[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-22-2015, 06:11 PM
(This post was last modified: 03-22-2015 06:41 PM by Alucard.)
Post: #376
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RE: 60FPS patches for PSP games that run at 30FPS
(03-22-2015 03:46 PM)LunaMoo Wrote: Since I started all of this from that game and also got some nice quest editor recently, with info I got from 2nd G I decided to give 3rd another try. Had to patch lots of values instead of just code since it loads speed constants from files instead of setting them in the code, but whatever since all of those mh games are bothersome anyway. Oh my...*eyes pop out of head* MUST TEST ! So the 60fps is working but everything is running at 2x except the music. The music is just fine. D: |
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03-22-2015, 06:34 PM
Post: #377
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RE: 60FPS patches for PSP games that run at 30FPS
I Did a Quick Testing the 60Fps for Mhp3rd HD too for me the game Itself runs smooth on 60 Fps but what i noticed instanly is The Bossmonster for me it was Bulldrome was in some Animations x2 speed and frameskipped just some moves not a Big deal at all cause the Figth itself is same. Another exampel when u use the GS Charge its Doubled without Focus skill or when u use the Demonic Charge from dual Blade, ur Stamina goes double as fast down ! means u can only do 2 Demonic dance without 60 Fps ill oding with the same Stamina Bar 3~4.
Just saying no Flaming at u Luna im happy that u are so far with 60 Fps Patch in Monster Hunter ur really smart :3 http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-23-2015, 04:46 AM
(This post was last modified: 03-23-2015 04:47 AM by cybercjt.)
Post: #378
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RE: 60FPS patches for PSP games that run at 30FPS
Probably the code is still not perfect yet I also tested it and some animations are 2x speed not actual 60 fps
Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-23-2015, 08:08 AM
(This post was last modified: 03-03-2016 07:07 PM by Kabuto_Kun.)
Post: #379
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RE: 60FPS patches for PSP games that run at 30FPS
Now the first Sonic Rivals game
Sonic Rivals 1 [USA], ULUS10195.ini Code: _S ULUS-10195 Code: _S ULES-00622 The cheat is perfect, just like with Sonic Rivals 2 (not a surprise as they use the same engine). Remember to only enable the ONE you want to use (20, 30 or 60 FPS). - - - Also, after trying with a couple of my games with LunaMoo's tutorial, I found a 60 FPS cheat for Secret Agent Clank (30 fps default), but then the game is running at double speed . The interesting part with this is that close to that sceDisplayWaitVblankStartCB that I NOP'ed, there is another one that if I NOP it then makes the game run at 4x the speed but with no change to the game's FPS. If I NOP both "vblank" then the game gets affected by both effects at the same time. Maybe if I can change this 4x speed modifier then I can make the game run at normal speed with the 60 FPS code. I have the FULL game and the DEMO version, I did my testing with both and they are doing the same. Some advice about how to solve this? goo.gl/kNOhTz : 60FPS master list, Mar. 2017 ; Reddit /u/Kabuto_Kun forums.ppsspp.org/showthread.php?tid=4799&pid=105128#pid105128 : Unlock FPS in PSP games ("easy method") forums.ppsspp.org/showthread.php?tid=4799&pid=123500#pid123500 : Permanently patch a PSP game with CW cheats. |
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03-23-2015, 12:27 PM
Post: #380
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RE: 60FPS patches for PSP games that run at 30FPS
@About MH patches - sure, they require more work as I said neither was tested much, I only tested player speed and it's basic animations in village and during quest, npc's, felynes also both in village and during quest, normal monsters, main quest timer and fmv's, all of that should work at correct speed without bugs.
Things I missed will have to be additionaly corrected which I will try to do when I get some time and luck, might succeed or not, I'm taking a break, so for now you can try finding what I missed by yourself or wait patiently. I'll be working on 2nd G as first anyway since it might have same issues and solving them there, will hopefully make 3rd a bit easier. Saying it's "2x not 60 fps" or "boss x skips frames" is not true thought as those things are separate and should not be confused. Unless you are typical japanese game developer you should never even link "fps" and "speed" in your mind, it's exactly because such awful thinking we have to correct speed after unlocking fps in most games. We should stand against, not promote it:C. Anyway both of those games shows true 60fps even when the speed is doubled and that's a simple fact which anyone bored enough could check by setting a breakpoint in any place that runs once per frame and seeing changes. I would add if someone wants lesser animations that has no effect on gameplay like water/wind/fire etc. to run at correct speed feel free to invest your own time trying to correct it and make separate patches for it. Might be easier because it might loop endlessly with one value, or harder because it might be just a 2D animation that can't be synchronized 60 times per second without repeating it, I have no plans for finding it out and will only invest further time into gameplay relevant stuff which I missed in initial patches. -------------------------------------- @Kabuto_Kun if the second of your patch keeps 30 fps while only modifying speed when applied alone then you should probably check what your change actually does by following the code(using "step into" from the breakpoint in the place you patch) where it decides to branch based on what you did and try to understand what you actually did. It might as well just be some fast forward that some game uses and it skips rendering instead of changing animation speed like for example FFXII IZJS feature on ps2(althrough games might have it to use on for example loading screens without giving a player time related features), so it might be useless. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-23-2015, 05:23 PM
Post: #381
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RE: 60FPS patches for PSP games that run at 30FPS
MH patches honestly seem like while doable for a single person, it's better to put in some team effort. So much stuff to patch @_@.
