Thread Rating:
  • 8 Vote(s) - 4.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Discussion] 60FPS patches for PSP games that run at 30FPS
Sorry I have never inputted code before. What do I do with this info to get 60fps?
Jeanne d'Arc (UCUS-98700) - Thanx to Uknown
_C1 FPS FIX
_L 0x20009250 0x00000000
Reply
You can follow this guide Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
Reply
Half-gamespeed cheat code + Alternative speed 200% is allowed in this thread?
Reply
(03-31-2014, 11:03 AM)Ayumu Wrote: Half-gamespeed cheat code + Alternative speed 200% is allowed in this thread?

You can post it if you want but I'm not [officially] listing those since they break audio sync. I could post alot of those, like for Crisis Core but it's affecting way too many stuff to be considered.
Reply
I've tryed the 60 fps cheat for mgs pw, everything is in "warp speed", then I've altered the alternative speed and achieved 60 fps but the sound, as every1 mentioned is messed up....so thats a "no go"....
Reply
Now that the english patch is out, Might as well request a 60 fps patch for FFtype 0
Reply
Do you guys have any tips on patching games that switch back and forth from 60 FPS to 30 FPS in the menus but are capped at 30 FPS in gameplay? I know it has been talked about in this thread but are there any tips on what I could try searching for? I tried doing a changed value search in cheat engine when the frame rate changes, and I found a set of 8 different 4-byte addresses that seem to affect the frame rate, when I freeze all of them them in cheat engine when the game is in a 60 FPS section and then go into gameplay from there the frame rate only goes up to 45 FPS instead of 30 FPS and the game becomes faster. I also found a few other addresses but those didn't seem to do the trick.

The game is Hajime No Ippo Portable : Victorious Spirits, it is a japan boxing game. The game would really benefit from running at 60 FPS.
Reply
There's an FF Type 0 "60fps" patch making the rounds but just like the Crisis Core one, it just renders each frame twice, no additional animation frames are displayed so it's pretty pointless.
Reply
Interesting.
Thanks Uknown and base on his find.
Jeanne d'Arc (UCJS-10048) Chinese Translation
_C1 FPS FIX
_L 0x20009050 0x00000000
   
Reply
The other day I found this thread, and I must say that I'm very intersted in this. That said, I wanted to try it myself but it doesn't seem that simple. I read the thread and you need to use a Disassembler yes? How would I go about doing that? I DL'ed two of 'em already but don't know how to start them up. Would PPSSPP's own disassembler work for this? I mostly intersted in doing Black Rock Shooter and MGS Portable Ops, I tried inputting the PW code because maybe...just maybe, it'd work since they are apparently working under the same engine.

Is there any documentation on the necessary knowledge in order to tack this?

And well, sorry for the Necroing.
Reply
I don't know what's wrong but on the recent builds.. whenever I try to use 60 FPS code on KH BBS (Final Mix) the emulator just crashes O.o anyone get this? or this is just me :/
Chill and Go with the flow ~d[o_o]b~

@YT - youtube.com/user/SuperHack333/videos

Specs:
MDL: Dell G7 15 7590 (Laptop)
OPS: Windows 10 Pro 64-bit
CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz
GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz
RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2)
Reply
(07-29-2014, 12:20 PM)Goshorai Wrote: The other day I found this thread, and I must say that I'm very intersted in this. That said, I wanted to try it myself but it doesn't seem that simple. I read the thread and you need to use a Disassembler yes? How would I go about doing that? I DL'ed two of 'em already but don't know how to start them up. Would PPSSPP's own disassembler work for this? I mostly intersted in doing Black Rock Shooter and MGS Portable Ops, I tried inputting the PW code because maybe...just maybe, it'd work since they are apparently working under the same engine.

Is there any documentation on the necessary knowledge in order to tack this?

And well, sorry for the Necroing.

Where did you find mgs pw cheat? Does it really run in 60fps or it runs 3X faster?
Reply
(08-12-2014, 04:58 AM)Antonio1994 Wrote:
(07-29-2014, 12:20 PM)Goshorai Wrote: The other day I found this thread, and I must say that I'm very intersted in this. That said, I wanted to try it myself but it doesn't seem that simple. I read the thread and you need to use a Disassembler yes? How would I go about doing that? I DL'ed two of 'em already but don't know how to start them up. Would PPSSPP's own disassembler work for this? I mostly intersted in doing Black Rock Shooter and MGS Portable Ops, I tried inputting the PW code because maybe...just maybe, it'd work since they are apparently working under the same engine.

Is there any documentation on the necessary knowledge in order to tack this?

And well, sorry for the Necroing.

Where did you find mgs pw cheat? Does it really run in 60fps or it runs 3X faster?

It's on this very own thread, some pages back. But it doesn't work, it kills the framerate. I tried it with PO because...who knows...maybe it could have worked.
Reply
(08-08-2014, 01:12 AM)cybercjt Wrote: I don't know what's wrong but on the recent builds.. whenever I try to use 60 FPS code on KH BBS (Final Mix) the emulator just crashes O.o anyone get this? or this is just me :/
The 60 FPS code for BBSFM also doesn't work for me anymore with recent builds. It doesn't crash, it just doesn't up the framerate anymore.
Reply
Nice not bad however rather time consuming having to find the code address for every game, if I remember the PSP mega drive emulator DGEN has an option in the setting called "BGM Speed fix" this keeps the music normal no matter the speed of the game, something like that would be excellent for the psx emulator or PPSSPP emulator, particularly on low fps in-game videos, the alternative speed setting on ppsspp is great and makes in-game video run smoothly like its been encoded via svp + reclock, unfortunently the audio also speeds up, BGM speed fix option would solve this though if added
Reply


Forum Jump: