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(05-14-2013, 08:02 AM)[Unknown] Wrote: You generally shouldn't have to reclone. Instead, you can:
# Get rid of anything you have modified (git stash pop to restore it.)
git stash
# Get the latest code.
git pull --rebase
# Update submodules like native, lang, and ffmpeg so that you don't get build errors.
git submodule update
-[Unknown] Thanks, I just used: Code: git pull https://github.com/hrydgard/ppsspp.git
git submodule update --init
which was not enough 
Anyway I think this info should be present in the ppsspp git "home page".
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05-29-2013, 09:08 AM
(This post was last modified: 05-29-2013, 11:14 AM by jtliaw.)
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@jtliaw
Hello, can I ask you how you made the Qt-Version?
My executable PPSSPPQt is only 8mb small, your's is 30mb O_O
ThinkPad T420s | 4GB RAM | 160GB SSD
Intel® Core™ i5-2520M CPU @ 2.50GHz | Intel® Sandybridge Mobile
ubuntu 13.04 64Bit | Planning to install Windows 7 Professional 64Bit for dualboot
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(05-29-2013, 11:48 AM)Iljalicious Wrote: @jtliaw
Hello, can I ask you how you made the Qt-Version?
My executable PPSSPPQt is only 8mb small, your's is 30mb O_O
use Qtcreator 2.5.2 build PPSSPPQt.pro
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Okay, thank you !
I will try to build it in virtual machine
ThinkPad T420s | 4GB RAM | 160GB SSD
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Iljalicious Wrote:My executable PPSSPPQt is only 8mb small Mine too, maybe 30 Mb is a debug build.
Can somebody else please confirm that the keys: I,J,K,L do not work in the Qt version of PPSSPP ?
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The keys didnt worked right for me too.
So I play with the PS3 Controller with some remapped keys (left stick down - left stick right ; had to be swapped for some reason)
And some others buttons..
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05-30-2013, 08:52 AM
(This post was last modified: 05-30-2013, 08:57 AM by jtliaw.)
(05-30-2013, 05:16 AM)LemonTree Wrote: Iljalicious Wrote:My executable PPSSPPQt is only 8mb small Mine too, maybe 30 Mb is a debug build.
Can somebody else please confirm that the keys: I,J,K,L do not work in the Qt version of PPSSPP ?
At my ppssppqt can use the keyboard keys: I,J,K,L
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(05-30-2013, 08:52 AM)jtliaw Wrote: At my ppssppqt can use the keyboard keys: I,J,K,L Strange, maybe I should build a Debug version of it, or it can be something wrong with my hardware (but when I download a PPSSPP SDL version the keys work fine!).
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Why the ppssppQT sound play not smoothly (jam..jam..jam.....)
but the ppssppsdl no this problem!
have somebody can fix it?
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05-31-2013, 09:59 AM
(This post was last modified: 05-31-2013, 10:13 AM by LemonTree.)
I'm managed to run the last version for windows (x86) through wine.
Wine support provide Ubuntu users with an additional way to use PPSSPP: I got stable 60 frames per second and (at last!) the analog keys I,J,K,L work now  !
The only problem is that sound is not smooth at all (although the stereo effect seems somehow more powerful).
P.S. Wine can be configured both as win32 and win64 (on Ubuntu 64). Currently I've used win32 (with a win32 ppsspp version). I've seen no win64 versions to download... and test.
Do you think that ppsspp works better with win32 or win64 (I ask because other emulators work only in Win32 mode) ?
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06-24-2013, 01:59 PM
(This post was last modified: 06-24-2013, 02:28 PM by jtliaw.)
If at ubuntu qt build have (QaudioOutput) issuse
Just install qtmobility-examples,qtmobility-l10n,qtmobility-dbg,qtmobility-dev
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Can someone upload the latest ppsspp build for linux? (my primary hdd died, now im using lubuntu instead of windows (i dont have much space on my 2nd hdd) and last time i tried build ppsspp myself in a VM i always failed, and i dont want to mess up my lubuntu install... )
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I can't get the sdl built to work, am i doing somthing wrong?
Code: Computer:~/ppsspp$ ./b.sh
CMake Warning at CMakeLists.txt:1228 (message):
FFMPEG_BUILDDIR variable or manual path definition is required to enable
FFmpeg. Disabling it.
