures.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-26-2017, 06:16 AM (This post was last modified: 02-26-2017 06:21 AM by Slightly Apathetic Mio.)
Post: #133
RE: Texture Replacement
(02-26-2017 06:02 AM)LunaMoo Wrote:  You should instead assign same "ui/dialogue_window.png" to all duplicates.

That worked! It looks like Tsuzuku Portable requires that, unlike Oreimo Portable (if I recall correctly). Thanks, and thanks for the information about the feature!

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02-26-2017, 06:20 PM (This post was last modified: 02-26-2017 06:39 PM by LunaMoo.)
Post: #134
RE: Texture Replacement
You're welcome.

A bit more to add about clut hash only entries, I opened a PR with support for those #9362, not sure if Henrik will decide to merge it, because there sure might be games that could use 1 pallete for many completely different textures which makes it very game breaking.

However if you have a game where clut hash is trully unique and it's the only part which doesn't change for the texture you want to replace, all of those duplicates from the example above, could be replaced by a single line:
Code:
000000009cb140ee00000000 = ui/dialogue_window.png
and there certainly will be games where this can be used safely to at least some textures which otherwise couldn't be identified and generate lots of duplicates.

Edit: Actually it was just merged, so buildbot should have it starting from v1.3-749-gdf0d768.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-27-2017, 10:59 AM
Post: #135
RE: Texture Replacement
(02-26-2017 03:43 AM)Slightly Apathetic Mio Wrote:  Adding the extension doesn't make a difference for the textures that don't work and all the textures that already work work either way.

Ah, I'm sorry. I didn't know that it would still be the same. .-.
I'm new to these programmings.
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