Growlanser: Wayfarer of Time
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01-06-2014, 06:35 PM
Post: #46
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RE: Growlanser: Wayfarer of Time
It's using different fonts because the ones from Sony are copyrighted.
-[Unknown] |
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01-06-2014, 07:36 PM
Post: #47
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RE: Growlanser: Wayfarer of Time
The current emulated fonts are already pretty good for most games except for occasional bump like this though.
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05-13-2014, 09:37 PM
Post: #48
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RE: Growlanser: Wayfarer of Time
Yeah, a lot of letters still get changed to "y" on 0.9.8.
Is there a fix? another font? |
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05-14-2014, 04:31 AM
Post: #49
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RE: Growlanser: Wayfarer of Time | |||
05-15-2014, 10:01 AM
Post: #50
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RE: Growlanser: Wayfarer of Time
busayapol, PPSSPP is released under the GPL license. That means that if you release binaries (such as APK) you MUST also release your source code changes. So please post the details of your change here, or a link to a zip of your changed source, or similar.
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05-15-2014, 10:48 AM
(This post was last modified: 05-15-2014 11:03 AM by busayaphol.)
Post: #51
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RE: Growlanser: Wayfarer of Time
(05-15-2014 10:01 AM)Henrik Wrote: busayapol, PPSSPP is released under the GPL license. That means that if you release binaries (such as APK) you MUST also release your source code changes. So please post the details of your change here, or a link to a zip of your changed source, or similar. Oh I know nothing about this before, Thank you very much so i be careful next time... by the way just like i said, I do nothing cause i just got apk file from ppsspp web and change font that i got from another guy post... then for (my) safety I remove the file first... until i got another suggestion Just to confirm that we can solve the problem (The text that cant b read) by the way that Xionanx suggested before (Android and pc) |
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05-28-2014, 08:15 AM
Post: #52
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RE: Growlanser: Wayfarer of Time
How do I change the fonts for this to work? I tried for awhile but couldn't see how...I'm on android phone.
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06-01-2014, 11:54 AM
(This post was last modified: 06-01-2014 11:56 AM by Amadeus.)
Post: #53
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RE: Growlanser: Wayfarer of Time
(05-14-2014 04:31 AM)pachogamez Wrote: got a pair of screens on how the typos looks with the latest android version. Looks like the screens posted earlier ehm. idk if this problem already solved or not. but i already solved it myself last week. as far as i know, you use the 64bit version of ppsspp. and by trial and errors, i found out that instead of using 64bit version, we should use the 32bit version even if your OS is on 64bit state. if some error such as msvcp.dll found out while you run the 32bit app, you can download microsoft visual c++ x86 (32bit ver) and run it to fix the further problem without changing any file in ppsspp directory. (which make things more difficult) i hope this would help you. enjoy the game (sorry for my bad english, regards) p.s : idk how to solve it on other OS thought. |
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06-12-2014, 02:41 PM
Post: #54
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RE: Growlanser: Wayfarer of Time
I fixed the font problem but there's another problem...
When there's choice in the left side, the fonts won't show up? Is it just me or not? |
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06-13-2014, 06:19 AM
Post: #55
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RE: Growlanser: Wayfarer of Time
Are you using the latest git build? Can you try on Windows and use the GE debugger to get some more info about when it draws that text?
https://github.com/hrydgard/ppsspp/wiki/...E-debugger -[Unknown] |
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06-14-2014, 04:33 AM
Post: #56
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RE: Growlanser: Wayfarer of Time
@[Unknown]
I'm facing the same issue also with the latest master build, bisecting in progress. I recall that the text used to be perfect before if you're using the original PSP fonts. EDIT:- Bisecting done. First responsible build is v0.9.8-980-gc2ccfd5. Last working revision is v0.9.8-979-gcfb2170 . This pull request is responsible. EDIT2:- Issue opened on the github. Thanks IkouKuhn for the initial discovery. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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06-14-2014, 08:16 AM
Post: #57
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RE: Growlanser: Wayfarer of Time
The missing text issue has now been resolved in 0.9.8-1180, thanks to [Unknown].
PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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07-14-2014, 08:51 PM
Post: #58
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RE: Growlanser: Wayfarer of Time
While playing the game today, I came across a glitch that has prevented me from continuing along the modified path of the game. After the conversation with Meline you have if you decided to save her the next screen is of my party and I stuck in a room that you can't leave or interact with anything except for invisible doors.
Has anyone else encountered anything like this and if so, how would you fix it. |
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07-27-2014, 11:47 AM
Post: #59
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RE: Growlanser: Wayfarer of Time
(06-14-2014 08:16 AM)solarmystic Wrote: The missing text issue has now been resolved in 0.9.8-1180, thanks to [Unknown]. Then has the text issue been resolved in the 9.9 stable/official release? If so, what setting do I change to get the text to cooperate? Because I still can't read the gibberish it spits out as text. They still say alot of P's =_= |
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07-27-2014, 03:18 PM
Post: #60
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RE: Growlanser: Wayfarer of Time
Turn off "vertex cache", "lazy texture caching", and "retain changed textures".
-[Unknown] |
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