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(11-12-2013, 07:05 PM)jdog15390 Wrote: Being able to set different settings for each game would be nice rather than always changing settings for certain games. I would really appreciate it if you could consider this feature.
i had same problem ad as way around i just make few copies of ppsspp all wit different settings and than just make shortcuts to it and set different icons to it
and placed them on rocket dock
which looks like this
if you care to try i can teach you how to configure all this
Try AntiMicro graphical program used to map keyboard keys and mouse controls to a gamepad/controller.
http://forums.ppsspp.org/showthread.php?tid=12513
or http://www.x360ce.com
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can we add..
autosavestate? we have autoload.. so autosave everytime u exit the game.. or when the game/emu crash it will autosave first?
if its possible.. it will be convenient because we can continue game progress.. even if the emu crashes, we'll have a savestate to load and continue.
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ISO and CSO compression... similar to Dolphin which compresses .GCM to .GCZ
whereas with PSP it be .CSO/.ISO to .PSP
Custom UI Themes , I would love a XrossMediaBar theme.
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Merged.
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Hello.
Can you please add "quick save" and "quick load" to Control mapping?
f2 and f4 still doesn't work in fullscreen (PPSSPPQt).
And there is no any keyboard shortcuts for save/load in PPSSPPSDL.
Have a nice day.
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11-16-2013, 11:45 AM
(This post was last modified: 11-16-2013, 02:03 PM by VIRGIN KLM.)
This is more of a question rather than a request.
Wouldn't PPSSPP (on Android) benefit by switching (when possible) from Dalvik to the new 4.4 ART?
Do you plan supporting ART on PPSSPP Android builds?
Sounds like a good idea for the devices with lower specs.
Also an other question would be, I'm not sure if I think of it correctly or if it's exactly possible but, wouldn't emulation be lighter if someone would write an AOT instead (or side-by-side for compatibility reasons) of a JIT?
I may be missing something from the little I understand of emulation and programming but most possibly you could re-compile some common code (per game I guess) ahead of time instead of just in time by reaching the part that it needs to be compiled. Technicaly that would need something like a per game optimization but it could be generated automaticaly using a JIT (if I think of it correctly).
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#add create shortcut for games on homescreen for android users like fpse or epsxe emulators (looks pretty dam professional when the games icons are on the homescreen)[req. by 3dot211]
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Would be nice having a hotkey for Rewind, so far you need to press your Pause hotkey (Esc key) and then click on Rewind, so adding that to the control mapping is the better choice imho.
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Hi Henrik and other dev.as we know that when ppsspp was new ,we cannot able to play all games with full speed.but after 1 year we have some features of ppsspp that can make game faster.but what about graphics of ppsspp.that was not too good.so I beg to developers that make ppsspp graphics good.thank you.
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11-18-2013, 03:02 PM
(This post was last modified: 11-18-2013, 03:04 PM by vsub_.)
Are you telling me that you don't see any difference between 1x resolution and anything above.
The difference in quality is huge.Along with the ability to change the rendering resolution(up to 10 levels the game native resolution),you also have shaders,texture upscaling(up to 5 levels),texture filtering and anisotropic filtering.
Is this not enough?
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM
Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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maybe he means,
"Fast Games with HD Graphics"
running the games fast even when upscales & rendering solution is high??
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add an option that allows you move the camera with the mouse in FPS games, simulating analog movement.
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My exam is finally over, so I'll start working on this thread from tomorrow.
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