[AdHoc] Compatibility List [STOPPED]
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07-18-2014, 09:52 AM
(This post was last modified: 07-18-2014 09:58 AM by AdamN.)
Post: #386
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RE: [AdHoc] Compatibility List
(07-18-2014 08:56 AM)xCrashdayx Wrote: I was bored, so i tested some games with my Android Phone (Galaxy S3) Build UsedNice to see Metal Slug XX works in android also Are you sure the lag on Star Wars wasn't because of your S3 wasn't strong enough? since Metal slug is 2D game so S3 shouldn't have lag issue Hmm.. Tekken6 & Dissidia can't see each other on android O.o since i don't have android device i can't test it Right now, i tried to implement AdhocPollSocket and InetPoll functions, but i haven't test this since i don't have the game (i don't even remember which game that using it) Here is the new build : Win32 : https://www.dropbox.com/s/xdgwhfnwt8fuu3...indows.zip Win64 : https://www.dropbox.com/s/irubwwu9wf6lg9...dows64.zip PS: i don't think android build is retard, it's just a little bit outdated, and we should respect the effort to compile it. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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