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Shinobido: Tales of the Ninja
03-24-2013, 07:00 PM
Post: #16
RE: Shinobido
Well, this indicates it's still not happy:

01:12:887 SceWaveMain W[MM]: MemmapFunctions.cpp:123 WriteToHardware: Invalid address 00002710

So for example, if it were working properly, it might play music. Or else, if it's trying to decode ATRAC3+, even after we get that working it still would not play music. So skipping it isn't "the right fix."

One possibility is that it's waiting for CRI ADXATR Waveout Thread1. But it's also likely that whatever is making CRI Wave out immediately exit is probably incorrect.

-[Unknown]
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03-25-2013, 01:02 PM
Post: #17
RE: Shinobido
Just tried it with the last build, aaaaannd... IT WORKS! Big Grin

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 01:47 PM
Post: #18
RE: Shinobido
(03-25-2013 01:02 PM)kenny43 Wrote:  Just tried it with the last build, aaaaannd... IT WORKS! Big Grin

It does ??!!! Big Grin
* running to my laptop *
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03-25-2013, 01:49 PM (This post was last modified: 03-25-2013 01:50 PM by kenny43.)
Post: #19
RE: Shinobido
(03-25-2013 01:47 PM)laugher Wrote:  
(03-25-2013 01:02 PM)kenny43 Wrote:  Just tried it with the last build, aaaaannd... IT WORKS! Big Grin

It does ??!!! Big Grin
* running to my laptop *

LOL yeah! Though I found a small bug, you can't use in game saves.. When you try, the option reacts as pressed but nothing really happens (save screen doesn't come up).

So until that's fixed, save states shall be our saviors lololol, but I'm really glad the game got to work finally, well done devs, keep it up!

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 01:53 PM
Post: #20
RE: Shinobido
confirmed working Big Grin
i will provide logs etc for the save bug but now going to try it on my phone xD
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03-25-2013, 01:54 PM
Post: #21
RE: Shinobido
(03-25-2013 01:53 PM)laugher Wrote:  confirmed working Big Grin
i will provide logs etc for the save bug but now going to try it on my phone xD

Roger dat man! I don't know if Android logs (logcats) are very useful as I just noticed forum rules say they gotta be taken from a pc lol, but if some dev could clear out that for me it would be awesome.

P.S. I'm marrying you for this laugher XD

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 02:12 PM (This post was last modified: 03-25-2013 02:13 PM by laugher.)
Post: #22
RE: Shinobido
mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will get faster in future with the improvements to the ARM JIT and bug fixes.
Noticed that if you start the game with frameskip on you dont get the black screen bug but if you turn it on in the middle of the game you get a black screen and a boost to fps but you wont be able to see anything.

Tested on an 808 pureview
free ram before opening ppsspp 280mb
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03-25-2013, 02:17 PM (This post was last modified: 03-25-2013 02:49 PM by kenny43.)
Post: #23
RE: Shinobido
(03-25-2013 02:12 PM)laugher Wrote:  mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will get faster in future with the improvements to the ARM JIT and bug fixes.
Noticed that if you start the game with frameskip on you dont get the black screen bug but if you turn it on in the middle of the game you get a black screen and a boost to fps but you wont be able to see anything.

Tested on an 808 pureview
free ram before opening ppsspp 280mb

That's due to buffered rending, I dont know why but for me whenever I enable buffered rending with frameskip on, it just goes black or glitchy screen, once you desactivate it then it works fine and faster (for both things, no buffered rendering and frameskipping) Don't know if that's your case, but if it is, give it a try.

Edit: On my android at 1.5Ghz it works on 60fps for me constantly, some slow downs to 40-45fps at certain places but other than that it works perfectly fine out of the two bugs already mentioned, purple squares around character pictures and items, and the in game save.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 02:48 PM (This post was last modified: 03-25-2013 04:08 PM by laugher.)
Post: #24
RE: Shinobido
(03-25-2013 02:17 PM)kenny43 Wrote:  
(03-25-2013 02:12 PM)laugher Wrote:  mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will get faster in future with the improvements to the ARM JIT and bug fixes.
Noticed that if you start the game with frameskip on you dont get the black screen bug but if you turn it on in the middle of the game you get a black screen and a boost to fps but you wont be able to see anything.

