[AdHoc] Compatibility List [STOPPED]
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07-26-2014, 11:57 AM
(This post was last modified: 07-26-2014 12:03 PM by AdamN.)
Post: #473
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RE: [AdHoc] Compatibility List
(07-26-2014 11:47 AM)Heoxis Wrote:Initially the lag issue on Client/Join was due to hardware performance (lower than 100%) while the host is running 100% and causing the socket buffer to be full on the slow player.(07-26-2014 11:08 AM)AdamN Wrote: Here is a new build: One player is sending many data too fast but the other player can't read/process it fast enough and piling up in the buffer. @ Zinx777: I may not be able to do anymore "hobby" programming soon, since i might have a day job starting next month My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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