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port for intel x86 android phones??
09-18-2013, 01:17 AM
Post: #73
RE: port for intel x86 android phones??
(09-18-2013 12:47 AM)r1c47 Wrote:  
(09-15-2013 09:45 PM)YaPeL Wrote:  Yes, it is now fixed, thanks a lot and congrats! well, we now just need the ac3 plugin, (and start compiling it with the intel compiler once its out Tongue )

If the rest of you guys want to test it, here it is:

https://dl.dropboxusercontent.com/u/2445...sppx86.apk

Just tried it and it works. Sound and all(though disabled ac3 due to slowdowns) in:
WipEout Pure
Tactics Ogre

Other than slowdowns in WipEout when racing with other ships(Zone and time trials will be enough for now), I found that I have to change the buffered rendering mode between each of those 2 games to get to see what I'm playing.

It's not perfect, but playing with the settings I'm able to get playable framerates at ~100% speed.

Thanks.

Oh, and in case you're wondering, Moto Razr i.

Sounds more like normal issues with ppsspp than the fact that is x86.
I don't know if we can squeze more from our phones from using the intel compiler, or if there is some extra tweaking required (which I doubt, I don't know, maybe consider the fact that our phones are can't do OoOE even if they are x86?) still, I'm pretty happy the way it runs now.
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RE: port for intel x86 android phones?? - YaPeL - 09-18-2013 01:17 AM

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