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16bit colorspace rendering? [Somekind of Android bug]
02-10-2013, 12:01 AM
Post: #2
RE: 16bit colorspace rendering? [Somekind of Android bug]
(02-05-2013 05:31 PM)VIRGIN KLM Wrote:  Hey everybody!

I have that thing that I can't decide if it's a bug or something gone wrong but I noticed that other people don't have it.
It seems that the emulator gets lauched at 16bit colorspace (I can see posterizing effects).
When I say that I notice it in the emulator I mean as soon as I launch the application, Instead of smooth color transitions in this blue-ish gui I have weird posterizing between the shades.
The same issue applies when I launch games which is a bug I don't understand. If you need any images/log tell me, but I think they wouldn't be really usefull.

Some info:
HTC EVO 3D (GSM)
Stock Gingerbread ROM
No Overclocked/Tweaks applied.

I think this problem is related to Gingerbread and is not a problem of the emulator. Maybe it's related to this http://www.curious-creature.org/2010/12/...s-windows/ ?
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RE: 16bit colorspace rendering? [Somekind of Android bug] - m45t3r - 02-10-2013 12:01 AM

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