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Summon Night 5
06-02-2013, 09:15 AM (This post was last modified: 06-02-2013 09:15 AM by snowtora.)
Post: #16
RE: Summon Night 5
Some people with real PSPs also crash when selecting certain characters. I often crash at Yeng-hua, but it's not always. Turning off buffered rendering helps reduce the frequency somewhat. I'm guessing it's a bug+PPSSPP problem. (My real PSP doesn't crash with this, but I've heard that some people do, reading reviews of the game.)

Now, the crash when starting new games while Summon 3 and 4 savedata are available! Thank you very much for telling me how to get a log, and I'm sorry for the late. >_>
This one is tested with the newest-ish official build, 0.7.6-992.

Code:
10:35:594 EmuThread.cpp:75 I[BOOT]: Done.
10:35:909 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
10:35:930 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
10:35:931 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
10:35:931 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
10:39:598 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
10:39:598 System.cpp:70 I[HLE]: PPSSPP v0.7.6-992-gac7f6e6
10:39:599 MemArena.cpp:370 I[MM]: Found valid memory base at 09800000 after 35 tries.
10:39:599 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0E000000 (mirror at 0 @ 11800000, uncached @ 11800000)
10:39:724 Loaders.cpp:103 I[LOAD]: Identifying file...
10:39:725 FileSystems\ISOFileSystem.cpp:167 I[FileSys]: Looks like a valid ISO!
10:39:745 PSPLoaders.cpp:67 I[LOAD]: NPJH50696 : サモンナイト5
10:39:756 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
10:39:756 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
10:39:756 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
10:39:756 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\
10:39:756 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\
10:39:756 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\flash0\
10:39:756 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\flash0\
10:39:766 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
10:39:766 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
10:39:767 FileUtil.cpp:447 I[COMMON]: CreateEmptyFile: Cheats/NPJH50696.ini
10:39:767 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\PPSSPP_STATE
10:39:767 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\PPSSPP_STATE
10:39:794 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
10:39:867 HLE\sceKernelModule.cpp:433 I[HLE]: Decrypting ~PSP file
10:39:905 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:42 I[LOAD]: ElfReader: 0C359020
10:39:906 Util\BlockAllocator.cpp:359 I[HLE]: -----------
10:39:906 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:39:906 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08abc600 size 002b8600 taken=1 tag=ELF
10:39:906 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08abc600 - 0a000000 size 01543a00 taken=0 tag=(untitled)
10:39:906 ELF\ElfReader.cpp:513 N[LOAD]: ELF loading completed successfully.
10:39:907 HLE\sceKernelModule.cpp:557 I[LOAD]: Module SummonNight5: 00000000 089f6e40 089f6e58
10:39:907 HLE\sceKernelModule.cpp:726 I[HLE]: Exporting ent 0 named SummonNight5, 2 funcs, 4 vars, resident 089f72d8
10:39:907 HLE\sceKernelModule.cpp:947 I[LOAD]: Module entry: 08951328
10:39:934 root         N[BOOT]: EmuScreen.cpp:99 Loading D:\Games\emulator\PSPTESTING\jpcsp-3129-windows-amd64\jpcsp-windows-amd64\umdimages\cvn-sum5.iso...
10:39:934 root         I[HLE]: HLE\sceKernelThread.cpp:1883 276=sceKernelCreateThread(name=user_main, entry=08951448, prio=28, stacksize=32768)
10:39:934 root         I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
10:39:934 root         I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08abc600 size 002b8600 taken=1 tag=ELF
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08abc600 - 08ae5000 size 00028a00 taken=1 tag=UserSbrk
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ae5000 - 09ff7c00 size 01512c00 taken=0 tag=(untitled)
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ff7c00 - 09fffc00 size 00008000 taken=1 tag=stack/user_main
10:39:934 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
10:39:939 user_main    I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt()
10:39:939 user_main    I[HLE]: HLE\scePower.cpp:265 111=scePowerGetBusClockFrequencyInt()
10:40:008 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1269 08ae5000=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(application, 0, 013a0000, 00000000)
10:40:008 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1287 GetMemoryBlockPtr(08ae5000, 08a46e88)
10:40:040 user_main    I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08a12418)
10:40:040 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 280=sceKernelCreateThread(name=Idle, entry=0898a778, prio=6f, stacksize=16384)
10:40:040 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=280, argSize=4, argPtr=09fff620)
10:40:043 user_main    I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00000000 : 480 x 272 x 1
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 284=sceKernelCreateThread(name=Disc, entry=08981a08, prio=6e, stacksize=4096)
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 288=sceKernelCreateThread(name=DlcDat, entry=089ee774, prio=6d, stacksize=4096)
