PSP - homebrew emulators 2
|
05-06-2013, 10:02 PM
(This post was last modified: 05-07-2013 04:25 AM by xsacha.)
Post: #151
|
|||
|
|||
RE: PSP - homebrew emulators 2
If we can track down the exact build it stops working at, we should be able to see which commit broke it.
Edit: r724 works, r725+ doesn't. In r725, VolatileMem and SysEvent were added. VolatileMem is an extra 4MB of memory on the device. If we emulate this, it will require more RAM but that shouldn't be an issue for modern devices. Edit: I got r725 working by disabling VolatileMem. Edit: But that's not enough to get latest to work. So I'll try again. Progress Previous working: r724 Currently working: r725, r728, r733, r740, r750, r751 Currently not working: r790, r760, r755, r753, r752 Latest: r790 In r752, SysEvent was removed. Edit: Got r752 working by removing mediaengine.prx But that's still not enough for latest to work. So, I'll try again. Progress Previous working: r751 Currently working: r752, r753 Currently not working: r762, r755, r754 Latest: r790 Edit: No idea why r754 stopped working Changes seem harmless. |
|||
05-07-2013, 08:05 AM
Post: #152
|
|||
|
|||
RE: PSP - homebrew emulators 2
Hm, volatilemem should work ... I wonder why it doesn't. Should probably be investigated.
|
|||
05-07-2013, 08:31 AM
Post: #153
|
|||
|
|||
RE: PSP - homebrew emulators 2
Here's r753 for anyone who wants: https://mega.co.nz/#!Sg4GSLSC!SmAYMVQdkd...XGBnkxp-as
|
|||
05-07-2013, 10:04 AM
Post: #154
|
|||
|
|||
RE: PSP - homebrew emulators 2
The beta 3 is faster than r753 tested both with same games
|
|||
05-07-2013, 10:27 AM
Post: #155
|
|||
|
|||
RE: PSP - homebrew emulators 2
(05-07-2013 10:04 AM)sfageas Wrote: The beta 3 is faster than r753 tested both with same games Oh is it really, that's interesting, I found on r753 to disable Jit before running Daedalusx64, then when a game was running within Daedalus, enable Jit to speed things up, seems to work for me, but remember to disable again before running the emulator again, as it just crashes PPSSPP. |
|||
05-07-2013, 10:47 AM
Post: #156
|
|||
|
|||
RE: PSP - homebrew emulators 2
of course r753 is newer & with better compatibility,beta 3 runs straight with jit,interesting
|
|||
05-07-2013, 11:07 AM
(This post was last modified: 05-07-2013 11:13 AM by xsacha.)
Post: #157
|
|||
|
|||
RE: PSP - homebrew emulators 2
Odd. I couldn't get any of them to work with JIT.
JIT shouldn't be working because the clear cache feature is unimplemented. Unless of couse you're talking about Windows? I think the newest and greatest daedalus may not necessarily be the best for running in PPSSPP. There are some 'improvements' that are good for native but not as good to emulate. |
|||
05-07-2013, 11:18 AM
(This post was last modified: 05-07-2013 11:26 AM by sfageas.)
Post: #158
|
|||
|
|||
RE: PSP - homebrew emulators 2
Yes beta 3 working with jit on windows,didn't try it on android yet
Update : working on android |
|||
05-07-2013, 11:36 AM
Post: #159
|
|||
|
|||
RE: PSP - homebrew emulators 2
(05-07-2013 11:07 AM)xsacha Wrote: Odd. I couldn't get any of them to work with JIT. Oh sorry, Yes i meant on Windows, I forget this emulator can work on so many different platforms. be interesting to see what happens on Android, I have a slow underpowered Android phone Samsung Galaxy Mini 600Mhz CPU |
|||
05-07-2013, 12:39 PM
(This post was last modified: 05-07-2013 12:58 PM by BubblegumBalloon.)
Post: #160
|
|||
|
|||
RE: PSP - homebrew emulators 2
(05-07-2013 11:18 AM)sfageas Wrote: Yes beta 3 working with jit on windows,didn't try it on android yet Seriously? After all this time trying to get it to work JIT it works fine in Beta 3 EDIT: Beta 3 crashes for me when using JIT in Daedalus. :/ Using latest PPSSPP build in windows |
|||
05-07-2013, 01:12 PM
Post: #161
|
|||
|
|||
RE: PSP - homebrew emulators 2
why it is crashing?
|
|||
05-07-2013, 01:21 PM
(This post was last modified: 05-07-2013 01:22 PM by xsacha.)
Post: #162
|
|||
|
|||
RE: PSP - homebrew emulators 2
(05-07-2013 01:12 PM)sfageas Wrote: why it is crashing? Because it doesn't work on mobile platforms where JIT (dynamic recompilation) requires clearing cache If JIT (dynamic recompilation) is working for you on Android, I'd suggest you double check that 'dynamic recompilation' is on in the settings of Daedalus. It'll only work when it's off. |
|||
05-07-2013, 01:33 PM
Post: #163
|
|||
|
|||
RE: PSP - homebrew emulators 2
aaaand yes we confused jit's yeah its not working
|
|||
05-07-2013, 02:02 PM
Post: #164
|
|||
|
|||
RE: PSP - homebrew emulators 2
Lets just say N64-JIT and PSP-JIT. This thread is going to get very confusing otherwise.
When I enable N64-JIT using Beta 3 PPSSPP Just hangs when I start a game. |
|||
05-07-2013, 02:16 PM
Post: #165
|
|||
|
|||
RE: PSP - homebrew emulators 2
If you enable JIT inside any emulator that runs inside PPSSPP, it will not work. This hasn't been implemented in PPSSPP yet.
Although, JIT in PPSSPP should always work. By the way, I got r754 progressing to UI. I just can't run any games :\ |
|||
« Next Oldest | Next Newest »
|