Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
#1


We take another look at the hardware renderer in another game, this time Cave Story 3D. This time, rather than rendering at native 3DS resolution, the hardware renderer has been upgraded to output at 1080p. Despite having a lot of bugs, the increase in clarity is absolutely stunning. We hope you enjoy the video!

For more information about Citra, check out http://citra-emu.org/
For the source code and information on how you can help out, checkout the github page, https://github.com/citra-emu/citra

Hardware renderer footage courtesy of tfarley. Due to no framelimiter being implemented, the footage may look too fast at times as it goes faster than the original game.


What do you guys think of this?
DESKTOP: Windows 7 professional, Asus motherboard Z97, Intel i7 4790k 4.0 ghz - 4.4 ghz boost, 16 gb Cosair ram 128 GB SSD (primary HD) 1TB (secondary HD) EVGA Nvidia GTX Titan Black

LAPTOP: Windows 8, ASUS, intel i7 3630QM 2.4-3.4 ghz boost 12 gb of ram primary HD 1TB SSD secondary HD 750 gb hd nvidia gtx 670mx
Reply
#2
Can't wait for the stable release Big Grin its getting near Cool
Chill and Go with the flow ~d[o_o]b~

@YT - youtube.com/user/SuperHack333/videos

Specs:
MDL: Dell G7 15 7590 (Laptop)
OPS: Windows 10 Pro 64-bit
CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz
GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz
RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2)
Reply
#3
I cant wait for the emulator booting Kingdom Hearts Drean Drop Distance
You've made 2 years progress in like 3 month
Great progress!!! :O

as an emulator I know *ejem* ppsspp *ejem*
Reply


Forum Jump: