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Dissidia 012: Duodecim Final Fantasy
11-05-2015, 06:05 AM (This post was last modified: 11-05-2015 06:06 AM by Sys-XN.)
Post: #124
RE: Dissidia 012: Duodecim Final Fantasy
(11-03-2015 09:00 AM)AdamN Wrote:  I have updated my builds once again. . .
Tested the builds the night you updated them, sorry I couldn't post sooner. They worked out great after sorting through some complications (mainly getting people to:

1: make a copy of their PPSSPP folder
2: DL the nightly build and Visual C+, then putting the nightly build in the copy folder, replacing the old build
3: replacing the nightly build with your most current build, all to keep the current network settings)

We were able to cap out at 5 people at once Smile Everyone's IP seems to be A-OK to use, everyone entered ASAP after the room was made for this to be successful, etc. I will continuously update with error reports (including any bugs/glitches encountered) if we have more connection issues and also report if 5v5 / 10 people is possible in one game with this build. Really great job AdamN, I approve of your efforts Smile
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Messages In This Thread
RE: Dissidia 012: Duodecim Final Fantasy - Sys-XN - 11-05-2015 06:05 AM
Dissidia 012 Support? - xokrath - 01-29-2014, 03:20 PM
Duodecim lobby problems - Scrawny - 08-21-2014, 12:18 PM
Dissidia Duodecim 012 - Esperstarr - 10-31-2014, 03:47 AM
Dissidia 012 online - 12771a - 04-04-2015, 01:41 AM

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