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I have been currently having a problem ever since I started the third character's story...when I played through Aqua, then Ventus, they didn't have too many bugs, except for the phantom shadow and a few other small things. I only got a slowed down battle for Aqua in the spirit of the mirror boss battle. But when i started up the new save for Terra, his scenes and playthrough have slowed down greatly, unless I'm in the save menu or the other in game menu. I checked all the other saves and they all seem to be just as slow as the Terra save now. Thank you for any feedback I get in the near future.
my info:
Operating System
Windows 7 Home Premium 64-bit SP1
CPU
AMD A4-3300M @ 1.90 GHz 43 °C
Llano 32nm Technology
RAM
4.00GB DDR3 @ 665MHz (9-9-9-24)
Motherboard
AMD Torpedo (Socket FS1) 43 °C
Graphics
Generic PnP Monitor (1366x768@60Hz)
512MB ATI AMD Radeon HD 6480G (Toshiba) 49 °C
Hard Drives
466GB TOSHIBA MK5075GSX ATA Device (SATA) 36 °C
Optical Drives
TSSTcorp CDDVDW SN-208AB ATA Device
Audio
Conexant SmartAudio HD
PPSSPP64 v.0.9.1
Mode: Buffered Rendering
Frameskipping off
Alternative Speed unlimited
Hardware Transform On
Vertex Cache On
Antialiasing On
Minimapping On
Upscale Level 5x
Upscale Type xBRZ
Antisotropic filtering 16x
Texture filler Auto
I/O on thread On
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09-22-2013, 08:44 AM
(This post was last modified: 09-22-2013, 08:46 AM by solarmystic.)
(09-22-2013, 07:11 AM)falcorus Wrote: PPSSPP64 v.0.9.1
Mode: Buffered Rendering
Frameskipping off
Alternative Speed unlimited
Hardware Transform On
Vertex Cache On
Antialiasing On
Minimapping On
Upscale Level 5x
Upscale Type xBRZ
Antisotropic filtering 16x
Texture filler Auto
I/O on thread On
Try using an updated dev build here:-
http://buildbot.orphis.net/ppsspp/
There have been many improvements for this game since the official 0.9.1 release, including the infamous glitchy character shadows which have been fixed. Performance has also been improved since then.
You will notice that the latest builds lack the Antialiasing option, but that has been replaced with the ability to effectively downsample from any higher rendering resolution that you like, up to 10x the effective PSP resolution.
Looking at your settings, a 5x upscale level is rather excessive and may contribute to the lower performance, try setting it to a lower setting like 3x. 5x is just overkill for a lower spec machine.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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(09-22-2013, 08:44 AM)solarmystic Wrote: (09-22-2013, 07:11 AM)falcorus Wrote: PPSSPP64 v.0.9.1
Mode: Buffered Rendering
Frameskipping off
Alternative Speed unlimited
Hardware Transform On
Vertex Cache On
Antialiasing On
Minimapping On
Upscale Level 5x
Upscale Type xBRZ
Antisotropic filtering 16x
Texture filler Auto
I/O on thread On
Try using an updated dev build here:-
http://buildbot.orphis.net/ppsspp/
There have been many improvements for this game since the official 0.9.1 release, including the infamous glitchy character shadows which have been fixed. Performance has also been improved since then.
You will notice that the latest builds lack the Antialiasing option, but that has been replaced with the ability to effectively downsample from any higher rendering resolution that you like, up to 10x the effective PSP resolution.
Looking at your settings, a 5x upscale level is rather excessive and may contribute to the lower performance, try setting it to a lower setting like 3x. 5x is just overkill for a lower spec machine.
I'll try both ways anyway to be safe, you never know what will work!
I'm sorry to seem like an idiot for asking, but which builds should I get? I mean, I've got a hunch that I don't need them all but knowing me, I could be very wrong, lol.
Thank you again~
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09-23-2013, 04:11 AM
(This post was last modified: 09-23-2013, 04:15 AM by solarmystic.)
(09-23-2013, 03:30 AM)NikkiCola Wrote: I'll try both ways anyway to be safe, you never know what will work!
I'm sorry to seem like an idiot for asking, but which builds should I get? I mean, I've got a hunch that I don't need them all but knowing me, I could be very wrong, lol.
Thank you again~
Just grab the latest Windows 64bit one (which is the one at the top of the page I linked).
Migrating to a newer dev build on Windows is very easy, just move/copy over your memstick folder and controls.ini file if you have any custom keybindings you wish to keep. You can also move over the ppsspp.ini file if you wish, but it is recommended you start using a fresh ppsspp.ini file for a new build, especially if the older and newer builds are seperated by a lot of revisions.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Can someone PLEASE finally answer my question relating to my save games being "corrupted"? They load perfectly fine when I go to play the game on my PSP, but in PPSSPP they're "corrupted", and cannot be loaded. Does anyone know how to fix this?
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Hello!
I have a bit of a crashing problem (Right after the first cutscene before I even get to start playing)... Can you give me a build compatible with my PC, if there's one?
Information:
Hard Disk 500 GB
RAM 1 GB
AMD Athlon 64 X2 Dual Core Processor 3600+, MMX, 3DNow (2 CPUs)
Microsoft Windows XP Professional (5.1, build 2600)
NVIDIA GeForce 8600 GT
SoundMax HD Audio
...Hope I didn't forget anything.
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09-30-2013, 10:31 PM
(This post was last modified: 09-30-2013, 10:32 PM by iakoboss7.)
remove multithreaded...
also latest build from here is always the best way to go!
http://buildbot.orphis.net/ppsspp/
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Alas, even the latest build didn't do jack.
Maybe it's because of my PC, even though other games (Read: FFT War Of The Lions) run? D:
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10-01-2013, 03:04 PM
(This post was last modified: 10-01-2013, 03:05 PM by solidforger.)
I'm getting a bug where I'm crashing the moment I enter Olympus Coliseum...like right after the letters pop up on the screen...is anyone else having this issue? I'm playing as Ventus btw..
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10-01-2013, 04:56 PM
(This post was last modified: 10-12-2013, 01:55 PM by tom_deluxe.)
(09-18-2013, 02:00 PM)iakoboss7 Wrote: dont forget there is another issue also! this: ![[Image: attachment.php?thumbnail=8583]](https://forums.ppsspp.org/attachment.php?thumbnail=8583)
With the latest builds i have the same problem, not in 0.9.1(or i least i didn't see it the little time i've play it in that version).
Windows 8 64 bits:
PSP:
It seems to happen in and after some scenes(not playable).
The good news is that it has shadows
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I have this same bug as these images showing, but I could fix it on Dissidia choosing non-buffered rendering.
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10-01-2013, 11:11 PM
(This post was last modified: 10-01-2013, 11:14 PM by iakoboss7.)
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10-03-2013, 11:32 AM
(This post was last modified: 10-03-2013, 11:33 AM by Kumadori.)
(10-01-2013, 11:11 PM)iakoboss7 Wrote: (10-01-2013, 01:37 PM)Kumadori Wrote: Alas, even the latest build didn't do jack.
Maybe it's because of my PC, even though other games (Read: FFT War Of The Lions) run? D:
are you sure you unchecked multithreaded? Yeah, I did uncheck multithreaded. I tried to uncheck "I/O on thread" too, but it's still not running.
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Can someone please help me i cant use shotlock commands it seems my ppsspp cant press 3 buttons at the same time but when i tried it on jpscp it worked
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