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=288, argSize=4, argPtr=09fff540)
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 291=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=12, stacksize=16384)
10:40:045 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=291, argSize=4, argPtr=09fff510)
10:40:046 user_main    I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08abb6c0, 256, 32, 0, 44100)
10:40:046 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 296=sceKernelCreateThread(name=atrac3, entry=089ab7e8, prio=11, stacksize=4096)
10:40:046 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff4f0)
10:40:047 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 299=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=13, stacksize=16384)
10:40:047 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=299, argSize=4, argPtr=09fff4f0)
10:40:081 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696INSTA​LL\GAME.DAT (/PSP/SAVEDATA/NPJH50696INSTALL/GAME.DAT)
10:40:081 user_main    E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
10:40:081 user_main    E[HLE]: HLE\sceIo.cpp:783 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50696INSTALL/GAME.DAT, 40000001, 00000000) - file not found
10:40:103 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 302=sceKernelCreateThread(name=fsThread0(8), entry=0898a474, prio=36, stacksize=4096)
10:40:104 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=302, argSize=12, argPtr=08a3942c)
10:40:125 user_main    I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00044000 : 480 x 272 x 1
10:40:143 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(095cd000)
10:40:143 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 8
10:40:308 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(095cd000)
10:40:308 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
10:40:476 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(095cd000)
10:40:476 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
10:41:117 user_main    I[HLE]: HLE\sceKernelThread.cpp:2191 sceKernelTerminateThread(302)
10:41:151 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 304=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
10:41:152 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=304, argSize=12, argPtr=08a3942c)
10:44:192 user_main    I[HLE]: HLE\sceKernelThread.cpp:2191 sceKernelTerminateThread(304)
10:44:223 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 306=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
10:44:223 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=306, argSize=12, argPtr=08a3942c)
10:45:054 user_main    I[HLE]: HLE\sceKernelThread.cpp:2191 sceKernelTerminateThread(306)
10:45:056 atrac3       I[HLE]: HLE\sceKernelThread.cpp:2012 __KernelReturnFromThread: 0
10:45:059 user_main    I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00000000 : 480 x 272 x 3
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:427 ~SCE module, skipping header
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:433 Decrypting ~PSP file
10:45:059 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:1056 310=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:1087 sceKernelStartModule(310,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:427 ~SCE module, skipping header
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:433 Decrypting ~PSP file
10:45:059 user_main    I[HLE]: ELF\PrxDecrypter.cpp:304 Missing key 5B, cannot decrypt module
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:1056 311=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
10:45:059 user_main    I[HLE]: HLE\sceKernelModule.cpp:1087 sceKernelStartModule(311,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
10:45:059 user_main    W[HLE]: HLE\sceMpeg.cpp:337 sceMpegInit()
10:45:061 user_main    E[HLE]: HLE\scePsmf.cpp:630 UNIMPL scePsmfPlayerCreate(0903500c, 09035000)
10:45:061 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 315=sceKernelCreateThread(name=modeThread, entry=0898b114, prio=2a, stacksize=2048)
10:45:061 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 316=sceKernelCreateThread(name=displayThread, entry=0898adb4, prio=29, stacksize=4096)
10:45:061 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 317=sceKernelCreateThread(name=audioThread, entry=0898aaa8, prio=28, stacksize=4096)
10:45:061 user_main    E[HLE]: HLE\scePsmf.cpp:687 UNIMPL scePsmfPlayerGetAudioOutSize(0903500c)
10:45:061 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(190,166,95)
10:45:062 user_main    E[HLE]: HLE\scePsmf.cpp:678 UNIMPL scePsmfPlayerSetPsmfCB(0903500c, disc0:/PSP_GAME/USRDIR/04.DAT)
10:45:062 user_main    E[HLE]: HLE\scePsmf.cpp:820 scePsmfPlayerGetPsmfInfo(0903500c, 09fff598)
10:45:062 user_main    E[HLE]: HLE\scePsmf.cpp:693 UNIMPL scePsmfPlayerStart(0903500c, 09fff580, 00000000)
10:45:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=315, argSize=4, argPtr=09fff570)
10:45:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=316, argSize=4, argPtr=09fff570)
10:45:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=317, argSize=4, argPtr=09fff570)
10:45:062 user_main    E[HLE]: HLE\scePsmf.cpp:795 4=scePsmfPlayerGetCurrentStatus(0903500c)
10:45:062 audioThread  E[HLE]: HLE\scePsmf.cpp:776 UNIMPL scePsmfPlayerGetAudioData(0903500c, 090350c0)
10:45:062 displayThrea E[HLE]: HLE\scePsmf.cpp:734 scePsmfPlayerUpdate(0903500c)
