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PPSSPP Feature Request Page
01-17-2015, 04:52 AM
Post: #1171
RE: PPSSPP Feature Request Page
It was just added and you want to be removed.
No one is forcing you to use the latest beta but if you really do have problems with certain game(problems related to sound),post them here or at github.

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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01-17-2015, 10:46 AM
Post: #1172
RE: PPSSPP Feature Request Page
(01-17-2015 04:52 AM)vsub_ Wrote:  It was just added and you want to be removed.
No one is forcing you to use the latest beta but if you really do have problems with certain game(problems related to sound),post them here or at github.

Okey, make a option for disable/enable the thingy? Somehow?

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01-17-2015, 11:50 AM
Post: #1173
RE: PPSSPP Feature Request Page
That "thingy" the way it looks like,it will be part of the new official version.
If you have problems with it,then report the problem so the devs may try to fix it rather than removing\disabling it.

I have only the demo of the game(cleared)and I didn't notest any problems

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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01-17-2015, 12:50 PM
Post: #1174
RE: PPSSPP Feature Request Page
(01-17-2015 11:50 AM)vsub_ Wrote:  That "thingy" the way it looks like,it will be part of the new official version.
If you have problems with it,then report the problem so the devs may try to fix it rather than removing\disabling it.

I have only the demo of the game(cleared)and I didn't notest any problems

I found it out while fighting a Priviti Mata and use Dancing Zapper (Short Sword Blood Art)
It really obvious

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01-18-2015, 04:09 PM (This post was last modified: 01-21-2015 09:57 PM by Melkor.)
Post: #1175
Important Request - Code Locking Interval aka Cheat Hz
I ask for Code Locking Interval Option in Cheats settings where you can change the code locking interval or CHEAT Hz. This modifies the way the code is frozen for example the bigger the code locking interval the more the game can be allowed to change values.

If a code to increment a value with code locking interval set to 45000ms, is set to increment by 1, until it reaches 60 then it will take much more time to increment to 60 than code locking interval set to short 5000ms.

This is important feature for some modifications and some codes DOESN'T WORK with the currently set code locking interval. On PSP this feature is important for most of my hex ram mods and most of my codes need code locking interval set to specific value.

Can this be implemented. It will be a good feature. Thanks.
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01-18-2015, 06:47 PM
Post: #1176
RE: PPSSPP Feature Request Page
Merged.

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01-19-2015, 03:15 PM
Post: #1177
RE: PPSSPP Feature Request Page
(01-18-2015 04:09 PM)Melkor Wrote:  I ask for Code Locking Interval Option in Cheats settings where you can change the code locking interval or CHEAT Hz. This modifies the way the code is frozen for example the bigger the code locking interval the less the more the game can be allowed to change values.

If a code to increment a value for code locking interval set to 45000ms is set to increment by 1 until it reaches 60 then it will take much more time to increment to 60 than code locking interval set to short 5000ms.

This is important feature for some modifications and some codes DOESN'T WORK with the currently set code locking interval. On PSP this feature is important for most of my hex ram mods and most of my codes need code locking interval set to specific value.

Can this be implemented. It will be a good feature. Thanks.

+1 for this.Please, do this!
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01-21-2015, 09:51 PM
Post: #1178
RE: PPSSPP Feature Request Page
(01-19-2015 03:15 PM)Vovan400 Wrote:  
(01-18-2015 04:09 PM)Melkor Wrote:  I ask for Code Locking Interval Option in Cheats settings where you can change the code locking interval or CHEAT Hz. This modifies the way the code is frozen for example the bigger the code locking interval the less the more the game can be allowed to change values.

If a code to increment a value for code locking interval set to 45000ms is set to increment by 1 until it reaches 60 then it will take much more time to increment to 60 than code locking interval set to short 5000ms.

This is important feature for some modifications and some codes DOESN'T WORK with the currently set code locking interval. On PSP this feature is important for most of my hex ram mods and most of my codes need code locking interval set to specific value.

Can this be implemented. It will be a good feature. Thanks.

+1 for this.Please, do this!

YES. This MUST be Added as an option!
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01-24-2015, 02:51 AM
Post: #1179
RE: PPSSPP Feature Request Page
[Adhoc] Workaround with ports <1024 in rooted android phones which likely to add a new permission "SuperSU"

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01-25-2015, 10:54 AM
Post: #1180
Please make "Code Locking Interval" Option!!!
This option is A MUST HAVE for the Cheats menu.
It will allow us to change code locking interval "cheat hz" so games can not change values by themselves once a code is activated.

Currently PPSSPP Cheat's engine doesn't freeze the codes the way it should be and the game changes values itself even if a code is activated thus leading to crashes/not working codes.

Please ADD this function.
Add the ability for users to set cheat hx in Micro Seconds (Code Locking Interval)
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01-25-2015, 12:32 PM
Post: #1181
RE: PPSSPP Feature Request Page
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
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01-25-2015, 06:35 PM (This post was last modified: 01-25-2015 06:36 PM by Trokinos.)
Post: #1182
RE: PPSSPP Feature Request Page
Knowing that some keyboard may give problem with multiple keypresses, and that some keyboard may not be sensitive enough to play confortably some games that require several key combinations (fighting games by example) , i would like to suggest for the control mapping the possibility to assign a key to those cases.


By example a game may require the buttons X + O + R + L for a specific action, and on PPSSPP you could assign a single key to that multiple button pressing to solve the multiple keypresses problem it could give to some keyboard manager on some OS.
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01-25-2015, 07:07 PM
Post: #1183
RE: PPSSPP Feature Request Page
@Trokinos I belive you can already do that by simply mapping same key multiply times. For example map keyboard "O" to analog up and analog right and when you press it, it should execute both, just as if you pressed "I" and "L"(default for analog up and right) at the same time.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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01-25-2015, 07:16 PM
Post: #1184
RE: PPSSPP Feature Request Page
Thank you, i gave a quick try and it worked better than i expected.
Great to have that function.
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01-25-2015, 08:30 PM (This post was last modified: 01-25-2015 08:46 PM by ThatNamelessGuy.)
Post: #1185
RE: PPSSPP Feature Request Page
Improve/debug adhoc multiplayer.
Most games work with PPSSPP already as it is, but very few of them work correctly in ad-hoc mode.
Also, most of the games that fail in that matter share common error logs, so I think a little effort there could potentially solve a lot of issues.
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