Colin McRae: DiRT 2
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05-10-2013, 05:21 AM
Post: #16
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RE: [0.7]Colin McRae: DiRT 2
https://github.com/hrydgard/ppsspp/commi...a1ac6ffcf6 works with this build biffering off. . but not the latest build
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07-07-2013, 04:42 PM
Post: #17
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RE: [0.7]Colin McRae: DiRT 2
Minimap is visible but it's a bit off with BR off
Image 1: BR on Image 2: BR off Note: Need to disable Mipmaping |
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07-07-2013, 05:11 PM
(This post was last modified: 07-07-2013 05:12 PM by GuilhermeGS2.)
Post: #18
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RE: [0.7]Colin McRae: DiRT 2
If you turn on and turn off the br followed, I think the graphics will be better.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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07-08-2013, 01:12 PM
Post: #19
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RE: [0.7]Colin McRae: DiRT 2
If you don't touch BR and leave it On it will be better,the cars will be white and some flashing pop in textures
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10-06-2013, 06:37 PM
Post: #20
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RE: [0.7]Colin McRae: DiRT 2
Still white-pink cars (except the first one) and flashy triangles here and there.
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01-14-2014, 04:17 AM
Post: #21
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RE: [0.7]Colin McRae: DiRT 2 | |||
06-14-2014, 02:35 AM
(This post was last modified: 06-14-2014 02:49 AM by The Phoenix.)
Post: #22
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RE: Colin McRae: DiRT 2
Using Windows 7 (x86) with latest PPSSPP build v0.9.8-1167-gaf9bfae
Used Buffered Rendering with 2 x PSP resolution & Spline36 Upscaler shader. I am pleased to say that the in-game graphics & colors of the cars / trucks / buggy's are now rendered correctly, only strangely enough the cars are still wrong color on the camper van screen, on the down side, there are still some flashing textures in places, but i am sure that can be overcome, with a change of settings. |
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06-24-2014, 08:00 AM
Post: #23
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RE: Colin McRae: DiRT 2
I've noticed that this game have issue with multithread option. The speed is two or more time faster. You can hear it just by listen to the sound.
My Android device: Motorola XT894 JB 4.1.2 (debloated stock) GPU: PowerVR SGX 540 DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz) RAM: 1gb |
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08-22-2014, 07:23 AM
Post: #24
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RE: Colin McRae: DiRT 2
On my phone, cars and some part of the track are invisible...
My Android device: Motorola XT894 JB 4.1.2 (debloated stock) GPU: PowerVR SGX 540 DualCore Cortex A9 1,2 gHz (overclocked to 1404 mHz) RAM: 1gb |
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10-14-2015, 09:33 PM
Post: #25
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RE: Colin McRae: DiRT 2
What settings did you use? I've tried everything I can think of and the cars still have weird colours. I'm just about to pull my hair out haha
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