10:45:062 displayThrea E[HLE]: HLE\scePsmf.cpp:762 UNIMPL scePsmfPlayerGetVideoData(0903500c, 09fec280)
10:45:063 user_main    E[HLE]: HLE\scePsmf.cpp:795 512=scePsmfPlayerGetCurrentStatus(0903500c)
10:45:063 audioThread  E[HLE]: HLE\scePsmf.cpp:776 UNIMPL scePsmfPlayerGetAudioData(0903500c, 090370c0)
10:45:065 displayThrea I[HLE]: GLES\Framebuffer.cpp:411 Creating FBO for 00088000 : 480 x 272 x 3
10:45:068 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2030 sceKernelExitThread(0)
10:45:072 audioThread  I[HLE]: HLE\sceKernelThread.cpp:2030 sceKernelExitThread(0)
10:45:072 modeThread   I[HLE]: HLE\sceKernelThread.cpp:2030 sceKernelExitThread(0)
10:45:072 user_main    E[HLE]: HLE\scePsmf.cpp:651 UNIMPL scePsmfPlayerStop(0903500c)
10:45:072 user_main    E[HLE]: HLE\scePsmf.cpp:753 UNIMPL scePsmfPlayerReleasePsmf(0903500c)
10:45:072 user_main    E[HLE]: HLE\scePsmf.cpp:722 UNIMPL scePsmfPlayerDelete(0903500c)
10:45:072 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111)
10:45:072 user_main    E[HLE]: HLE\sceMpeg.cpp:1101 sceMpegFinish(...)
10:45:072 user_main    I[HLE]: HLE\sceKernelModule.cpp:1184 sceKernelStopModule(00000137, 00000000, 00000000, 00000000, 00000000) - faking
10:45:072 user_main    I[HLE]: HLE\sceKernelModule.cpp:1245 sceKernelUnloadModule(311)
10:45:072 user_main    I[HLE]: HLE\sceKernelModule.cpp:1184 sceKernelStopModule(00000136, 00000000, 00000000, 00000000, 00000000) - faking
10:45:072 user_main    I[HLE]: HLE\sceKernelModule.cpp:1245 sceKernelUnloadModule(310)
10:45:073 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 320=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=13, stacksize=16384)
10:45:073 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=320, argSize=4, argPtr=09fff5e0)
10:45:090 idle0        I[HLE]: GLES\Framebuffer.cpp:606 Decimating FBO for 00000000 (480 x 272 x 3), age 11
10:45:091 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(266,266,133)
10:45:091 atrac3       I[HLE]: HLE\sceAtrac.cpp:1055 sceAtracSetDataAndGetID(09c05000, 000a8800)
10:45:091 atrac3       W[HLE]: HLE\sceAtrac.cpp:989 This is an atrac3+ stereo audio
10:45:092 atrac3       E[HLE]: HLE\sceAtrac.cpp:772 sceAtracGetSecondBufferInfo(0, 09ff19b4, 09ff19b8)
10:45:092 atrac3       I[HLE]: HLE\sceAtrac.cpp:1097 sceAtracSetLoopNum(0, -1)
10:45:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 323=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
10:45:093 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=323, argSize=12, argPtr=08a3942c)
10:45:099 idle0        I[HLE]: GLES\Framebuffer.cpp:606 Decimating FBO for 00088000 (480 x 272 x 3), age 14
10:45:101 fsThread0(4) I[HLE]: HLE\sceKernelThread.cpp:1883 325=sceKernelCreateThread(name=fsThread1(8), entry=0898a474, prio=36, stacksize=4096)
10:45:102 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=325, argSize=12, argPtr=08a39470)
10:45:102 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08d80e90)
10:45:102 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
10:45:107 fsThread1(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5BA​TTLE\ICON0.PNG (/PSP/SAVEDATA/NPJH50696SN5BATTLE/ICON0.PNG)
10:45:108 fsThread1(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5BA​TTLE\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5BATTLE/PARAM.SFO)
10:45:108 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(08d80e90)
10:45:108 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
10:45:114 fsThread0(4) I[HLE]: HLE\sceKernelThread.cpp:2191 sceKernelTerminateThread(325)
10:49:811 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
10:50:810 user_main    I[HLE]: HLE\sceKernelThread.cpp:2191 sceKernelTerminateThread(323)
10:50:844 user_main    I[HLE]: HLE\sceKernelThread.cpp:1883 326=sceKernelCreateThread(name=fsThread0(8), entry=0898a474, prio=36, stacksize=4096)
10:50:845 user_main    I[HLE]: HLE\sceKernelThread.cpp:1926 sceKernelStartThread(thread=326, argSize=12, argPtr=08a3942c)
10:50:877 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(095cd000)
10:50:877 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 11
10:51:072 fsThread0(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5GA​ME00\ICON0.PNG (/PSP/SAVEDATA/NPJH50696SN5GAME00/ICON0.PNG)
10:51:073 fsThread0(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5GA​ME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
10:51:073 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:54 sceUtilitySavedataInitStart(095cd000)
10:51:073 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:55 Mode: 0
10:51:124 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 0899a664 LR 0899a664
10:51:124 user_main    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 0 in ms0:/PSP/SAVEDATA/NPJH50696SN5GAME00/DATA.BIN
10:51:124 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5GA​ME00\DATA.BIN (/PSP/SAVEDATA/NPJH50696SN5GAME00/DATA.BIN)
10:51:125 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5GA​ME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
10:51:125 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening D:\Games\emulator\PSPTESTING\ppsspp1\ppsspp\memstick\PSP\SAVEDATA\NPJH50696SN5GA​ME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
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06-18-2013, 07:09 AM
Post: #17
RE: Summon Night 5
I have a problem with loading save
is there any existing builds that can cope with this problem
thx a lot!