Meanwhile I tried a bit more with some of my other games and leave Corpse Party for a while. So far, I've only patched Photokano _S ULJS00378 _G PhotoKano _C1 60Fps Experimental _L 0x2019EDC0 00000000 However there's the thing, some animations are like "jerky looking". Everything runs fine at 60fps, Menus, Shutter chances, conversations etc...but special animations like cutscenes and girls dancing seem like they're at 30fps but try to "catch up" to the rest of the game. Weirdly enough, they're still in-sync and at 100% speed. Gonna keep messing around |
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03-23-2015, 10:58 PM
(This post was last modified: 03-23-2015 10:59 PM by rocketchatb.)
Post: #382
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RE: 60FPS patches for PSP games that run at 30FPS
(03-22-2015 03:46 PM)LunaMoo Wrote: Since I started all of this from that game and also got some nice quest editor recently, with info I got from 2nd G I decided to give 3rd another try. Had to patch lots of values instead of just code since it loads speed constants from files instead of setting them in the code, but whatever since all of those mh games are bothersome anyway. Awesome work! I tried your code and the game does indeed run at 60FPS now with it enabled. I haven't noticed any gameplay breaking bugs other than the stamina bar in demon mode draining faster than it should be just as someone else pointed out earlier, but other than that the game appears to be running solid. If I find anything else, I'll make a post about it. |
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03-24-2015, 02:27 AM
Post: #383
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RE: 60FPS patches for PSP games that run at 30FPS
(03-22-2015 03:46 PM)LunaMoo Wrote: Since I started all of this from that game and also got some nice quest editor recently, with info I got from 2nd G I decided to give 3rd another try. Had to patch lots of values instead of just code since it loads speed constants from files instead of setting them in the code, but whatever since all of those mh games are bothersome anyway. This causes monsters to move at double speed during most of their animations for me. Help? |
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03-24-2015, 03:12 PM
Post: #384
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RE: 60FPS patches for PSP games that run at 30FPS
Updated MH 2nd G patch which now is pretty much perfect with everything I tried except one thing which bugs me - mining in the old cave which while have proper speed for the player still has the camera movement and animation lenght set by other constants which I can't find as of yet and it looks a bit weird as animations end prematurely with camera changing too quickly.
Will probably not touch mh 3rd patch at all until I find a fix for that or give up in which case I probably just make the whole sequence finish earlier or double player speed just for that animation. Updated mh 3rd post with more info through as I don't like seeing it repeated over and over again, guess I have some OCD about people who quote long posts when they can simply @person to direct a question or reply. So anyway, thank's for mentioning what requires my attention, but repeating it will not speed it up at all and I don't need to see my post being copied all over especially along the incomplete patch in every single one-line-post following this thread lol.:| http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-24-2015, 08:07 PM
Post: #385
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RE: 60FPS patches for PSP games that run at 30FPS
@LunaMoo so the 2nd G patch is only for the JPN version? And about 3rd HD, not sure if someone said but the small monsters running animations is doubled too, like the running animation of Jaggies. And sorry if someone did say. Ohh and OP is dead so should we like make a new thread or something? The 60FPS hacks are all over the place so it would be great to make a master list. I volunteer for tending it cause i have the time to do it.
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03-24-2015, 08:21 PM
(This post was last modified: 03-24-2015 11:06 PM by vnctdj.)
Post: #386
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RE: 60FPS patches for PSP games that run at 30FPS
If you want to create a new thread in order to gather all the codes that are here, feel free to do so
I could ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-24-2015, 08:36 PM
(This post was last modified: 03-24-2015 11:07 PM by vnctdj.)
Post: #387
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RE: 60FPS patches for PSP games that run at 30FPS | |||
03-24-2015, 09:58 PM
(This post was last modified: 03-24-2015 11:05 PM by vnctdj.)
Post: #388
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RE: 60FPS patches for PSP games that run at 30FPS
There is now a thread which gathers 60FPS patches, here it is : 60 FPS Patches Master List. This thread is still used as a discussion thread.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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03-25-2015, 01:55 AM
Post: #389
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 Some notes about new thread:
Senjou no Valkyria 3 E2 is not a demo, the only reason word "demo" was in my post with it was because I was actually replying your question. Also FFT0 patches only draw same frame twice, probably shouldn't be on the list. --------- Oh and Updated 2nd G patch again with GS charge, climbing and some timers corrections. If anyone uses it I would like to know if there's still something not working as planned which does affect gameplay as I'm lazy to play after spending soo much time on patching it.;c http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-25-2015, 08:36 AM
(This post was last modified: 03-25-2015 08:47 AM by GamerzHell9137.)
Post: #390
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RE: [Discussion] 60FPS patches for PSP games that run at 30FPS
@LunaMoo Ok, will fix that. I thought it was an E3 Demo lol
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