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Final Fantasy IV : The complete collection
I'm already using the settings you've described and I've tried many other variations as well. Still renders nothing but the background image in combat after the last update on nexus 7.
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I'm using ppsspp ver.9.1.2. it's playable on my nexus7. you have to turn buffer rendering off and no frame skip before you get into the game.


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OK so turning off frame skipping did fix the combat rendering, but without at least 1 frame skip, all the audio is garbled and full of static, any ideas?
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As of 9.1-32, Splines have been implemented, so the spell effects should more or less look correct now. Thanks, Henrik!
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Splines aren't fully implemented, it's just the fake implementatoin from softgpu that doesn't actually subdivide. However it might still look OK-ish, like it does in loco roco.
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Ah. Well, the ice spells at least are definitely changed.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Firaga looks much better now. (well at least its flame effect is fine, but the ball part of it looks like it doesnt have a texture xD)

http://i.imgur.com/EMPhdP3.png
PC Specs:
Intel Pentium Dual-Core E6700 3.2 Ghz
4gb ddr3 ram
Geforce GTS 450 1 GB DDR3
Windows 7 x64
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Tried to play using 0.9.1 and the latest build from orphis.net, but the dialogue text is missing even if I use non-buffered rendering and have frame skipipng off.

Running on Android, Galaxy Note II.
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Seems to be running great on Android, Kyocera Hydro
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I have the same problem with the fonts even with the buffered rendering off, I'm using ppsspp v0.9-3-g0a9671d in Mac OS X with Intel HD 3000


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(08-29-2013, 03:12 AM)eddcarlos Wrote: I have the same problem with the fonts even with the buffered rendering off, I'm using ppsspp v0.9-3-g0a9671d in Mac OS X with Intel HD 3000

Try keeping up with the latest revision. That should hopefully resolve your issue.
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Like Ultimacloud123 said, this is a known issue in the 0.9 releases that was fixed in the updated official 0.9.1 release
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I looked through the thread and people with the Exynos and Mali chipset phones can not get the text to display regardless of settings. Snapdragons and Adreno chipsets work fine though.
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It's finally happened, AMD/ATI folks!

That's right, for those of us who're unfortunate enough to be using those cards for PPSSPP, this game is FINALLY playable on our systems with full text displayed in either Non buffered rendering or Buffered Rendering modes. Thanks to raven02 for the fix.

(screenshot taken from my laptop using an ATI/AMD graphics card)

[Image: 7f768e4e-14ac-11e3-9e29-86effbfa2ea7.jpg]

The problem has been fixed since v0.9.1-491-g09c07a8 so grab the latest dev builds from the build bot now!
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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Not to steal your thunder, but it works in BR mode with NVidia too, now. Tongue
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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