please see the log below:

Code:
03:35:736 EmuThread.cpp:122 I[BOOT]: Done.
03:41:759 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
03:41:759 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1454-gc70c164
03:41:759 MemArena.cpp:369 I[MM]: Found valid memory base at 0D000000 after 49 tries.
03:41:759 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 11800000 (mirror at 0 @ 15000000, uncached @ 15000000)
03:41:779 Loaders.cpp:130 I[LOAD]: Identifying file...
03:41:779 PSPLoaders.cpp:67 I[LOAD]: NPJH50696 : サモンナイト5
03:41:779 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
03:41:779 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
03:41:779 HLE\sceIo.cpp:297 I[HLE]: Starting up I/O...
03:41:779 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\
03:41:780 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\
03:41:780 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\flash0\
03:41:780 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\flash0\
03:41:783 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
03:41:783 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Cheats
03:41:783 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\PPSSPP_STATE
03:41:783 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\PPSSPP_STATE
03:41:815 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
03:41:821 HLE\sceKernelModule.cpp:433 I[HLE]: Decrypting ~PSP file
03:41:865 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 10A40020
03:41:866 Util\BlockAllocator.cpp:359 I[HLE]: -----------
03:41:866 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
03:41:866 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08abc600 size 002b8600 taken=1 tag=ELF
03:41:866 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08abc600 - 0a000000 size 01543a00 taken=0 tag=(untitled)
03:41:868 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
03:41:868 HLE\sceKernelModule.cpp:553 I[LOAD]: Module SummonNight5: 00000000 089f6e40 089f6e58
03:41:868 HLE\sceKernelModule.cpp:722 I[HLE]: Exporting ent 0 named SummonNight5, 2 funcs, 4 vars, resident 089f72d8
03:41:868 HLE\sceKernelModule.cpp:945 I[LOAD]: Module entry: 08951328
03:41:890 root         N[BOOT]: EmuScreen.cpp:98 Loading C:\Users\user\Desktop\Games\Emulators\cvn-sum5.iso...
03:41:890 root         I[HLE]: HLE\sceKernelThread.cpp:1886 276=sceKernelCreateThread(name=user_main, entry=08951448, prio=28, stacksize=32768)
03:41:890 root         I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
03:41:890 root         I[HLE]: HLE\sceKernelThread.cpp:2015 __KernelReturnFromThread: 0
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08abc600 size 002b8600 taken=1 tag=ELF
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08abc600 - 08ae5000 size 00028a00 taken=1 tag=UserSbrk
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ae5000 - 09ff7c00 size 01512c00 taken=0 tag=(untitled)
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ff7c00 - 09fffc00 size 00008000 taken=1 tag=stack/user_main
03:41:890 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
03:41:896 user_main    I[HLE]: HLE\scePower.cpp:260 222=scePowerGetPllClockFrequencyInt()
03:41:896 user_main    I[HLE]: HLE\scePower.cpp:265 111=scePowerGetBusClockFrequencyInt()
03:41:964 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1269 08ae5000=AllocMemoryBlock(SysMemUserForUser_FE707FDF)(application, 0, 013a0000, 00000000)
03:41:965 user_main    I[HLE]: HLE\sceKernelMemory.cpp:1287 GetMemoryBlockPtr(08ae5000, 08a46e88)
03:41:997 user_main    I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08a12418)
03:41:997 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 280=sceKernelCreateThread(name=Idle, entry=0898a778, prio=6f, stacksize=16384)
03:41:997 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=280, argSize=4, argPtr=09fff620)
03:41:999 user_main    I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00000000 : 480 x 272 x 1
