09-19-2014, 04:30 AM
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Direct3D9 support
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09-20-2014, 03:03 AM
For those interested in editing textures, Texmod works with the 32bit version of the current build of the emu. The only issue is that the color of the logged textures are different than what you see in game. I assume PSP uses BGR color mode instead of RGB. If anyone knows of a solution for this issue please let me know.
Thanks for the D3D support Henrik. Yet another great feature added to the best emulator ever created. Still looking forward to the integrated ripping feature!
09-20-2014, 02:15 PM
Actually, Direct3D uses BGR and the PSP uses RGB. But we swizzle in the shader rather than redoing the textures since the bits are otherwise in the right alignment (unlike OpenGL which uses ABGR on LE.)
-[Unknown]
Thanks for that information. What would be the best way to go about correcting the color of the extracted textures? Is there an application or process you could recommend to do this? I would really appreciate it.
09-21-2014, 05:29 AM
just use something to batch convert it. The first thing that's free and relatively easy to use is irfan view.
I was too lazy to make a written or picture tutorial so I just recorded a vid https://www.youtube.com/watch?v=mo4mgdFHvJo
09-22-2014, 06:44 AM
Thanks for the tutorial! So after color correcting and editing the extracted textures, I would then need to convert them back to RGB before packaging them into a tpf correct?
10-02-2014, 05:12 PM
im testing mhfu on my pc with D3D9 backend , its playable and i am not encountering any issues or graphical glitch but the log is flooded with this one
here is my system info and the ppsspp version v0.9.9.1-566-gc2a462c
Experimenting with adhoc over internet system through Amultios custom ppsspp fork, find me in game
Monster Hunter Freedom : Lucis Monster Hunter Freedom Unite : Lucis Monster Hunter Portable 3rd: Lucis
10-30-2014, 12:00 AM
is this a bug reporting place for D3D backend? @_@a..
10-30-2014, 03:42 PM
D3D backend mode bug resolution still not fixed in the latest build.. i hope they fix this as soon as posible..
12-30-2014, 03:21 PM
(This post was last modified: 12-30-2014, 03:25 PM by hein.octash.)
Resizing works now with the latest build.
01-12-2015, 08:22 AM
still waiting for custom shader feature on d3d9...
01-16-2015, 11:39 PM
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