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PPSSPP Symbian Port
#91
Tehra Dark Warrior in 3D, and it works well, thanks xsacha! Hopefully future versions of the port will go even better!
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#92
(02-03-2013, 10:43 AM)kubaorczek Wrote: Hey! Anyone tested Loco Roco or Loco Roco 2?

its on compactibility page loco roco 1 runs but no loco roco visibles
and loco roco 2 stuck on language screen

http://www.ppsspp.org/compatibility.html

i tried
flatout doesnt work app stop working with black screen
ff7 works but when say no save data it run back to the main screen of game
breath of fire capcom logo apears and then green display apear, but i only trie cso file so with iso it could be better
nfs undeground rivals doesnt work app stop working with black screen
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#93
Some games (like Hysteria project) request to check or put in the memory stick, may be they are playable but there is sutch a problem.
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#94
Jetpack Joyride never came to Symbian.

Soon... Smile
[Image: 0uZinFc.jpg]
[Image: S5cLYpZ.jpg]
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#95
(02-07-2013, 02:31 PM)xsacha Wrote: Jetpack Joyride never came to Symbian.

Soon... Smile
It's playable?

Tehra Dark Warrior/Puzzle Booble Pocket both working fine in Nokia C7 Belle Refresh.
GTA Vice City Stories and Wipeout showing black screen on load.

EDIT: Jetpack Joyride not working here, graphics bugs.
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#96
(02-07-2013, 03:28 PM)LucasFacchini Wrote:
(02-07-2013, 02:31 PM)xsacha Wrote: Jetpack Joyride never came to Symbian.

Soon... Smile
It's playable?
No not playable yet. But soon it will be. It is only graphical bugs. Speed seems fine other than the graphical glitches so it should be running fine on N8/C7/C6-01 when those are fixed Smile.
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#97
Quote:No not playable yet. But soon it will be. It is only graphical bugs. Speed seems fine other than the graphical glitches so it should be running fine on N8/C7/C6-01 when those are fixed Smile.
Ok man.
Wipeout working now with graphics bugs and very slow, but main menu is fine. Exit2 works fine too but it's slow.
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#98
Yeah don't worry about the graphical bugs, they will be fixed soon enough.

Speed on the other hand, won't improve *that* much in future.
We already have JIT. The most important speed ups now are going to come from FPU instructions which aren't being used right now AFAIK.
Symbian devices are ARMv6 which means VFPv2 which means not a great speed up as compared to, for eg. VFPv3+NEON in ARMv7 devices.
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#99
Even if the ARM6 FPU is slow, JIT-ing MIPS FPU instructions to them instead of interpreting will be a good speed boost by removing the interpreter overhead. I'd expect a decent speed boost for fp-heavy games.
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what are the best config settings to use to get the best framerate?
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(02-08-2013, 02:45 PM)jake20 Wrote: what are the best config settings to use to get the best framerate?
Code:
Sound Emulation: Off Buffered Rendering: On 2x Render Resolution: Off Hardware Transform: On Draw using Stream VBO: Off Vertex Cache: On JIT (Dynarec): On Fastmem (May crash): On
These are for fastest possible speed.
JIT + Fastmem may cause crashes on certain games though.
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I was able to run jet pack joy ride in previous versions of ppsspp but now when I reach the loading save data screen my 808 pureview crashes(stops responding) I can't switch apps turn it off or do anything the screen stays on even after two hours , I've removed the battery and deleted the psp folder wich contains savedata but still the same problem I have 2gb free space and I use the recommended settings mentioned in the previous post I know jet pack joyride isn't perfectly playable yet but I just want sore how much it got better after jit

808 pureview
280mb free ram
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(02-08-2013, 04:18 PM)xsacha Wrote:
(02-08-2013, 02:45 PM)jake20 Wrote: what are the best config settings to use to get the best framerate?
Code:
Sound Emulation: Off Buffered Rendering: On 2x Render Resolution: Off Hardware Transform: On Draw using Stream VBO: Off Vertex Cache: On JIT (Dynarec): On Fastmem (May crash): On
These are for fastest possible speed.
JIT + Fastmem may cause crashes on certain games though.

thanks for this.. disabling sound really helps.

Was just trying wipeout.. and it runs, and its playable, but barely.. its still really slow..
Will it ever be possible to get a playable framerate?
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(02-08-2013, 06:16 PM)jake20 Wrote:
(02-08-2013, 04:18 PM)xsacha Wrote:
(02-08-2013, 02:45 PM)jake20 Wrote: what are the best config settings to use to get the best framerate?
Code:
Sound Emulation: Off Buffered Rendering: On 2x Render Resolution: Off Hardware Transform: On Draw using Stream VBO: Off Vertex Cache: On JIT (Dynarec): On Fastmem (May crash): On
These are for fastest possible speed.
JIT + Fastmem may cause crashes on certain games though.

thanks for this.. disabling sound really helps.

Was just trying wipeout.. and it runs, and its playable, but barely.. its still really slow..
Will it ever be possible to get a playable framerate?

I thought they said it runs very very fast. In the next version they said it will be playable with less bugs
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(02-09-2013, 10:20 AM)laugher Wrote: I thought they said it runs very very fast. In the next version they said it will be playable with less bugs
It was running very fast previously because it was, in a way, skipping frames. It's running normally now and that is slow.
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