03:42:002 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 284=sceKernelCreateThread(name=Disc, entry=08981a08, prio=6e, stacksize=4096)
03:42:002 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
03:42:002 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 288=sceKernelCreateThread(name=DlcDat, entry=089ee774, prio=6d, stacksize=4096)
03:42:002 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=288, argSize=4, argPtr=09fff540)
03:42:003 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 291=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=12, stacksize=16384)
03:42:003 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=291, argSize=4, argPtr=09fff510)
03:42:003 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08abb6c0, 256, 32, 0, 44100)
03:42:004 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 296=sceKernelCreateThread(name=atrac3, entry=089ab7e8, prio=11, stacksize=4096)
03:42:004 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff4f0)
03:42:005 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 299=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=13, stacksize=16384)
03:42:005 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=299, argSize=4, argPtr=09fff4f0)
03:42:027 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6INSTALL\GAME.DAT (/PSP/SAVEDATA/NPJH50696INSTALL/GAME.DAT)
03:42:028 user_main    E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
03:42:028 user_main    E[HLE]: HLE\sceIo.cpp:822 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50696INSTALL/GAME.DAT, 40000001, 00000000) - file not found
03:42:055 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 302=sceKernelCreateThread(name=fsThread0(8), entry=0898a474, prio=36, stacksize=4096)
03:42:056 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=302, argSize=12, argPtr=08a3942c)
03:42:065 user_main    I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00044000 : 480 x 272 x 1
03:42:098 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(095cd000)
03:42:098 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 8
03:42:265 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(095cd000)
03:42:265 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 11
03:42:431 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(095cd000)
03:42:431 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 11
03:42:965 user_main    I[HLE]: HLE\sceKernelThread.cpp:2209 sceKernelTerminateThread(302)
03:42:998 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 304=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
03:42:998 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=304, argSize=12, argPtr=08a3942c)
03:44:920 user_main    I[HLE]: HLE\sceKernelThread.cpp:2209 sceKernelTerminateThread(304)
03:44:985 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 306=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
03:44:985 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=306, argSize=12, argPtr=08a3942c)
03:45:793 user_main    I[HLE]: HLE\sceKernelThread.cpp:2209 sceKernelTerminateThread(306)
03:45:799 atrac3       I[HLE]: HLE\sceKernelThread.cpp:2015 __KernelReturnFromThread: 0
03:45:801 user_main    I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00000000 : 480 x 272 x 3
03:45:803 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 ~SCE module, skipping header
03:45:803 user_main    I[HLE]: HLE\sceKernelModule.cpp:433 Decrypting ~PSP file
03:45:803 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
03:45:803 user_main    I[HLE]: HLE\sceKernelModule.cpp:1083 310=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...))
03:45:803 user_main    I[HLE]: HLE\sceKernelModule.cpp:1114 sceKernelStartModule(310,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
03:45:804 user_main    I[HLE]: HLE\sceKernelModule.cpp:428 ~SCE module, skipping header
