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it crashes after i press start button, sometimes after "new game" (maybe load game too?) on my xperia play. (fast memory disabled)
Sorry if my english is bad, I am Slovak.
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I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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I've got a problem with a sound in PPSSPP v0.9.5 on PC. Dialogs are stuttered. Everything works fine with PPSSPP v0.9.1.
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(11-10-2013, 09:48 AM)Legion Wrote: I've got a problem with a sound in PPSSPP v0.9.5 on PC. Dialogs are stuttered. Everything works fine with PPSSPP v0.9.1.
Try latest dev team version they already fix that sound issue long ago
http://www.ppsspp.org/downloads.html#devbuilds
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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Game is now graphically broken again since v0.9.5-858-g10b9e83.
Stick to v0.9.5-857-g7881cf2 and below for a clearer picture.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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12-11-2013, 03:02 PM
(This post was last modified: 12-11-2013, 03:04 PM by Devina.)
Argh, you're right.
"Dest alpha mask: Try some rules that seem to make sense from what we know now."
Can someone please fix this?
I also noticed holding Triangle to enter Overdive during gameplay fixes the filter.
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Until there is a proper fix, commenting out the following line in ppsspp/GPU/GLES/StateMapping.cpp makes the problem go away:
// Let's not write to alpha if stencil isn't enabled.
if (!gstate.isStencilTestEnabled()) {
// Fix 3rd Birthday
// amask = false;
Keep in mind that this is in no way the correct method to fix the problem, but just a dirty workaround for those who want to use the latest GIT revision.
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Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Gameplay, audio and graphics are perfect up until I press overdrive in which case the gameplay freezes immediately, the audio starts looping and my CPU usage shoots up to 100% and I am forced to exit out of ppsspp.
v0.9.6-11-g828dec5
Settings:
1) Mode: Buffered Rendering
2)Frameskipping: Auto
3)Alternative Speed: Unlimited
4)Postprocessing Shader: None
5)Stretch to Display: Yes
6)Mipmapping: Yes
7)Rendering Resolution: 2x
8)Hardware Transform: Yes
9)Software Skinning: Yes
10)Vertex Cache: Yes
11)Low Quality Splines and Bezier Curves: No
12)Upscale Level: 2x
13)Upscale Type: xBRZ
14)Deposterize: No
15)Anisotropic Filter: 16x
16)Texture Filter: Auto
16)All Hack Settings : Off
17)System Settings; Only I/O and Multi-Thread is Yes, rest all No.
Played on:
MacBook Pro running OS X 10.9.1 (rest of specs in sig)
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Strange that on Android buffered and non-buffered rendering show both the blue overlay (and with non-buffered it doesn't disappear using the overdrive), while in Windows XP only the buffered one...