-- Up-to-date: /home/user/ppsspp/build/assets/ui_atlas.zim
-- Installing: /home/user/ppsspp/build/assets/ppge_atlas.zim
-- Configuring done
-- Generating done
-- Build files have been written to: /home/user/ppsspp/build
[ 0%] Built target cityhash
[ 6%] Built target GPU
[ 7%] Built target glew
[ 17%] Built target Common
[ 17%] Built target sha1
[ 18%] [ 18%] Built target snappy
Built target stb_image
[ 24%] [ 25%] Built target zlib
Built target stb_vorbis
[ 25%] Built target rg_etc1
[ 27%] [ 27%] Built target kirk
Built target xbrz
[ 27%] Generating something_that_never_exists
-- Found Git: /usr/bin/git (found version "1.8.1.2")
[ 51%] Built target native
CMake Warning at /home/user/ppsspp/git-version.cmake:40 (message):
UPDATE: /home/user/ppsspp/git-version.cpp
[ 51%] Built target GitVersion
[ 52%] [ 53%] [ 53%] Building CXX object CMakeFiles/Core.dir/Core/HLE/sceDeflt.cpp.o
Building CXX object CMakeFiles/Core.dir/Core/HLE/sceAtrac.cpp.o
Building CXX object CMakeFiles/Core.dir/Core/HLE/sceDisplay.cpp.o
/home/user/ppsspp/Core/HLE/sceAtrac.cpp:75:34: fatal error: libavformat/avformat.h: No such file or directory
compilation terminated.
make[2]: *** [CMakeFiles/Core.dir/Core/HLE/sceAtrac.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Core.dir/all] Error 2
make: *** [all] Error 2
Computer:~/ppsspp$ cd build
Computer:~/ppsspp/build$ ./PPSSPPSDL
bash: ./PPSSPPSDL: No such file or directory
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07-06-2013, 02:39 PM
(This post was last modified: 07-06-2013, 02:40 PM by oliox.)
(07-04-2013, 07:37 AM)Diclonius Wrote: I can't get the sdl built to work, am i doing somthing wrong?
Code: Computer:~/ppsspp$ ./b.sh
CMake Warning at CMakeLists.txt:1228 (message):
FFMPEG_BUILDDIR variable or manual path definition is required to enable
FFmpeg. Disabling it.
-- Up-to-date: /home/user/ppsspp/build/assets/ui_atlas.zim
-- Installing: /home/user/ppsspp/build/assets/ppge_atlas.zim
-- Configuring done
-- Generating done
-- Build files have been written to: /home/user/ppsspp/build
[ 0%] Built target cityhash
[ 6%] Built target GPU
[ 7%] Built target glew
[ 17%] Built target Common
[ 17%] Built target sha1
[ 18%] [ 18%] Built target snappy
Built target stb_image
[ 24%] [ 25%] Built target zlib
Built target stb_vorbis
[ 25%] Built target rg_etc1
[ 27%] [ 27%] Built target kirk
Built target xbrz
[ 27%] Generating something_that_never_exists
-- Found Git: /usr/bin/git (found version "1.8.1.2")
[ 51%] Built target native
CMake Warning at /home/user/ppsspp/git-version.cmake:40 (message):
UPDATE: /home/user/ppsspp/git-version.cpp
[ 51%] Built target GitVersion
[ 52%] [ 53%] [ 53%] Building CXX object CMakeFiles/Core.dir/Core/HLE/sceDeflt.cpp.o
Building CXX object CMakeFiles/Core.dir/Core/HLE/sceAtrac.cpp.o
Building CXX object CMakeFiles/Core.dir/Core/HLE/sceDisplay.cpp.o
/home/user/ppsspp/Core/HLE/sceAtrac.cpp:75:34: fatal error: libavformat/avformat.h: No such file or directory
compilation terminated.
make[2]: *** [CMakeFiles/Core.dir/Core/HLE/sceAtrac.cpp.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [CMakeFiles/Core.dir/all] Error 2
make: *** [all] Error 2
Computer:~/ppsspp$ cd build
Computer:~/ppsspp/build$ ./PPSSPPSDL
bash: ./PPSSPPSDL: No such file or directory
You need to compile ffmpeg first and then define the FFMPEG_BUILDDIR enviroment var
Use cmake-gui for an easier way to define it
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