Metal Gear Solid Portable Ops
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09-11-2013, 12:28 AM
Post: #46
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RE: Metal Gear Solid Portable Ops
On my Galaxy S3 with the latest build (v0.9.1-752-g2745744) the shaking on the videos is completely fixed, and it is playable with non-buffered rendering improving the FPS (18-20). Way more playable now!
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09-11-2013, 01:25 PM
Post: #47
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RE: Metal Gear Solid Portable Ops
I can't play this game properly, aiming is really hard and unresponsive.
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09-11-2013, 03:25 PM
Post: #48
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RE: Metal Gear Solid Portable Ops
Still Shaking videos on my PC with (v0.9.1-752-g2745744)
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09-11-2013, 04:28 PM
Post: #49
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RE: Metal Gear Solid Portable Ops
(09-09-2013 04:25 PM)daxtsu Wrote: An alternative is opening the settings menu(I suggest the new More Settings option, if you're on Windows) and then pressing back. That will also correct the video playback(at least for one video playthrough..). Or at least it did for Project Diva 2nd..Thsi works too, thanks ) |
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09-17-2013, 01:15 PM
Post: #50
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RE: Metal Gear Solid Portable Ops
Can anyone provide the recommended settings on a Galaxy SIII (US version) for playing Metal Gear Solid Portable Ops +? My FPS is just attrocious.
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09-17-2013, 06:33 PM
Post: #51
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RE: Metal Gear Solid Portable Ops
(09-17-2013 01:15 PM)hanotsri Wrote: Can anyone provide the recommended settings on a Galaxy SIII (US version) for playing Metal Gear Solid Portable Ops +? My FPS is just attrocious. If you're getting 20/20 it's normal for the MGS Portable Ops games. They were designed to run at 20 FPS even on the real PSP. Not even 30. We'll have to wait for a hack to force the game to 30 or even 60 FPS. See this thread:- http://forums.ppsspp.org/showthread.php?tid=4799 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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09-18-2013, 12:24 PM
Post: #52
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RE: Metal Gear Solid Portable Ops
I don't even get that. I am getting somewhere around 3 to 6 FPS, which is why I am looking for the settings others are using.
Please note I am also playing Portable Ops +, not just the standard Portable Ops...not sure if that makes a difference (09-17-2013 06:33 PM)solarmystic Wrote:(09-17-2013 01:15 PM)hanotsri Wrote: Can anyone provide the recommended settings on a Galaxy SIII (US version) for playing Metal Gear Solid Portable Ops +? My FPS is just attrocious. |
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09-21-2013, 11:24 PM
Post: #53
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RE: Metal Gear Solid Portable Ops
Anybody else notice that a few sentences in the first comic cutscene with Campbell aren't voiced? I thought that might have been intentional due to handheld limitations but I looked up the scene on youtube and it was all voiced.
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09-24-2013, 12:18 AM
Post: #54
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RE: Metal Gear Solid Portable Ops
I did notice that as well.
On another note, is there a way (or settings) to adjust that fix the missing texture issue? The game is still playable, but some parts are kind of tough because of the graphical breaks. |
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09-24-2013, 02:01 AM
Post: #55
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RE: Metal Gear Solid Portable Ops
(09-24-2013 12:18 AM)hanotsri Wrote: I did notice that as well.Use the latest build here, the missing texture have been fixed some time ago (08-23-2013 01:02 PM)daxtsu Wrote: The broken walls/textures should be fixed now as of v0.9.1-59-gc9a0d92. Thanks, Raven02! ● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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10-03-2013, 03:10 PM
(This post was last modified: 10-03-2013 03:12 PM by jinkazama2k7.)
Post: #56
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RE: Metal Gear Solid Portable Ops
I really love Metal Gear Solid Series after I played and finished the following Metal Gear Solid Series in 3 days; Metal Gear Solid Twin Snakes, Metal Gear Solid 2 Sons of Liberty, Metal Gear Solid 3 Snake Eater and now I brought Metal Gear Solid Portable Ops and Peace Walker because both are sequel of Metal Gear Solid 3 Snake Eater It feels strange for me to play Portable Ops at a speed of 20fps on my pc and even on my PSP, Is it built to run at 20fps and Is there any ways to run it at 30 or 60fps?
My PC Specs: Motherboard: MSI K9N6PGM2-V2 Processor: AMD ATHLON II X2 255 3.1Ghz RAM: 3GB 800mhz DDR2 Kingmax Graphic Card: AFOX Radeon HD 6570 1GB DDR3 PSU: 500watts Generic Powersupply Operating System: Windows 7 Ultimate 64bit |
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10-04-2013, 11:26 AM
Post: #57
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RE: Metal Gear Solid Portable Ops
As far as I know, it's built to run 20fps and there's no way to increase it, unfortunately.
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10-04-2013, 01:22 PM
(This post was last modified: 10-04-2013 01:23 PM by jinkazama2k7.)
Post: #58
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RE: Metal Gear Solid Portable Ops
(10-04-2013 11:26 AM)Henrik Wrote: As far as I know, it's built to run 20fps and there's no way to increase it, unfortunately. thanks for the reply atleast it is playable for now on my PC and it has minor glitch but it doesn't matter as long as the gameplay is smooth My PC Specs: Motherboard: MSI K9N6PGM2-V2 Processor: AMD ATHLON II X2 255 3.1Ghz RAM: 3GB 800mhz DDR2 Kingmax Graphic Card: AFOX Radeon HD 6570 1GB DDR3 PSU: 500watts Generic Powersupply Operating System: Windows 7 Ultimate 64bit |
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10-12-2013, 02:29 AM
Post: #59
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RE: Metal Gear Solid Portable Ops
fps drop in android is there any build that dosnt have this problem?
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01-06-2014, 04:13 PM
Post: #60
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RE: Metal Gear Solid Portable Ops
Still Shaking videos on my PC with ppsspp-v0.9.6-317-g53deef1-windows-x86
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