Custom PPSSPP shaders
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10-10-2013, 06:08 PM
(This post was last modified: 10-10-2013 06:26 PM by LunaMoo.)
Post: #31
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RE: Custom PPSSPP shaders
You can edit the fragment shader file(.fsh) with any text editor(even simple notepad) and it has alot of settings each described in comments inside - feel oficially encouraged to do so.
On default it will certainly have too much bloom for any game which already has bloom or have alot of lighter colors. You could also mess around any other options, disabling coloring part or enabling shadeboost to change colors, after changing each variable in the file, simply save it and then change window size or swap to fullscreen/window for shader to be recompiled with new changes. That way you can quickly check how your changes apply to game. Edit: Oh and while it's pretty impossible to make a shader looking good in all games on default, looking at this - https://github.com/hrydgard/ppsspp/pull/4018 we should soon have custom shader support in PPSSPP then we'll be able to just copy a shader file with different config name it as we want and end up having few shaders to easily switch between for different games needs.^^ http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 06:17 AM
(This post was last modified: 10-11-2013 06:19 AM by Ritori.)
Post: #32
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RE: Custom PPSSPP shaders
(10-10-2013 06:08 PM)LunaMoo Wrote: Edit: That great I can't wait to test all shader you make I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-11-2013, 12:44 PM
(This post was last modified: 10-11-2013 12:46 PM by LunaMoo.)
Post: #33
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RE: Custom PPSSPP shaders
I messed around with Project Diva and since it was hard to add any amount of bloom without loosing character face/hair details I just added an extra option which might make it better. When it's activated it mix colors with gray layer before applying bloom as a workaround-ish way to decrease loose of detail from overbloom on all those pale anime faces and white stuff, you can enable it by editing .fsh file and changing 0 to 1 on the right of "MIKU".
~ Added screenshot with Miku in white dress using this in first post.:3 http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 02:30 PM
(This post was last modified: 10-11-2013 02:33 PM by Ritori.)
Post: #34
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RE: Custom PPSSPP shaders
(10-11-2013 12:44 PM)LunaMoo Wrote: I messed around with Project Diva and since it was hard to add any amount of bloom without loosing character face/hair details I just added an extra option which might make it better. When it's activated it mix colors with gray layer before applying bloom as a workaround-ish way to decrease loose of detail from overbloom on all those pale anime faces and white stuff, you can enable it by editing .fsh file and changing 0 to 1 on the right of "MIKU". Which one i should edit? Edit: Never mind! I should download you shader first I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-11-2013, 03:36 PM
Post: #35
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RE: Custom PPSSPP shaders
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 04:20 PM
(This post was last modified: 10-11-2013 04:27 PM by Ritori.)
Post: #36
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RE: Custom PPSSPP shaders
Yeaa my little sister liked it !!(exclude myself )
got it (you shader) it look HD btw how you get that virus Miku with angel? one :o I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-11-2013, 04:28 PM
Post: #37
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RE: Custom PPSSPP shaders
Press Triangle in Diva's Room there enter PV option and in second option from the down you can set module A and module B, then just watch any song with those modules, even create a playlist etc. without even playing the game.^_^
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 04:41 PM
Post: #38
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RE: Custom PPSSPP shaders
(10-11-2013 04:28 PM)LunaMoo Wrote: Press Triangle in Diva's Room there enter PV option and in second option from the down you can set module A and module B, then just watch any song with those modules, even create a playlist etc. without even playing the game.^_^ Thank btw i think i don't unlock that fashion yet. I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-11-2013, 05:26 PM
Post: #39
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RE: Custom PPSSPP shaders
Both of those modules from my screenshot are unlocked by clearing normal difficulty, here are 100% saves for PD 2nd and Extend in case you care more about watching than playing.;3
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 06:07 PM
Post: #40
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RE: Custom PPSSPP shaders
After seeing screenshots from pd2nd, isnt the bloom too much?
PC Specs: Intel Pentium Dual-Core E6700 3.2 Ghz 4gb ddr3 ram Geforce GTS 450 1 GB DDR3 Windows 7 x64 |
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10-11-2013, 06:08 PM
Post: #41
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RE: Custom PPSSPP shaders
on android, i tried it on some of my games, nice custom shader!
but not too good on SOCOM, it ruins the graphics,shows rainbow colored shades, BUT ! overall its awesome ! nice nice nice LunaMoo ! Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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10-11-2013, 06:56 PM
Post: #42
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RE: Custom PPSSPP shaders
This shader is a compilation of many different ones and all easily configurable as I mention in first post. There's no way of making all games looks same well on same settings as well as visual "prettiness" is very subjective and rarely two different people have similar taste. Make note it's all just a one pass post process shader it doesn't get any specific data from the game itself nor it can have any fancy stuff. As for PD2nd I personally love how it looks now with new setting I made specially for it, maybe because I never was a fan of geometric shapes in character models which upscalling makes awfully noticeable without any extra filter. But like I said, it has those easily changeable, well described settings for a reason;p.
=================== I'll have to get SOCOM someday to try, now sure what would cause rainbow colored shades, on default only 3 options are activated, FXAA, Bloom and coloring shader which should make colors more intensive. They(and few other shaders) are all as modules which can be activated/deactivated and have their own extra settings as well so you can edit .fsh file with any text editor and mess around/experiment untill it looks as you like. BTW it works on android? :O That's nice to hear! Last time I checked I couldn't replace it in any way so wasn't even sure if the shader works on it.^_^ =================== Oh and since my shader steals whole thread just a silly reminder to anyone with any shader skills that I opened it so everyone has a place to post their own shaders, once there actually will be other ones I'll link them all in first post. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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10-11-2013, 07:03 PM
Post: #43
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RE: Custom PPSSPP shaders
(10-11-2013 05:26 PM)LunaMoo Wrote: Both of those modules from my screenshot are unlocked by clearing normal difficulty, here are 100% saves for PD 2nd and Extend in case you care more about watching than playing.;3 I will try beats that game but i kinda hopeless at it maybe someday I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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10-11-2013, 07:03 PM
Post: #44
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RE: Custom PPSSPP shaders
yes it works on android, i just used x-plore app, opened the apk as zip then pasted ur files on shaders folder then install.
Reality is a Lovely Place, But i Wouldn't Wanna Live There.. • • gLoBe ~ |
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10-11-2013, 07:28 PM
Post: #45
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RE: Custom PPSSPP shaders
Hey, please! How to install on Android????
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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