Tested on an 808 pureview
free ram before opening ppsspp 280mb

That's due to buffered rending, I dont know why but for me whenever I enable buffered rending with frameskip on, it just goes black or glitchy screen, once you desactivate it then it works fine and faster (for both things, no buffered rendering and frameskipping) Don't know if that's your case, but if it is, give it a try.

buffered rendering is off tried again and it worked here is a pic of the full speed black screen bug    
time to start checking for errors when saving/loading Smile
- i will create a new savedata in jpcsp and my psp and will try to load it on ppsspp.
*discovered that emulation on ppsspp is 100% faster and 100% better compared to JPCSP 0.0 awesome
i think loading works trying saving now
there are tons of this in the log
43:32:753 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:408 FAKE sceAtracGetStreamDataInfo(8, 09fb6994, 09fb6998, 09fb699c)
43:32:769 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:347 FAKE sceAtracGetNextSample(8, 09fb6980)
43:32:785 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(8, 09fb6990)

48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:347 FAKE sceAtracGetNextSample(1, 09fb6980)
48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(1, 09fb6990)
48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:408 FAKE sceAtracGetStreamDataInfo(1, 09fb6994, 09fb6998, 09fb699c)
48:45:560 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(1)

saving worked for me.!
the only bug i could find is the purple box instead of some textures "on character selection,on the tools"

edit:bgm(background music) is not working but the other type of music is working Smile , like running,moving up and down in menus only the "music" is not working

should i make a new thread under playable? Smile
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03-25-2013, 10:19 PM
Post: #25
RE: Shinobido
(03-25-2013 02:48 PM)laugher Wrote:  
(03-25-2013 02:17 PM)kenny43 Wrote:  
(03-25-2013 02:12 PM)laugher Wrote:  mhmmm about 30 fps with frameskip thought it will run full speed because of the low graphics xD. I think it will get faster in future with the improvements to the ARM JIT and bug fixes.
Noticed that if you start the game with frameskip on you dont get the black screen bug but if you turn it on in the middle of the game you get a black screen and a boost to fps but you wont be able to see anything.

Tested on an 808 pureview
free ram before opening ppsspp 280mb

That's due to buffered rending, I dont know why but for me whenever I enable buffered rending with frameskip on, it just goes black or glitchy screen, once you desactivate it then it works fine and faster (for both things, no buffered rendering and frameskipping) Don't know if that's your case, but if it is, give it a try.

buffered rendering is off tried again and it worked here is a pic of the full speed black screen bug
time to start checking for errors when saving/loading Smile
- i will create a new savedata in jpcsp and my psp and will try to load it on ppsspp.
*discovered that emulation on ppsspp is 100% faster and 100% better compared to JPCSP 0.0 awesome
i think loading works trying saving now
there are tons of this in the log
43:32:753 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:408 FAKE sceAtracGetStreamDataInfo(8, 09fb6994, 09fb6998, 09fb699c)
43:32:769 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:347 FAKE sceAtracGetNextSample(8, 09fb6980)
43:32:785 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(8, 09fb6990)

48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:347 FAKE sceAtracGetNextSample(1, 09fb6980)
48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:368 sceAtracGetRemainFrame(1, 09fb6990)
48:45:527 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:408 FAKE sceAtracGetStreamDataInfo(1, 09fb6994, 09fb6998, 09fb699c)
48:45:560 CRI ADX Audi E[HLE]: HLE\sceAtrac.cpp:422 UNIMPL sceAtracReleaseAtracID(1)

saving worked for me.!
the only bug i could find is the purple box instead of some textures "on character selection,on the tools"

edit:bgm(background music) is not working but the other type of music is working Smile , like running,moving up and down in menus only the "music" is not working

should i make a new thread under playable? Smile

I just realized what happens, the game ACTUALLY DOES save and load, it simply doesn't show up the save and loading ui and thus it just happens instantly, but yes it does work.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-25-2013, 10:56 PM
Post: #26
RE: Shinobido
(03-25-2013 10:28 PM)KingPepper Wrote:  @Kenny43,

Just wondered if you have this file in your assets folder "ppge_atlas.zim"

If not that is the reason you are not seeing load/save screens.

To get the file download the official v0.7 on the main downloads page, place those files in your asserts folder. Angel

Have in mind I'm using an android device ;P and the assets come included on the APK, moreover, laugher is experiencing the same, and the load/save ui shows up on all the other games, so don't worry it's not that.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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03-26-2013, 06:13 AM
Post: #27
RE: Shinobido
i think there is no save/load UI in the game itself, i will check it on my psp
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03-26-2013, 12:48 PM
Post: #28
RE: Shinobido
There is no save/load ui, game save data of your current position and highscores.
So, be quiet.

Wow, still can't believe I can play this game on my phone Smile But it's just 16 VPS for me Sad

Thank you so much, Henrik ^<>^
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03-26-2013, 02:43 PM (This post was last modified: 03-26-2013 02:45 PM by laugher.)
Post: #29
RE: Shinobido
vps differs from level to level i get about (29.5-30-40-44) ~37 vps on my 808 pureview and full speed on my laptop
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03-26-2013, 02:48 PM
Post: #30
RE: Shinobido
(03-26-2013 02:43 PM)laugher Wrote:  vps differs from level to level i get about (29.5-30-40-44) ~37 vps on my 808 pureview and full speed on my laptop

Yes indeed, some levels run really fast but others run slow as hell, from 60fps I've dropped to even 12fps at times (I kinda don't understand the logic, as even on very simple maps it can lag as hell and on a big ass complicated one with lot of enemies and elements it runs smooth, da faq?) but I guess it'll improve as ppsspp does, all hail ppsspp devs Big Grin

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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