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02-15-2016, 10:23 AM
(This post was last modified: 02-15-2016, 10:44 AM by manig.)
Updated to 1.2. I was playing Brave Story on 1.1.
Good:
- No white screen when game reaches the load screen. That means all FMV and cutscenes in game will work fine now which made screen go all white on 1.1.
Bad:
- Game audio stutters when fight begins. Frame rate dropped by 50%.
- App crashes on exit or when switching to another app or when screen is turned off.
Switching back to 1.1.
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Great work! Very much appreciated! The only problem I have is if you press the lock screen button while playing, the game while crash. Now I can't play a game and hide it properly when my professor is looking because the app will crash.
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(02-14-2016, 04:41 PM)Hot Violet Wrote: Firstly, thanks for your continuing work on this and congratulations on the new official release.
Now, the bad news. It's nothing major but Wipeout Pulse hangs on the loading screen if Cache ISO to RAM is enabled. It's the only game I've found with this issue. I tried Wipeout Pure, Burnout Legends and Dominator, Space Invaders Pocket and Extreme and Sega Rally. They were all fine.
Again, Well done on your work. 
EDIT: I'm using the Windows build on Windows 7 Pro x64, i7 4770k, GTX 780 and 8 gigs of RAM.
That's strange, I can't reproduce, WipEout Pulse doesn't hang on my PC (which is way less powerful than yours) with this option enabled.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Glad the issue is gone then
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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That's a weird one. Looks like you are using an exe with the wrong "/assets" directory...
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I tend to have random flashings and flickering when playing on the OpenGl backend. Swapping to Direct3D fixes it, but causes other minor display issues.
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What i did was just replace the .exe's in the old PPSSPP folder. That's probably the issue.
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02-16-2016, 12:10 AM
(This post was last modified: 02-16-2016, 12:11 AM by LightVR0.)
Replace the entire folder, no just .exe file.
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What new API's are going to be used from preparation? I'd like to see what you guys think new API's will bring to the emulator.