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Why we need buffered rendering ?
02-06-2013, 10:38 AM
Post: #13
RE: Why we need buffered rendering ?
(02-05-2013 09:00 PM)VIRGIN KLM Wrote:  
(02-05-2013 05:48 PM)Carter07 Wrote:  If you try last build this problem is fixed.
Is it still faster without buffered rendering?

Still faster but the screen is not squished anymore (still flashes though, but it looks like it runs at something like your screen's native resolution).
Funny/Intresting thing is that it is squished with buffered rendering enabled and not squished when you have buffered rendering disabled on Digimon World Re:Digitize... (WTF?)

Buffered rendering ON: (2x internal resolution squishes it even more)
[Image: 20130204030514.jpg]
Buffered rendering OFF:
[Image: 20130205235258.jpg]

What is the title of this digimon game Big Grin ?

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Why we need buffered rendering ? - Merivex - 02-05-2013, 06:17 AM
RE: Why we need buffered rendering ? - Merivex - 02-06-2013 10:38 AM

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