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hi i want to talk with developer if is possible to have buffered rendering in directx mode. i have a asus f9e and the emulator works very well now in the new build, i have only a problem with buffered rendering that appear black screen ,sorry my not perfect english
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the developer seems lack interest, we must support anyone who wants to continue and contribute for the development of the ppsspp with directx backend support, such a great project, the original developer should see this
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The only reason people are asking for a DirectX backend is so that it works on old devices that only have crappy GPU drivers that don't support OpenGL 2.0 how will DirectX12 help those people?
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So we have will actually help people versus "can help performance and possibly add more graphical features."?
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(06-07-2014, 11:09 AM)Arborea Wrote: (06-07-2014, 08:15 AM)Bigpet Wrote: The only reason people are asking for a DirectX backend is so that it works on old devices that only have crappy GPU drivers that don't support OpenGL 2.0 how will DirectX12 help those people?
Maybe it wont help those people in particular but can help performance and possibly add more graphical features.
You pretty much get the wrong idea here... the DirectX backend was mend to make PPSSPP playable on device that doesn't support OpenGL2.0. DirectX12 may "can help performance and possibly add more graphical feature" but if it doesn't works on the device I mention earlier, why do you even bother to have the latest DirectX implemented in PPSSPP then?
o.o Oh Hi XD
P.S: Wanted to go to Japan so badly
AOD270
Windows 7 Home Basic (32bit)
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that's right ppsspp to work on old devices that doesn't support opengl2.0, just like my laptop opengl 1.4, a lot of people are still using old pc or laptop that's also the reason they wanted the backend support, the angle port originally created by ced and mod by bigpet runs all psp games on old devices, however a bit of graphics fix should be made, and its perfect just like the latest build of today
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06-09-2014, 12:01 AM
(This post was last modified: 06-09-2014, 12:01 AM by Bigpet.)
I think you misunderstood. Ced wrote an actual directx backend (that was never completely integrated back into ppsspp)
I just changed the wgl initialization function calls to egl and that automatically made the ANGLE library work (which translates opengl calls to DirectX calls, think of WINE but in the other direction).
What ced did and what I did are completely different things. What he did takes a lot of time and knowledge of DirectX, what I did was just change a few function calls.
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then someone please patch this for the newest ppsspp build, thanks a lot
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The directX would be interesting but i think the person implied thay he was unable to use ppsspp because it have old gpu i asume he is using windows xp so asume if is posible directx9 because thats the only directx for windows xp.
now directx12 is not backward compatible (beta tester of windows 8 with direct X 12) in fact the last version of direct X rrendered unusable almost all my games even the directx 11 games so is unacceptable if is posible the implementation of that version.
i have readed cmments saying if you have opengl 2.0 you can use ppsspp but is imposible i have an old gpu with open gl 2.0 but it have pixel shader 2.0 and appears a warning saying you need a gpu with pixel shader 3.0 to work" if is posible to make a directx version would be fun to test
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Please try to shut up and make a new version ppsspp with directx support for adhoc,dont say directx 12 or bla bla bla.
Sry for bad english im chinese at malaysia