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Monster Hunter Portable 3rd HD VER
07-09-2013, 05:48 AM
Post: #181
RE: Monster Hunter Portable 3rd HD VER
How do i apply the english patch? tried using the TMO patcher but i kept getting "Data.bin" errors.
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07-09-2013, 06:40 AM
Post: #182
RE: Monster Hunter Portable 3rd HD VER
Very cool. Now I wonder if other PS3 remastered game such as FFX work on PPSSPP. That will be crazy if it work. It's PS2 game to begin with Tongue
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07-09-2013, 11:12 AM
Post: #183
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 07:06 AM)devilsingh Wrote:  There's a problem with the audio its kind off stuttering/vibrating, this only happens with soundfx like player voices, monster roars, waterfalls, lower town market, etc.
I tried cpuspeed clock of 400mhz & 666mhz but its still there i'm using v8.0.1-481 x64.....!!!

-edit-

i noticed this only happens when soundfx & background or battle music are playing together.
also, my savestates are not working have to use quick save for now, i thought this has been fixed??

(07-09-2013 05:48 AM)yozhman Wrote:  How do i apply the english patch? tried using the TMO patcher but i kept getting "Data.bin" errors.

In the patcher select "Touched/Patched Iso" & patch, also make sure you have the right english patch for ps3 version cause psp one will not work!!

They should work. Remember that save states from one revision cannot be transfered across different revisions.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-09-2013, 01:51 PM
Post: #184
RE: Monster Hunter Portable 3rd HD VER
(07-08-2013 10:34 PM)daxtsu Wrote:  Tearing? As in like vsync tearing?

No, sound tearing. Tearing noises. Not unlike a broken magnetic tape. Or a game struggling to keep up with playing the sound while rendering the image. The problem here is, I've no problems with the framerate - my laptop can handle up to 180 vps. So it's not the problem of it struggling to run.
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07-09-2013, 02:28 PM
Post: #185
RE: Monster Hunter Portable 3rd HD VER
So nothing yet on fixing RAS bindings on the newer builds?

I've found v0.8.1-470-g476382d has
Quote:Merge: 996c164 1edbda6Merge pull request #2692 from unknownbrackets/keymap-axisDo axis keymap as well (should replace right stick bind)
but is there a secret variable we have to set in the ini file for this? Or should I still patiently wait?

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

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07-09-2013, 02:45 PM
Post: #186
RE: Monster Hunter Portable 3rd HD VER
Japanese Iso is running fine.

When I start the patched iso the screen looks like this, tried some options on on/off but nothing changes.

Also I dont have any menus when starting the game, there are no letters there.


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07-09-2013, 03:17 PM
Post: #187
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 02:45 PM)Hurrfdurrf22 Wrote:  Japanese Iso is running fine.

When I start the patched iso the screen looks like this, tried some options on on/off but nothing changes.

Also I dont have any menus when starting the game, there are no letters there.

You definitely used the wrong patch with the game.

I made the same mistake a while back and had the exact same issues you did.

Make sure you're using the right PS3 patch which is here:-

http://www.mirrorcreator.com/files/ANCXZ....zip_links

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-09-2013, 03:57 PM (This post was last modified: 07-09-2013 03:58 PM by TheDax.)
Post: #188
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 02:28 PM)Nanoha.Pwns.You Wrote:  So nothing yet on fixing RAS bindings on the newer builds?

I've found v0.8.1-470-g476382d has
Quote:Merge: 996c164 1edbda6Merge pull request #2692 from unknownbrackets/keymap-axisDo axis keymap as well (should replace right stick bind)
but is there a secret variable we have to set in the ini file for this? Or should I still patiently wait?

