12-15-2012, 07:17 PM (This post was last modified: 03-11-2013, 05:03 PM by livisor.)
DiscID: NPUG80060
ImageID: 2797.01
Version: v0.4 (2012/12/17) b5808eaf47
OS: Windows
Notes: Graphics improved, but for some odd reason game can't find it's resources(files).
Tested it today idk why people doesnt test all games just the games they want... this forum is to make all games compatible to work so please do your thing and test them all anyway back to the game Game works with latest build but menu is flashing no music durning game beside jamming mode can't select music (my music challenge) cuse can't find where to put all my music as Gilerme said and i hope we can play it verry soon cause im having enough of Hatsune Miku -.-
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3
It buffers more aggressively. This does mean, it may have not flushed if you quit the game before it logs something else.
Here, I recommend adding another function, like sceDisplaySetFramebuf or something. It will cause it to log things afterward and flush. Probably it could have a flush added on a hook to some exit game funcs....
The difference between the two versions is mainly this:
The original JpcspTrace, whenever possible, writes immediately to log.txt. This is great, but it means EVERY function you track delays the thread. This breaks things, just like if PPSSPP incorrectly delayed threads.
The modified JpcspTrace uses a buffer. If there's free buffer space it doesn't write to the file yet. This does mean, it may have stuff pending to write when you quit.
So it's not perfect but at least it breaks less (at least for me.)
Well, that's slightly interesting. Probably worth logging those same things in JpcspTrace? I wonder if it's somehow reading from the wrong part of the file.
Hmm. File 3 is probably file 4 in PPSSPP. Reminds me, I've never fixed that bug. By the way, sceIoLseek is a bit tricky, it should be 5 xxxxx. The second reg arg is ignored and the offset is 64 bits (so two regs.) But, it doesn't matter the trace is clear anyway.
Anyway, what's this file 5? That would be 6. We have an sceIoOpen up to 5 only. Hmm...