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Kenka Bancho 4: One Year War
#1
Title: Kenka Bancho 4: One Year War
Genre: Action/Adventure
Region: JP
Format: Iso
Version: 9.9.1
Game ID: ULJS00268
OS: Windows 7/Android
Compatibility: Ingame

Notes: Little bit after beginning of game, after going inside the school for the second time there's a cutscene and loading screen. Client crashes at end of the loading screen. There's another thread about the US version of the 3rd game, and issue seems similar, but the logs people posted seem different so not sure if exact same issue.

Here's a log of the crash

Code:
26:51:397 PSPLoaders.cpp:159 I[LOAD]: ULJS00268 : 喧嘩番長4~一年戦争~ 26:51:397 PSPLoaders.cpp:200 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 26:51:397 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized 26:51:415 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized. 26:51:447 Util\BlockAllocator.cpp:381 I[HLE]: ----------- 26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08b69200 size 00365200 taken=1 tag=ELF 26:51:447 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08b69200 - 0a000000 size 01496e00 taken=0 tag=(untitled) 26:51:447 Util\BlockAllocator.cpp:387 I[HLE]: ----------- 26:51:469 HLE\ReplaceTables.cpp:696 I[HLE]: Replaced memcpy at 089c984c with hash 317afeb882ff324a 26:51:469 HLE\sceKernelModule.cpp:1011 I[LOAD]: Module MYTHREAD-MAIN: 00000000 089f3d94 089f3dac 26:51:469 HLE\sceKernelModule.cpp:1212 I[LOAD]: Exporting ent 0 named MYTHREAD-MAIN, 2 funcs, 4 vars, resident 089f4210 26:51:469 HLE\sceKernelModule.cpp:1540 I[LOAD]: Module entry: 089c3fec 26:51:489 root N[BOOT]: EmuScreen.cpp:127 Loading F:/PSP/ppsspp_win/ppsspp/2128 - Kenka Banchou 4 - One Year War (J)(Caravan).iso... 26:51:490 root I[COMMON]: SaveState.cpp:482 Loading state from F:\PSP\ppsspp_win\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00268_1.01_0.ppst 26:51:543 root I[MM]: MemMap.cpp:339 Memory system initialized. RAM at 000000000BF90000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 26:51:566 MyThread-Sou I[HLE]: HLE\ReplaceTables.cpp:696 Replaced memcpy at 089c984c with hash 317afeb882ff324a 26:51:568 MyThread-Sou W[FONT]: HLE\sceFont.cpp:676 Font file not found: flash0:/font/zh_gb.pgf 26:51:591 MyThread-Sou I[COMMON]: ppsspp\Common/ChunkFile.h:594 ChunkReader: Done loading F:\PSP\ppsspp_win\ppsspp\memstick/PSP\PPSSPP_STATE\ULJS00268_1.01_0.ppst 26:51:611 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00000000 : 480 x 272 x 3 26:51:611 MyThread-Mai W[G3D]: GLES\Framebuffer.cpp:2211 Memcpy fbo upload 04400000 -> 04000000 26:51:613 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18 26:51:613 MyThread-Mai E[G3D]: GLES\VertexDecoder.cpp:790 Vertices without position found 26:51:613 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 21 26:51:614 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24 26:51:614 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 20 fs 24 26:51:615 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 21 26:51:645 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00088000 : 480 x 272 x 3 26:55:165 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 29 26:55:165 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 28 fs 31 26:55:169 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 31 26:55:169 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 29 26:57:534 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 37 26:57:535 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 40 26:57:535 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 42 26:57:536 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 29 26:57:540 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 31 26:57:571 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 36 fs 46 26:57:572 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 48 fs 29 26:57:572 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 50 fs 31 26:57:573 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 52 fs 53 26:57:573 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 50 fs 29 26:57:574 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 56 fs 57 26:57:578 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 39 fs 57 26:57:580 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00154000 : 256 x 256 x 0 26:57:581 MyThread-Mai W[SCEGE]: GLES\Framebuffer.cpp:1048 FBO reusing depthbuffer, 00154000/00110000 and 00000000/00110000 26:57:581 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 60 fs 61 26:57:582 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 64 26:57:583 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 67 26:57:583 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 67 26:57:587 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 66 fs 70 26:57:587 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 70 26:57:736 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 73 fs 74 26:57:769 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 76 26:58:904 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 78 fs 74 26:59:702 idle0 I[SCEGE]: GLES\Framebuffer.cpp:2036 Decimating FBO for 00154000 (256 x 256 x 0), age 6 26:59:905 MyThread-Mai I[SCEGE]: GLES\Framebuffer.cpp:995 Creating FBO for 00154000 : 256 x 256 x 0 26:59:905 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 60 fs 80 26:59:906 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 63 fs 82 26:59:906 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 84 fs 85 26:59:907 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 87 fs 88 27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 29 27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 31 27:00:747 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 90 fs 37 27:00:750 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 94 fs 40 27:00:750 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 94 fs 96 27:00:753 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 98 fs 31 27:00:753 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 98 fs 29 27:00:821 MyThread-Mai I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 101 fs 74 27:00:822 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:531 0=sceAtracGetAtracID(4096) 27:00:822 MyThread-Sou I[ME]: HLE\sceAtrac.cpp:1273 sceAtracSetData(0, 08400000, 00087cf0) 27:00:822 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1208 This is an atrac3+ stereo audio 27:00:853 MyThread-Sou W[ME]: HLE\sceAtrac.cpp:1461 UNIMPL sceAtracIsSecondBufferNeeded(0) 27:08:462 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(222,222,111) 27:08:462 MyThread-Mai I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
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#2
Thank you for testing this game Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#3
Force Close in my PPSSPP, ppsspp android
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#4
Starting from v1.2.2-946-gad0167c should be playable with default settings. Can be moved to playable section ~ thanks to sum2012 for fixing it.

Edit:
Just a small patch for this issue.
Code:
_S ULJS-00268 _G Kenka Bancho 4: Ichinen Sensou _C0 Remove Bezier 4x4 & 4x8 _L 0xE0020404 0x0018628C _L 0x2018628C 0x00802821 _L 0x20186308 0x00802821 _C0 Remove Bezier 4x4 & 4x8 [Disable] _L 0x2018628C 0x24850404 _L 0x20186308 0x24850804

For people that are new to using cheats:
- follow guide from this post,
- make sure you activate the cheat inside cheat menu(should be a tick near the cheat name),
- also make sure you leave [Disable] code deactivated or even avoid copying it, it's there mostly to revert the patch without having to restart.
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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#5
(09-06-2016, 11:08 PM)LunaMoo Wrote: Starting from v1.2.2-946-gad0167c should be playable with default settings. Can be moved to playable section ~ thanks to sum2012 for fixing it.

Edit:
Just a small patch for this issue.
Code:
_S ULJS-00268 _G Kenka Bancho 4: Ichinen Sensou _C0 Remove Bezier 4x4 & 4x8 _L 0xE0020404 0x0018628C _L 0x2018628C 0x00802821 _L 0x20186308 0x00802821 _C0 Remove Bezier 4x4 & 4x8 [Disable] _L 0x2018628C 0x24850404 _L 0x20186308 0x24850804

For people that are new to using cheats:
- follow guide from this post,
- make sure you activate the cheat inside cheat menu(should be a tick near the cheat name),
- also make sure you leave [Disable] code deactivated or even avoid copying it, it's there mostly to revert the patch without having to restart.

This game is unplayable in latest version 1.6,someone remembers the exact version it worked properlly (i dont remember the version) i remember i played from beggining to end and never failed or crashed but in latest version keep crashing after some event or while loading.
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