[Discussion] 60FPS patches for PSP games that run at 30FPS
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03-18-2015, 12:39 PM
(This post was last modified: 03-18-2015 12:42 PM by GamerzHell9137.)
Post: #346
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RE: 60FPS patches for PSP games that run at 30FPS
@LunaMoo Any reason why my cwcheat doesn't work?
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03-18-2015, 12:49 PM
Post: #347
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RE: 60FPS patches for PSP games that run at 30FPS
(03-18-2015 10:26 AM)LunaMoo Wrote: I was one to say such patches are not to be mass produced, heh ~ another one: Srsly Luna ur Godlike stop being kind of that or i need to throw Chocolate on u~ anyway Ty Luna-Code Factory incoming http://img4.fotos-hochladen.net/uploads/dhsignaturehcv9txkqdu.png |
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03-18-2015, 01:19 PM
Post: #348
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RE: 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 you took opcode as an address;p. Actual address is "0894F50C" so in your cw cheat it should look like "_L 0x2014F50C 0x00000000"
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-18-2015, 01:24 PM
(This post was last modified: 03-18-2015 01:31 PM by GamerzHell9137.)
Post: #349
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RE: 60FPS patches for PSP games that run at 30FPS
(03-18-2015 01:19 PM)LunaMoo Wrote: @GamerzHell9137 you took opcode as an address;p. Actual address is "0894F50C" so in your cw cheat it should look like "_L 0x2014F50C 0x00000000" Hmmm... but you said the code - 8800000 which gives me 14F50C. Ohh and how would i re-enable how it was supposed to play? |
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03-18-2015, 01:52 PM
(This post was last modified: 03-18-2015 01:53 PM by LunaMoo.)
Post: #350
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RE: 60FPS patches for PSP games that run at 30FPS
(03-18-2015 01:24 PM)GamerzHell9137 Wrote: Hmmm... but you said the code - 8800000 which gives me 14F50C. Yes it gives you 14F50C which is correct and same thing I had in reply(make note that first number is not part of the address as mentioned earlier it's used in cw cheat for code type;p). However if you check your own screenshot, you had 1440FFFB in your cw cheat as an address while it was clearly not an address, but the instruction inside that address, hence it wasn't working.;x To create a disable cheat and restore original functionality, you get same address, but use the original opcode for value, so basically it would look like _L 0x2014F50C 0x1440FFFB ~ ofc restarting emulation without cheat enabled would also get rid of it;3. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-18-2015, 03:49 PM
Post: #351
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RE: 60FPS patches for PSP games that run at 30FPS
(03-18-2015 01:52 PM)LunaMoo Wrote:(03-18-2015 01:24 PM)GamerzHell9137 Wrote: Hmmm... but you said the code - 8800000 which gives me 14F50C. Thanks for fixing that for me, dunno where i got the other code. So its 20+resulted code eg. 0x2014F50C. But i still don't get the disable code. You said original opcode. What's opcode? |
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03-18-2015, 03:57 PM
(This post was last modified: 03-18-2015 03:57 PM by Demetrius.)
Post: #352
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RE: 60FPS patches for PSP games that run at 30FPS
Hi there guys !
Does anyone know a cheat to unlock at least 30 FPS for the Full Auto 2 and Marvel Ultimate Alliance 2 ? It is soo painfull to play such dynamic games at 20 FPS. |
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03-18-2015, 04:40 PM
Post: #353
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RE: 60FPS patches for PSP games that run at 30FPS
Dafuq it's raining 60 fps patches here
Don't stop the streak my good sir LunaMoo you're freakin awesome Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-19-2015, 05:11 AM
Post: #354
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RE: 60FPS patches for PSP games that run at 30FPS
@GamerzHell9137 Opcode ~ or in short, it's basically an instruction which you see in disassembly as 1 line. When you right click on each line you can copy an address or an instruction, instruction is an opcode and for cheat you're ofc interested in copying it as hex.
