Gundam Battle Universe
|
03-15-2015, 01:02 PM
Post: #31
|
|||
|
|||
RE: Gundam Battle Universe
Not sure what to tell you, i played a little bit of all five Gundam Battle games on 9.9.1, and they worked just fine, that is, they were fine about 10-15 minutes into gameplay. Havent tried them on newer revisions, as i dont consider this series to be worth anyone's time.
|
|||
03-16-2015, 04:32 PM
Post: #32
|
|||
|
|||
RE: Gundam Battle Universe
Ticking that sound option fixed assault survive but universe is still freezing when you hit ok to start a mission.
|
|||
03-22-2015, 01:33 PM
Post: #33
|
|||
|
|||
RE: Gundam Battle Universe
This game still hang on recent build 1.0.1-195.
I believe it's broken between rev0.9.9.1-166 and rev0.9.9.1-185. I tried 0.9.9.1-166 game works fine, but starting on 0.9.9.1-185 game hangs on campaign mission start. Audio hack didn't help. there's no build between rev0.9.9.1-166 and rev0.9.9.1-185. |
|||
03-22-2015, 10:29 PM
Post: #34
|
|||
|
|||
RE: Gundam Battle Universe
Thanks for that info. It's a very good gundam game the best of the series i Think. I really hope it's fixed soon.
|
|||
04-14-2015, 10:05 AM
Post: #35
|
|||
|
|||
RE: Gundam Battle Universe
Confirmed fully working on 0.9.8.
Confirmed NOT working on latest SVN or 1.0.1. Emu hangs on mission load/unload screens. |
|||
05-16-2015, 12:56 AM
Post: #36
|
|||
|
|||
RE: Gundam Battle Universe
I'm now using two different versions does anyone know if this can or will be fixed?
|
|||
11-02-2015, 10:13 PM
Post: #37
|
|||
|
|||
RE: Gundam Battle Universe
Still doesnt work on 1.1.1 please fix
|
|||
02-14-2016, 06:29 PM
Post: #38
|
|||
|
|||
RE: Gundam Battle Universe
doesn't work on 1.2
when stopped, displayed in log. "GPUCommon.cpp:250 sceGeListEnqueue: can't enqueue, stack address 09F22288 already used" |
|||
06-03-2017, 04:32 PM
Post: #39
|
|||
|
|||
RE: Gundam Battle Universe
I'm happy to report that with the new release of v1.4.2 this game FINALLY works again.
|
|||
« Next Oldest | Next Newest »
|