Taiko no Tatsujin Portable DX
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01-20-2013, 09:15 AM
(This post was last modified: 04-17-2013 10:28 AM by sfageas.)
Post: #1
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Taiko no Tatsujin Portable DX
Title: Taiko no Tatsujin Portable DX
Genre: Music Game Region: Japanese Format: ISO Version: v0.5 OS: Android Compatibility: Playable Notes:No any sound, Uncheck "Buffered Rendering" and check " Slightly faster interpreter" may fix the graphic plobrem ,and some acceptable lag. hope can make it better. |
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03-06-2013, 02:19 AM
Post: #2
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RE: [Android][v0.5][Playable]Taiko no Tatsujin Portable DX
I have to say that 'no sound' just means 'unplayable' to music games.
Hope can be fixed later |
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06-24-2013, 10:42 PM
Post: #3
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RE: Taiko no Tatsujin Portable DX
This, like the rest of the PSP rhythm games, has a large amount of input lag which makes playing the game accurately impossible.
Sound works fine, just an issue with the aforementioned delay which is unsolvable with any of the menu options. System is i7 2670QM 2.2GHz (TurboCharge to 3.0GHz), Geforce GTX 560M 2GB, 8GB RAM, Windows 7 64bit, PPSSPP 0.8) |
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01-04-2015, 04:49 PM
(This post was last modified: 01-04-2015 04:51 PM by GamerzHell9137.)
Post: #4
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RE: Taiko no Tatsujin Portable DX
Playable state. Input is a bit delayed but the real issue is the slow reaction of input when there are fast beats comes to the screen so its impossible to press them. (eg. 3 fast beats to be pressed, you press 3 times the button, 1 is correct and others are delayed and counted as missed in the game)
No letters in the pause menu and messages, i guess its missing font? And the log says something in red |
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01-04-2015, 06:49 PM
Post: #5
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RE: Taiko no Tatsujin Portable DX
I don't think we should move this thread to playable if the lag prevents the player to play correctly. The missing font seems also really annoying
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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01-04-2015, 07:29 PM
(This post was last modified: 01-04-2015 07:29 PM by GamerzHell9137.)
Post: #6
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RE: Taiko no Tatsujin Portable DX
(01-04-2015 06:49 PM)vnctdj Wrote: I don't think we should move this thread to playable if the lag prevents the player to play correctly. The missing font seems also really annoying Nah its fine, the input lag is everywhere. Project Diva has the same input lag as Taiko and if its in playable then Taiko can be moved too. And the font issue is only in the pause menu and messages. Everywhere else the text is visible. |
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01-04-2015, 07:32 PM
(This post was last modified: 01-04-2015 07:33 PM by vnctdj.)
Post: #7
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RE: Taiko no Tatsujin Portable DX
OK then, I will move it.
Moved. ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
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10-17-2015, 12:31 PM
Post: #8
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RE: Taiko no Tatsujin Portable DX
As of v1.1.1, the text is visible, but the game will crash when unpausing the game, restarting the song, or back to main menu if at least one note is hit during gameplay. It didn't happen in v1.0.1.
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07-28-2019, 05:22 AM
Post: #9
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RE: Taiko no Tatsujin Portable DX
I'm having a different problem this time, actually. Despite the whole game being playable, one of the menu options after the title screen seems to lead to a black, indefinite screen/loading screen.
General info: Title: Taiko no Tatsujin Portable DX Genre: Music Game Region: Japanese Format: ISO Version: v1.8 OS: Windows Compatibility: Playable |
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07-28-2019, 05:25 AM
Post: #10
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RE: Taiko no Tatsujin Portable DX
.....
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