Silent Hill: Origins
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03-06-2015, 10:42 AM
(This post was last modified: 03-06-2015 10:44 AM by mrdeathjr.)
Post: #136
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RE: Silent Hill: Origins
Added fourth test from discount store until calendar puzzle in motel
Added last test from calendar puzzle to the end |
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04-04-2015, 05:19 PM
(This post was last modified: 04-04-2015 05:20 PM by minimaster4734.)
Post: #137
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RE: Silent Hill: Origins | |||
06-03-2015, 08:53 PM
Post: #138
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Silent Hill Origins Cutscene Bug
Hi and sorry for my bad english, i am from Italy.
PPSSPP is one of my favourite emulators: easy to use but also powerful. I enjoyed a lot of my old psp games in full HD and 60fps. The problems occours when i play silent hill origins: from the first encounter with lisa in the hospital, the cutscene automaticly skip after few seconds and make my gameplay frustrating. I tried everything but the problem is still there. Do somebody have any fix for this? Thanks to anyone who try to help me PS: it's issue #6636 on github |
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06-03-2015, 10:40 PM
Post: #139
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RE: Silent Hill: Origins
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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06-04-2015, 05:44 AM
Post: #140
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RE: Silent Hill: Origins | |||
07-07-2015, 06:38 AM
Post: #141
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RE: Silent Hill: Origins
Yeah, played and beat the game for the first time (ever.)
Definitely noticed the cutscene problem. Other than that though, disabling "Simulate Block Transfer" and "Stencil Test" made everything smooth. BUT, disabling "Simulate Block Transfer" breaks the pre-rendered scenes. |
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08-12-2015, 09:27 PM
Post: #142
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RE: Silent Hill: Origins
So there is currently still no way to prevent the cutscenes from skipping? I Don't mind having to switch options around and back again for some part if it means I don't have to miss anything.
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10-04-2015, 08:48 AM
Post: #143
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Silent Hill Origins Torch
Hi everyone.
I'm trying to play Silent Hill Origins on PPSSPP on my Windows PC. Everything works perfectly with the settings I have now, but the torch doesn't shine only in the otherworld. When I enter the otherworld the torch seems to be always off, but when I aim the mirror in the mirror I have see the light. Do you know how to fix this? |
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10-04-2015, 07:25 PM
Post: #144
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RE: Silent Hill: Origins
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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11-03-2015, 05:57 PM
Post: #145
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Silent Hill Origins
For some reason Silent Hill Origins doesn't work. I can Hear the game but the screen is black
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11-03-2015, 08:08 PM
Post: #146
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RE: Silent Hill: Origins
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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11-03-2015, 11:08 PM
Post: #147
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RE: Silent Hill: Origins
This game require buffered rendering, you have to turn it on.
My Android device: Motorola XT894 JB 4.1.2 (debloated stock) GPU: PowerVR SGX 540 DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz) RAM: 1gb |
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11-15-2015, 01:11 AM
Post: #148
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RE: Silent Hill: Origins
Is the game working right now? Can I finish it?
Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling Ge-Force GTX 260 896mb 4GB RAM Corsair 1066mhz Windows 7 X64 ultimate |
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11-15-2015, 04:39 AM
Post: #149
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RE: Silent Hill: Origins | |||
11-15-2015, 07:34 PM
Post: #150
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RE: Silent Hill: Origins
(11-15-2015 04:39 AM)ratfield Wrote:(11-15-2015 01:11 AM)DarkBolo Wrote: Is the game working right now? Can I finish it?The game is working, but cutscene problem is still there... Damn... Any way to fix them? I would love to play SH Origins. Intel Pentium Dual Core E5200 OC @ 3.0GHZ stock cooling Ge-Force GTX 260 896mb 4GB RAM Corsair 1066mhz Windows 7 X64 ultimate |
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