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Grand Theft Auto: Chinatown Wars
08-19-2013, 12:17 AM (This post was last modified: 08-19-2013 12:18 AM by N69_0.)
Post: #22
RE: Grand Theft Auto: Chinatown Wars
Now game crashed after Cop Knock Out mini game.
PS. Interface is buggy only on Nvidia Card. On Intel Mobile hud and text not shaked.

Code:
11:47:912 EmuThread.cpp:114 I[BOOT]: Done.
11:49:217 EmuScreen.cpp:62 I[BOOT]: Starting up hardware.
11:49:218 System.cpp:256 I[HLE]: PPSSPP v0.8.1-1639-gad40ef6
11:49:219 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000F010000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
11:49:251 Loaders.cpp:149 I[LOAD]: Identifying file...
11:49:251 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars
11:49:252 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:49:252 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:49:252 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O...
11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\
11:49:252 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\
11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\flash0\
11:49:253 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\flash0\
11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE
11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE
11:49:313 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
11:49:322 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000013020040
11:49:322 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off.
11:49:327 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled)
11:49:327 ELF\ElfReader.cpp:524 N[LOAD]: ELF loading completed successfully.
11:49:399 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc
11:49:399 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown
11:49:400 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08804040
11:49:403 root         N[HLE]: GLES\Framebuffer.cpp:217 GPU Vendor : Intel
11:49:633 root         N[BOOT]: EmuScreen.cpp:104 Loading C:\Users\1\Desktop\Новая папка (4)\GTACW_EUR.iso...
11:49:633 root         I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144)
11:49:633 root         I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:49:633 root         I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled)
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
11:49:634 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
11:49:634 user_main    I[HLE]: HLE\sceKernelThread.cpp:1932 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048)
11:49:634 user_main    I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
11:49:634 user_main    I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(276)
11:49:634 stupidthread W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114)
11:49:634 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 276
11:49:634 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1932 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536)
11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:49:635 threadmain   E[HLE]: HLE\sceIo.cpp:1402 UNIMPL sceIoChangeAsyncPriority(-1, 64)
11:49:656 threadmain   I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success
11:49:676 threadmain   W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
11:49:676 threadmain   W[HLE]: HLE\sceKernelSemaphore.cpp:469 sceKernelWaitSema: Trying to wait for invalid semaphore -1
11:49:710 idle0        W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
11:49:710 idle0        W[HLE]: HLE\sceKernelSemaphore.cpp:390 sceKernelSignalSema : Trying to signal invalid semaphore -1
11:49:725 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096)
11:49:725 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
11:49:726 threadmain   I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
11:49:792 threadmain   I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100)
11:49:826 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
11:49:827 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
11:49:829 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536)
11:49:829 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000)
11:49:845 threadmain   I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3
11:49:846 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048)
11:49:846 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000)
11:49:873 threadmain   I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770)
11:49:883 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024)
11:49:883 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000)
11:49:890 ResourceMana I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3
11:50:084 threadmain   I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
11:50:236 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048)
11:53:250 bink         I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 1
11:53:257 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:266 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:266 threadmain   W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 295 (00000127)
11:53:266 threadmain   E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 295
11:53:266 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 335=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
11:53:266 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
11:53:267 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:267 threadmain   W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 335 (0000014f)
11:53:267 threadmain   E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 335
11:53:267 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
11:53:268 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 340=sceKernelCreateThread(name=mix sound thread, entry=08a6d8e0, prio=12, stacksize=32768)
11:53:268 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=340, argSize=28, argPtr=08d5afb0)
11:53:353 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
11:53:353 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
11:53:354 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 680548, 09fee648)
11:53:382 threadmain   I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3
11:53:387 threadmain   I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3
11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 680548, 32768, 0)
11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:53:504 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:53:534 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:585 threadmain   W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:"
11:53:586 threadmain   W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:"
11:53:591 threadmain   I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
11:53:591 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1932 345=sceKernelCreateThread(name=memstick, entry=08a07b20, prio=14, stacksize=8192)
11:53:591 threadmain   I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\ICON0.PNG
11:53:593 threadmain   I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:593 threadmain   I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bee468)
11:53:593 threadmain   I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0
11:53:593 threadmain   I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=345, argSize=1200, argPtr=08bef910)
11:53:604 memstick     I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 4152 in ms0:/PSP/SAVEDATA/ULES01347L0/DATA.BIN
11:53:604 memstick     I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\DATA.BIN
11:53:605 memstick     I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:605 memstick     I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:607 memstick     I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:608 threadmain   I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5a0, 167769508) - success
11:53:634 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00110000 (240 x 136 x 3), age 6
11:53:634 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00132000 (120 x 68 x 3), age 6
11:53:635 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:53:638 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3
11:53:638 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3
11:53:639 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:645 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
11:53:889 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 826188, 09fee648)
11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 826188, 32768, 0)
11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:53:988 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:54:896 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:55:134 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:56:998 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:58:414 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:59:000 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:02:354 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:02:862 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:04:225 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 27888, 09fee648)
12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 27888, 32768, 0)
12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:05:990 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:06:090 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:06:090 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:06:091 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1870440, 09fee648)
12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1870440, 32768, 0)
12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:15:289 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:15:389 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:15:389 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:15:390 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 514836, 09fee648)
12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 514836, 32768, 0)
12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:18:092 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:18:125 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 0, 09fee648)
12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 0, 49152, 0)
12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:22:021 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:22:050 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1163088, 09fee648)
12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1163088, 32768, 0)
12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:23:937 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:23:971 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:23:971 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:23:972 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 3042292, 09fee648)
12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 3042292, 32768, 0)
12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:25:030 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:29:704 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:30:062 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:33:905 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:34:564 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:37:366 idle0        I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:37:726 idle0        I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:45:563 threadmain   I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
12:46:218 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:46:219 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:46:220 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 4428292, 09fee648)
12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 4428292, 32768, 0)
12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
13:12:043 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
13:12:143 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 723732, 09fee648)
13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 723732, 32768, 0)
13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
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RE: Grand Theft Auto: Chinatown Wars - N69_0 - 08-19-2013 12:17 AM

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