03:45:804 user_main    I[HLE]: HLE\sceKernelModule.cpp:433 Decrypting ~PSP file
03:45:804 user_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
03:45:804 user_main    I[HLE]: HLE\sceKernelModule.cpp:1083 311=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...))
03:45:804 user_main    I[HLE]: HLE\sceKernelModule.cpp:1114 sceKernelStartModule(311,asize=00000000,aptr=00000000,retptr=00000000,00000000):​ faked (undecryptable module)
03:45:804 user_main    I[HLE]: HLE\sceMpeg.cpp:333 sceMpegInit()
03:45:813 user_main    W[HLE]: HLE\scePsmf.cpp:722 scePsmfPlayerCreate(0903500c, 09035000)
03:45:813 user_main    I[HLE]: HLE\scePsmf.cpp:1122 scePsmfPlayerConfigPlayer(0903500c, loop, 1)
03:45:813 user_main    I[HLE]: HLE\scePsmf.cpp:1125 scePsmfPlayerConfigPlayer(0903500c, pixelType, 3)
03:45:813 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 315=sceKernelCreateThread(name=modeThread, entry=0898b114, prio=2a, stacksize=2048)
03:45:813 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 316=sceKernelCreateThread(name=displayThread, entry=0898adb4, prio=29, stacksize=4096)
03:45:814 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 317=sceKernelCreateThread(name=audioThread, entry=0898aaa8, prio=28, stacksize=4096)
03:45:814 user_main    W[HLE]: HLE\scePsmf.cpp:798 scePsmfPlayerGetAudioOutSize(0903500c)
03:45:814 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(190,166,95)
03:45:814 user_main    I[HLE]: HLE\scePsmf.cpp:783 scePsmfPlayerSetPsmfCB(0903500c, disc0:/PSP_GAME/USRDIR/04.DAT)
03:45:843 user_main    W[HLE]: HLE\scePsmf.cpp:973 scePsmfPlayerGetPsmfInfo(0903500c, 09fff598)
03:45:843 user_main    W[HLE]: HLE\scePsmf.cpp:804 UNIMPL scePsmfPlayerStart(0903500c, 09fff580, 00000000)
03:45:858 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=315, argSize=4, argPtr=09fff570)
03:45:859 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=316, argSize=4, argPtr=09fff570)
03:45:859 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=317, argSize=4, argPtr=09fff570)
03:45:865 idle0        I[HLE]: GLES\Framebuffer.cpp:665 Destroying FBO for 00000000 : 480 x 272 x 1
03:45:865 idle0        I[HLE]: GLES\Framebuffer.cpp:665 Destroying FBO for 00044000 : 480 x 272 x 1
03:45:866 idle0        I[HLE]: GLES\Framebuffer.cpp:665 Destroying FBO for 00000000 : 480 x 272 x 3
03:45:871 displayThrea I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00088000 : 480 x 272 x 3
03:45:876 displayThrea I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00000000 : 480 x 272 x 3
03:46:063 user_main    E[HLE]: HLE\scePsmf.cpp:752 UNIMPL scePsmfPlayerBreak(0903500c)
03:46:066 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
03:46:071 audioThread  I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
03:46:071 modeThread   I[HLE]: HLE\sceKernelThread.cpp:2033 sceKernelExitThread(0)
03:46:071 user_main    I[HLE]: HLE\scePsmf.cpp:743 scePsmfPlayerStop(0903500c)
03:46:071 user_main    E[HLE]: HLE\scePsmf.cpp:875 UNIMPL scePsmfPlayerReleasePsmf(0903500c)
03:46:072 user_main    I[HLE]: HLE\scePsmf.cpp:846 scePsmfPlayerDelete(0903500c)
03:46:076 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(222,222,111)
03:46:077 user_main    I[HLE]: HLE\sceMpeg.cpp:1015 sceMpegFinish(...)
03:46:077 user_main    I[HLE]: HLE\sceKernelModule.cpp:1213 sceKernelStopModule(00000137, 00000000, 00000000, 00000000, 00000000) - faking
03:46:077 user_main    I[HLE]: HLE\sceKernelModule.cpp:1274 sceKernelUnloadModule(311)
03:46:077 user_main    I[HLE]: HLE\sceKernelModule.cpp:1213 sceKernelStopModule(00000136, 00000000, 00000000, 00000000, 00000000) - faking
03:46:077 user_main    I[HLE]: HLE\sceKernelModule.cpp:1274 sceKernelUnloadModule(310)
03:46:078 user_main    I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00000000 : 480 x 272 x 1
03:46:078 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 320=sceKernelCreateThread(name=atrac3, entry=0895298c, prio=13, stacksize=16384)