But no you don't exactly add 20 before an address;p, first number - 2 is a code type in this case it just tells cheat engine in ppsspp to write 32 bit value, and it's followed by 7 numbers of address if the address is shorter, you just fill it with 0's. There will never be longer address because psp had very little ram that's why cw cheat as many other console cheat engines before it simply used first number to recognize code type. ---------------------------------------------- BTW someone sent me the 60fps for FFT-0 which was apparently released somewhere as an ppf patch so I can turn it into a cw cheat, but it's exactly same thing we had in this thread already - uses same function even, just patches eboot. In other words it's a placebo, shows 60fps which makes you think it runs differently, but actually still syncs everything in 30 fps ~ useless, so if you see it anywhere, don't even bother patching your game;3. I know how to properly unlock fps in that game that actually makes it smoother, however it needs speed fix like most other games and I had no luck finding any general function that manages all speed, only some animations separately kind of like hunting games, so gave up on it for now:|. Will have some more time later today and preffer to see if I still have less problematic games, althrough to be frank few games I already patched last few days were also rather problematic to begin with, things just get easier to notice with experience, like for example it's quite common for games to pass values that affect speed around same place or close around where it skips frames and if I notice something like that I can just trace it back or follow and with some luck get into a function that's used for speed;3. Also many complex frame skip functions also often set speed based on number of frames skipped, so it's worth looking around, no tricks for that through, so have to be able to read asm. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-19-2015, 05:16 AM
Post: #355
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RE: 60FPS patches for PSP games that run at 30FPS
About FFT-0 fps eboot patches yep someone also shared that to me and it was exactly the same with the cw_cheat posted here. It just renders the game twice but it's not actually 60 fps.
Best of luck for you to find a fix for that and eventually share it. will be expecting that Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-19-2015, 02:00 PM
(This post was last modified: 03-19-2015 02:21 PM by GamerzHell9137.)
Post: #356
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RE: 60FPS patches for PSP games that run at 30FPS
@LunaMoo Mind if you check out Gitaroo Man Lives in your free time? I'm curious if the game has an easy fix or if its more complicated.
Code: _S ULUS-10207 |
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03-19-2015, 06:41 PM
(This post was last modified: 03-19-2015 07:41 PM by LunaMoo.)
Post: #357
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RE: 60FPS patches for PSP games that run at 30FPS
I don't think "Gitaroo Man Lives" has a demo, so can't check as I don't have it.
------------------------------- Anyway, another to collection: Code: _S NPJH-50597 Edit: Code: _S ULUS-10515 Another Edit: Code: _S ULUS-10484 And once again: Code: _S ULES-00629 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-19-2015, 07:54 PM
Post: #358
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RE: 60FPS patches for PSP games that run at 30FPS
Damn, that's a lot of 60FPS hacks. Great!
And too bad. Btw, you making those with the Demo of the games? I thought the code was different btw full game and demos. |
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03-19-2015, 08:15 PM
(This post was last modified: 03-19-2015 08:15 PM by LunaMoo.)
Post: #359
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RE: 60FPS patches for PSP games that run at 30FPS
No, I make it for games I have:3, I just said if there was a demo I could check it, address would be different, but knowing how to do something is still quicker/easier than doing it from 0, like for example with another one I'm posting just now:
Code: _S ULJM-05957 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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03-20-2015, 02:22 AM
Post: #360
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RE: 60FPS patches for PSP games that run at 30FPS
Dang, Luna, you're on a roll! But I'm grateful, especially for the Project Diva games, I love'em. And I'm sure the community appreciates your work too.
Btw, I have some small questions, first of all, why are some of your codes so big? Like that Toukiden Kiwami code, it has a tons of lines compared to some of your other codes, which are at most two lines (plus the Disable one.) Second, ever had a game "black screen" when messing on the Disassembly? I'm right now messing around with Corpse Party (the first one) and I found an adress that gets the game at 60fps...but blackens the screen entirely Lastly, you planning on patching your entire collection? Aside from those pesky MH games |
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