Texture Replacement
|
05-30-2016, 12:02 PM
Post: #16
|
|||
|
|||
RE: Texture Replacement coming?
@komiks0916 or you could just read the mentioned:
(05-30-2016 01:02 AM)[Unknown] Wrote: (...)and you would know that [Unknown] planned to add feature that would deal with textures moving around without being changed ~ so you might as well wait for it and then I guess you will be able to replace all those lines with just: Code: 71d9fdb149ebf5ec = YellowLife.png http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
05-30-2016, 11:24 PM
Post: #17
|
|||
|
|||
RE: Texture Replacement coming?
(05-30-2016 12:02 PM)LunaMoo Wrote: @komiks0916 or you could just read the mentioned: oh yes.. yes.. i mean for the meantime, i really need to name them one by one, until [Unknown] has the new way to make it work.. thanks for the response.. |
|||
05-31-2016, 04:55 AM
Post: #18
|
|||
|
|||
RE: Texture Replacement coming?
Decided to implement using zeros under [hashes]. More information here:
https://github.com/hrydgard/ppsspp/pull/8792 -[Unknown] |
|||
05-31-2016, 05:19 PM
Post: #19
|
|||
|
|||
RE: Texture Replacement coming? | |||
06-01-2016, 05:06 AM
Post: #20
|
|||
|
|||
RE: Texture Replacement | |||
06-02-2016, 04:44 AM
Post: #21
|
|||
|
|||
RE: Texture Replacement
thanks @[Unknown] for the ppsspp improvements on textures..
here's the final output of what i did on my tekken 6.. my Tekken Hybrid Project.. |
|||
06-02-2016, 05:57 PM
Post: #22
|
|||
|
|||
RE: Texture Replacement
So this replaces texture for games? I'd love to see SFA3 MAX get treatment.
|
|||
06-02-2016, 07:42 PM
Post: #23
|
|||
|
|||
RE: Texture Replacement
So we can remaster our own games? Cool!!
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
|||
06-03-2016, 11:36 PM
(This post was last modified: 06-04-2016 12:14 AM by Lunos.)
Post: #24
|
|||
|
|||
RE: Texture Replacement
(05-06-2016 01:33 AM)LunaMoo Wrote: Actually it's not coming ~ it's already implemented in any version following that merge thanks to [Unknown]. Thank you for posting the steps, really appreciated <3 (05-06-2016 11:43 PM)[Unknown] Wrote: On this note, I wrote a quick little utility to run the texture scaler on images outside PPSSPP. It pulls in all of PPSSPP to do the threading and etc. all the same way. Would be better if the exported files doesn't had that "~" in the end but instead, got exported to a X folder (For example, the folder "Out" which is automatically made in C:\Users\USER\Desktop\xbrz-cli-64 once the process begins) Tried it with Dissidia 012 and it makes a hella huge difference in the Menus, icons and such. Can't say too much about the characters since I didn't noticed a difference. (But it did work tho, from 256x256 or so to 768x768 or so per texture of Cloud & Lightning) Thank you so much for making such a simple tool, it's awesome <3 EDIT: I got why I didn't noticed any difference now, characters modified textures aren't applying. Grabbed the 10 textures of Zidane, made a single texture and C&P'ed it in the 10 files through Paint and it doesn't work, Zidanne is looking as in the default game. Weird enough, I feel like the menus, icons and those modified textures are actually working x.x ... |
|||
06-03-2016, 11:44 PM
Post: #25
|
|||
|
|||
RE: Texture Replacement
Oh, ~ is a common convention for a backup. It renames the old file to whatever.png~ just in case it crashes or something while saving whatever.png. Could probably add a flag to suppress...
-[Unknown] |
|||
06-04-2016, 09:05 PM
(This post was last modified: 06-04-2016 09:13 PM by Vitkarus.)
Post: #26
|
|||
|
|||
RE: Texture Replacement
Trying to retexture Unite with textures from Skyrim Nexus, for the first time, I think, result is good, but i chouse the view, where old textures and seams are not apear.
Original: Retexture (also with ReShade): And when texture is dumbing, it's sometimes generate dublicates, also next locations, how i understand, can't use modded textures, and it's necessary to change textures for each location separately. But nonetheless, that's really great work! Maybe it will bring new life into old games. And sorry for my english... |
|||
06-04-2016, 09:53 PM
Post: #27
|
|||
|
|||
RE: Texture Replacement
This is how i do it:
Code: #Snowy Mountains |
|||
06-04-2016, 10:01 PM
Post: #28
|
|||
|
|||
RE: Texture Replacement
Im waiting for this feature to be easier to use XD
(Im bad with complex stuff, my brain shut off completely) Old laptop: Lenovo G458 AMD/ATI Radeon HD 7310 | 1366x768@60Hz | APU E1-1200 Dual Core | 2.5 GB DDR3 400MHz | Windows 7 Home Premium 32-bit New laptop: Lenovo ideapad 100 Nvidia Geforce 920M 2GB / Intel HD Graphics 5500 | 1366x768@60Hz | Intel Core i3-5005U 2GB | 2GB DDR3 2000MHz | Window 10 Home 64-bit |
|||
06-05-2016, 05:56 AM
Post: #29
|
|||
|
|||
RE: Texture Replacement
Hello i'm new here. This is my problem in ppsspp.ini file, i cant see the SaveNewTexture or ReplaceTextures words adv thanks for replies )
|
|||
06-05-2016, 05:59 AM
Post: #30
|
|||
|
|||
RE: Texture Replacement
Make sure you're using the latest git build from here:
http://buildbot.orphis.net/ppsspp/ -[Unknown] |
|||
« Next Oldest | Next Newest »
|