03:46:078 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=320, argSize=4, argPtr=09fff5e0)
03:46:082 user_main    I[HLE]: GLES\Framebuffer.cpp:433 Creating FBO for 00044000 : 480 x 272 x 1
03:46:093 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(266,266,133)
03:46:093 atrac3       I[HLE]: HLE\sceAtrac.cpp:1183 0=sceAtracSetDataAndGetID(09c05000, 000a8800)
03:46:093 atrac3       W[HLE]: HLE\sceAtrac.cpp:1102 This is an atrac3+ stereo audio
03:46:094 atrac3       E[HLE]: HLE\sceAtrac.cpp:865 sceAtracGetSecondBufferInfo(0, 09ff19b4, 09ff19b8)
03:46:094 atrac3       I[HLE]: HLE\sceAtrac.cpp:1224 sceAtracSetLoopNum(0, -1)
03:46:095 idle0        I[HLE]: GLES\Framebuffer.cpp:641 Decimating FBO for 00000000 (480 x 272 x 3), age 8
03:46:106 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 323=sceKernelCreateThread(name=fsThread0(4), entry=0898a474, prio=32, stacksize=16384)
03:46:106 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=323, argSize=12, argPtr=08a3942c)
03:46:113 idle0        I[HLE]: GLES\Framebuffer.cpp:641 Decimating FBO for 00088000 (480 x 272 x 3), age 13
03:46:123 fsThread0(4) I[HLE]: HLE\sceKernelThread.cpp:1886 325=sceKernelCreateThread(name=fsThread1(8), entry=0898a474, prio=36, stacksize=4096)
03:46:123 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=325, argSize=12, argPtr=08a39470)
03:46:125 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(08d80e90)
03:46:125 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 11
03:46:141 fsThread1(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5BATTLE\ICON0.PNG (/PSP/SAVEDATA/NPJH50696SN5BATTLE/ICON0.PNG)
03:46:142 fsThread1(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5BATTLE\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5BATTLE/PARAM.SFO)
03:46:142 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(08d80e90)
03:46:142 fsThread1(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 11
03:46:160 fsThread0(4) I[HLE]: HLE\sceKernelThread.cpp:2209 sceKernelTerminateThread(325)
03:51:880 user_main    I[HLE]: HLE\scePower.cpp:226 scePowerSetClockFrequency(333,333,166)
03:52:880 user_main    I[HLE]: HLE\sceKernelThread.cpp:2209 sceKernelTerminateThread(323)
03:52:913 user_main    I[HLE]: HLE\sceKernelThread.cpp:1886 326=sceKernelCreateThread(name=fsThread0(8), entry=0898a474, prio=36, stacksize=4096)
03:52:913 user_main    I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=326, argSize=12, argPtr=08a3942c)
03:52:946 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(095cd000)
03:52:946 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 11
03:53:114 fsThread0(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5GAME00\ICON0.PNG (/PSP/SAVEDATA/NPJH50696SN5GAME00/ICON0.PNG)
03:53:115 fsThread0(8) I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5GAME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
03:53:115 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:57 sceUtilitySavedataInitStart(095cd000)
03:53:115 fsThread0(8) I[HLE]: Dialog\PSPSaveDialog.cpp:58 Mode: 0
03:53:147 user_main    E[MM]: MemmapFunctions.cpp:58 Unknown GetPointer 00000000 PC 0899a664 LR 0899a664
03:53:147 user_main    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 0 in ms0:/PSP/SAVEDATA/NPJH50696SN5GAME00/DATA.BIN
03:53:147 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5GAME00\DATA.BIN (/PSP/SAVEDATA/NPJH50696SN5GAME00/DATA.BIN)
03:53:149 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5GAME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
03:53:149 user_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\user\Desktop\Games\Emulators\ppsspp_6_18\memstick\PSP\SAVEDATA\NPJH5069​6SN5GAME00\PARAM.SFO (/PSP/SAVEDATA/NPJH50696SN5GAME00/PARAM.SFO)
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12-21-2013, 03:27 AM
Post: #18
RE: Summon Night 5
i want to report this bug

