Final Fantasy II
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02-13-2015, 08:06 PM
Post: #76
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RE: Final Fantasy II
I've solved my issue. For anyone who is in my shoes, how I solved it was by *Un*checking the "Disable Alpha Test" and "Disable Stencil Test". Turning off both of these made the shops appear, and corrected the issue on the save screen (since the save screen uses borders as a cursor, which I imagine are rendered with Stencils). Now everything runs fine albeit with a few small graphic bugs. [Unknown]'s suggestion to switch to PSPx1 resolution helps on the overworld map a lot.
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02-15-2015, 11:56 PM
Post: #77
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Final Fantasy II Freezing in Battle
Title: Final Fantasy II
Genre: RPG Region: US Format: ISO Version: v1.0 Game Id ULUS10263 OS: Windows Compatibility: Playable Notes: I have a problem playing ff2 on ppsspp 1.0 cause it freezes and locks up on the intro battle scene where everyone is supposed to die it doesn't do this on 9.6 is there a setting i need to fix? |
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02-16-2015, 12:03 AM
Post: #78
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RE: Final Fantasy II
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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02-16-2015, 03:10 AM
Post: #79
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RE: Final Fantasy II
Try resetting to default settings.
-[Unknown] |
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02-16-2015, 03:44 AM
Post: #80
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RE: Final Fantasy II
tryed that
i dunno why it flashes white and freezes then crashes on 9.6 it goes thru with no problem :/ |
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02-16-2015, 05:12 AM
Post: #81
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RE: Final Fantasy II
ive solved my problem and it goes thru the dying intro battle
Props to the person who added Direct3D 9 setting in 1.0 last but not least is the lil bit of lag on the world map wont hurt me though probably no openGL on my aTi???? |
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06-15-2015, 03:47 PM
Post: #82
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RE: Final Fantasy II
Hi, I'm having a problem where the game freezes after the dialogue with the Dark Knight. I really want to finish this game, especially now that I am so close to the end.
Thanks in advance... |
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12-17-2015, 12:17 AM
(This post was last modified: 12-18-2015 10:21 AM by Astrial.)
Post: #83
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RE: Final Fantasy II
I've been playing Final Fantasy II for a while, with no issues (aside from some lag in the overworld, but after tweaking some settings, it played fine).
However, like NevahNo, I cannot get past the Dark Knight near the end of the game. This is very frustrating, to get so far only for the game to freeze there. My save files aren't corrupted. The music keeps playing, but the game freezes and I'm unable to do anything every time I try to talk to him to progress further in the game. After doing extensive searches online, the only thing I could find about this issue was: www gamefaqs com/boards/937910-final-fantasy-ii/44653744 If anyone can help, that would be greatly appreciated. I'm playing on the PC version of PPSSPP, using the latest version (1.1.1). Format: ISO Region: USA |
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12-21-2015, 04:28 PM
Post: #84
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RE: Final Fantasy II
First. Thanks for the best PSP emulator!. This game runs perfectly for me, no slowdowns or glitches , except that in battles, when the monster is defeated, normally a disintegration like animation runs and then the monster disappears. But sometimes, apparently at random the monster sprite remains on screen after the animation runs, only his shadow disappears. The sprite remains on screen for some seconds then disappears. Maybe this is a vertex cache problem or something ? Other than that the game runs perfectly.
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12-22-2015, 03:14 AM
Post: #85
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RE: Final Fantasy II
It could be that, or if you have "lazy texture hashing" enabled.
-[Unknown] |
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12-23-2015, 01:03 AM
(This post was last modified: 12-23-2015 01:07 AM by visiorama.)
Post: #86
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RE: Final Fantasy II
(12-22-2015 03:14 AM)[Unknown] Wrote: It could be that, or if you have "lazy texture hashing" enabled. Unfortunately no, Lazy Texture Caching is disabled. Vertex Cache is not the culprit either. Pretty strange problem. If it helps, sometimes the disintegration animation stops in the middle, the sprite keeps there. Then disappears. Could be a timing problem or something. My monitor is 120hz. But the FPS is locked at 60 max no ? Just guessing. As a game/software developer i'm curious as to the cause of the problem |
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12-23-2015, 04:20 AM
Post: #87
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RE: Final Fantasy II
Well, I'm not sure how it does that specific effect. If you're interested (and want to help) use the GE debugger - in the Debug menu on Windows, you can hit step frame, and see exactly how the game is drawing things.
It might be blending the texture less and less, or it might be redoing the bits of the texture to fade it out (which we might miss if we're not rehashing the texture constantly.) Or it might be using vertices to fade it out (which we could miss if we cached them.) That's why my previous suggestions. The FPS is locked at 60 (actually 59.94 NTSC) which is the refresh rate of the PSP's screen. Some games will render at 30fps or even 20fps. -[Unknown] |
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12-23-2015, 11:57 AM
Post: #88
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RE: Final Fantasy II
Thanks. It could be fun to debug it and investigate then !
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12-29-2015, 12:41 PM
Post: #89
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RE: Final Fantasy II
It appears the problem is much more prevalent when there's more enemies on the screen. With 8 enemies on the screen the problem happens everytime.
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12-31-2015, 02:38 AM
Post: #90
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RE: Final Fantasy II
Any assistance for me? ..
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