[AdHoc] Compatibility List [STOPPED]
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06-26-2014, 02:58 PM
(This post was last modified: 06-26-2014 03:07 PM by AdamN.)
Post: #164
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RE: [AdHoc] Compatibility List
(06-26-2014 02:09 PM)LunaMoo Wrote: I'm on the side that says not to bother with extra stuff so yeah. I saw server source back when adhoc was partially implemented and quite frankly the server checking for unique ip was one of the (very)few things I understood from it.:3 Adhoc functions can use UDP and TCP just like what posted there: Quote:PDP = Sonys warped version of UDP, exactly the same, just that it uses Mac Addresses instead of IP Addresses.but many games seems to choose using UDP-like (called PDP) for adhoc, probably because it's faster, but i'm sure for online play (infrastructure) they will choose TCP-like (called PTP) except for chatting message which usually use UDP-like (even on PC games) PS: i'm done implementing the GetPeerInfo which seems to be needed for Kingdom Hearts based on the report in previous page (i haven't tested it though since i don't have the game), but i'll commit it later along with MatchingXXX implementation My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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