when used awaken skills, the screen turns all yellow ( with buffered rendering )

[Image: yellow.jpg]

changing to CPU or GPU rendering fixes this problem but the game runs slow on town map
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01-30-2014, 05:47 AM
Post: #19
RE: Summon Night 5
Has anything improved with the bloom (brightness), savedata, or crashes?

https://github.com/hrydgard/ppsspp/issues/1912

-[Unknown]
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10-06-2014, 03:16 PM (This post was last modified: 10-06-2014 03:18 PM by SeiLong.)
Post: #20
RE: Summon Night 5
I already finished Summon night 5, but the game still freezes whenever i check illustrations (Gallery Menu - first box )
Most of the initial illustrations are fine (the drawings of characters won thorough the game) but when you reach "animecuts" sections, ppsspp will freeze and eventually crash this happens in Animecut 05 and some others.
I dunno if it's just me or it's a major problems, i'd really appreciate it if you can check wether you have the same problem.

To some point, this is not a "major" crash in this game, the problem is Summon Night 4 and 3

Summon Night 4 is not playable, once you reach Chapter 10 Passing Pain, you won't be able to do anything, as the game crashes after you beat Arueli's (or w/e her name is) brother, and he calls that Hagure lion, the game crashes while trying to load the illustration <since both SN4 and 3 generates illustrations as you go on, for example, in the start of Summon Night 4, the illustration where the dragon you chose is asleep) I dunno which illustration it is, but in chapter 10, it does not load, and ppsspp crashes.

i61.tinypic.com/2vmsn7q.jpg (add http://)

Right after this, the game is unplayable. (this might spawn a similar problem in SN3)
I dunno if it's just me, this is a report as well as seeking help from my part.

I'm using ppsspp v0.9.9.1-590-g3eec3a1, I have sound, BGM and everything, i guess, and this was due to installing SonicStage, i don't remember installing any related program or script after that. My specs are pretty good, I've ran every game i played with a stable 60+ fps.
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11-25-2014, 10:41 AM (This post was last modified: 11-25-2014 10:42 AM by pablitox777.)
Post: #21
RE: Summon Night 5
As I poster earlier, thst may be flight plan's fault, as they acknowledge the 4th game glitch, basically skip the conversation and problem solved, Will post the full list of glitches (in delicious runes of course)

Thanks to the user who told me a about it!
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12-19-2015, 01:53 PM
Post: #22
RE: Summon Night 5
Now that the English version released, anybody past skill bug screen ?
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12-20-2015, 06:51 PM
Post: #23
RE: Summon Night 5
(12-19-2015 01:53 PM)Oredonk Wrote:  Now that the English version released, anybody past skill bug screen ?

I have yet to get that bug and i'm at chapter 8.
Wasn't it said that bug happens at random?
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12-21-2015, 07:34 AM
Post: #24
RE: Summon Night 5
(12-20-2015 06:51 PM)Crimson Wrote:  
(12-19-2015 01:53 PM)Oredonk Wrote:  Now that the English version released, anybody past skill bug screen ?

I have yet to get that bug and i'm at chapter 8.
Wasn't it said that bug happens at random?

Bug was not caused by the emulator, the game itself was bugged Confused .

Chill and Go with the flow ~d[o_o]b~

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12-21-2015, 05:01 PM
Post: #25
RE: Summon Night 5
Yup, that was introduced in the english version of the game. They are working on a patch to fix it, and it seems to happen at random.
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12-31-2015, 02:52 AM
Post: #26
RE: Summon Night 5
The lower half of the screen has lower resolution than the upper half. I used both ver 1.0 and ver 1.1.1 and they are all the same. Anyone encounter this bug or is it normal?


Attached File(s) Thumbnail(s)
               
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12-31-2015, 03:34 AM
Post: #27
RE: Summon Night 5
Texture upscaling isn't always going to be able to increase texture quality, and it's also computationally expensive. So the above is probably pretty normal. If it looks lower resolution than 480x272 (which is the PSP's maximum display resolution), then it's a problem.

-[Unknown]
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10-01-2016, 08:31 AM
Post: #28
RE: Summon Night 5
I read you can unlock something if you have both the Summon Night 3 & 4 save files and some sort of code. What's the code? And how do you enter it? Do the saves need to be clears, or just any save?

Thanks.
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05-25-2017, 10:36 PM
Post: #29
RE: Summon Night 5
Help!
I'm using ppsspp v 1.4.2 g648bc5d
And im using summon night 5 v2
The gameplay are amazingly smooth, no lags at all

The loadstate doesnt work, it could save just fine but ppsspp force close when i try to load it

When i use non-buffer the graphic flicker black during conversation and using skills in battle. And when i use buffered-render the graphic doesnt flicker black but it flicker slightly during conversation and sometimes the text box are missing also the options in the ally menu (or other menu that i forgot) are missing, i can only see the character.

Alright thats it. I dont mind with the graphic but i just want the loadstate to work!
Any answer will be appreciated, thanks in advance
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