LocoRoco™ 2
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08-27-2013, 09:02 AM
Post: #16
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RE: LocoRoco™ 2 | |||
08-27-2013, 03:22 PM
Post: #17
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RE: LocoRoco™ 2
It's random.Stack trace
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08-27-2013, 04:34 PM
Post: #18
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RE: LocoRoco™ 2
Do you get this on x64-build? Have you tried the 32-Bit version? Because that looks like the already known issue on x64.
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08-27-2013, 04:41 PM
Post: #19
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RE: LocoRoco™ 2
I only tried the x64.I dont know if happens on 32
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08-27-2013, 09:14 PM
Post: #20
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RE: LocoRoco™ 2
Might have fixed it, can you guys try the latest builds?
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08-27-2013, 09:58 PM
Post: #21
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RE: LocoRoco™ 2 | |||
08-28-2013, 06:32 AM
Post: #22
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RE: LocoRoco™ 2
So it still hangs on that thing? At least the random crashes should be fixed now.
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08-28-2013, 01:49 PM
Post: #23
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RE: LocoRoco™ 2
Playing for one hour,not one crash.Seems fine
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01-22-2014, 07:55 PM
Post: #24
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RE: LocoRoco™ 2
Game plays fine but the cutscenes still don't.
Just a black screen. In some cutscenes you can hear the audio. |
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01-22-2014, 08:30 PM
Post: #25
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RE: LocoRoco™ 2
(01-22-2014 07:55 PM)piau9000 Wrote: Game plays fine but the cutscenes still don't.Same as Loco Roco 1 on Android. PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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01-23-2014, 11:12 AM
(This post was last modified: 01-23-2014 11:13 AM by piau9000.)
Post: #26
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RE: LocoRoco™ 2
(01-22-2014 08:30 PM)takeshineale88 Wrote:(01-22-2014 07:55 PM)piau9000 Wrote: Game plays fine but the cutscenes still don't.Same as Loco Roco 1 on Android. In Windows 32 bit version Loco Roco 1 cutscenes plays normaly. Maybe the problem is all related. |
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02-17-2015, 12:28 PM
(This post was last modified: 02-17-2015 12:32 PM by T4bMinChar5.)
Post: #27
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RE: LocoRoco™ 2
(01-22-2014 07:55 PM)piau9000 Wrote: Game plays fine but the cutscenes still don't.Same for me... ppsspp-1.0. But the graphics are really good, seems to be rendering a lot of stuff in some vector graphics way which scales well. Edit: And by the way this is very easy to repeat: Just start it up, new game. Might need to play the first level, but it's short and easy. Then there is a menu for rewatching cut scenes and you can use it to launch any cutscene you want (which already happened in-game, so only two or so at the beginning). Sound, but black picture. Edit: Oh, and no text in the menu in the MuiMui house. |
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02-25-2016, 06:24 PM
Post: #28
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RE: LocoRoco™ 2
(02-17-2015 12:28 PM)T4bMinChar5 Wrote:(01-22-2014 07:55 PM)piau9000 Wrote: Game plays fine but the cutscenes still don't.Same for me... ppsspp-1.0. I've no menu problems in MuiMui house with 1.2.1. But the videos are still not played correctly. It seems to be something to do with FFmpeg. |
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06-17-2017, 03:03 PM
Post: #29
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RE: LocoRoco™ 2 - Water level bug
Hey, I don't know if there's someone here but I have a graphical bug on Locoroco 2, especifically in water levels.
I'm using PPSSPP v.1.4.2 64 bits, and in some parts of those water levels, the screen just goes crazy and I can't see the level, so I can't keep playing the level :/ Anyone got that bug? Help please. |
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06-19-2017, 02:15 AM
Post: #30
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RE: LocoRoco™ 2
Does this happen in earlier versions, like v1.3.0?
-[Unknown] |
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