No, just bind the stick to whatever you want. But remember that at this point, it's not like rightstickbind, where it can co-exist at the same time with other binds. It'll override anything else you have set; the UI hasn't been updated to allow for multiple binds yet. So my suggested workaround is:

1. DPAD up/down on your dpad
2. DPAD left/right on your RAS.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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07-09-2013, 04:03 PM
Post: #189
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 03:17 PM)solarmystic Wrote:  
(07-09-2013 02:45 PM)Hurrfdurrf22 Wrote:  Japanese Iso is running fine.

When I start the patched iso the screen looks like this, tried some options on on/off but nothing changes.

Also I dont have any menus when starting the game, there are no letters there.

You definitely used the wrong patch with the game.

I made the same mistake a while back and had the exact same issues you did.

Make sure you're using the right PS3 patch which is here:-

http://www.mirrorcreator.com/files/ANCXZ....zip_links

Thanks it worked.

Now to figure out how to get cwcheat working with the HD Ver
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07-09-2013, 05:00 PM (This post was last modified: 07-09-2013 05:01 PM by Nanoha.Pwns.You.)
Post: #190
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 03:57 PM)daxtsu Wrote:  [quote='Nanoha.Pwns.You' pid='34989' dateline='1373383684']
...
Quote:...
So my suggested workaround is:

1. DPAD up/down on your dpad
2. DPAD left/right on your RAS.

That is what i have now. The deadzone detection though, as you mentioned a few posts back, seems broken, I tried setting the x-axis deadzone in x360ce to 85-90% but it still didn't work(self-rotating camera, self-scrolling menus etc. ) Sad

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

Feel the DERP~
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07-09-2013, 05:27 PM
Post: #191
RE: Monster Hunter Portable 3rd HD VER
Game works great guys thanks for all your hard work.
Someone mentioned getting more than 30 FPS?
How would i accomplish this? I am currently getting 60 VPS and 30 FPS and 30 just doesn't cut it playing on my 42 inch tv.
Thanks!
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07-09-2013, 05:31 PM (This post was last modified: 07-09-2013 05:59 PM by Nanoha.Pwns.You.)
Post: #192
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 05:27 PM)rodimustheogre Wrote:  Game works great guys thanks for all your hard work.
Someone mentioned getting more than 30 FPS?
How would i accomplish this? I am currently getting 60 VPS and 30 FPS and 30 just doesn't cut it playing on my 42 inch tv.
Thanks!

Game is locked at 30 FPS AFAIK... Kinda like Dark Souls.

EDIT:
Did you mean this? from the KSBBS thread?
Quote:BTW, I made a cheat that you can unlock the gameplay to be rendered on 60FPS instead of 30FPS.
Try to use atleast 333MHz as CPU Frequency though (I'd say more if you can)

_C1 Force 60 FPS Mode
_L 0x21725EC8 0x00000000
Doesn't work on MHP3rd.

PC Specs:
Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz
4GB G.Skill RipJaws X DDR3 RAM
PALIT GeForce GT 640 1GB DDR5
Windows 7 SP1 x64

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07-09-2013, 06:09 PM
Post: #193
RE: Monster Hunter Portable 3rd HD VER
Game crashed while I was savestating with F2. Is it a known/common issue ?
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07-09-2013, 09:31 PM
Post: #194
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 05:27 PM)rodimustheogre Wrote:  Game works great guys thanks for all your hard work.
Someone mentioned getting more than 30 FPS?
How would i accomplish this? I am currently getting 60 VPS and 30 FPS and 30 just doesn't cut it playing on my 42 inch tv.
Thanks!
The game itself is hard-coded with a 30FPS limit. You can get more VPS out of the emulator (which means the frames outputted by the emulator application), but that'll simply speed the game up. Which is great for gathering runs, but not for regular gameplay.
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07-10-2013, 01:01 AM
Post: #195
RE: Monster Hunter Portable 3rd HD VER
(07-09-2013 06:09 PM)Hurrfdurrf22 Wrote:  Game crashed while I was savestating with F2. Is it a known/common issue ?

Does it still crash with a fresh ppsspp.ini? What revision? We need more info..

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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