Dissidia 012: Duodecim Final Fantasy
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10-29-2015, 06:42 PM
(This post was last modified: 10-30-2015 02:13 AM by AdamN.)
Post: #106
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RE: Dissidia 012: Duodecim Final Fantasy
(10-28-2015 08:30 PM)Sys-XN Wrote: (THIS IS HAMACHI-RELATED.) Try using this Win32 build https://www.dropbox.com/s/xdgwhfnwt8fuu3...s.zip?dl=0 (based on http://github.com/ANR2MERefork/ppsspp with a fix to some of the crash issue, but there is still one crash issue remaining) PS: There seems to be a crash issue at Jit.cpp (at line: ((void (*)())enterDispatcher)(); ) when i started the multiplayer battle with 4 players (running 4 instances of the attached PPSSPP on the same computer), 2 of the players always crashed at the same location, while the other 2 are okay. Edit: There is also an issue where Adhoc MatchingHandler MipsCall/Callback failed to return within 250ms while it usually only takes a few milliseconds making the game stuck unable to communicate properly, could be a race-condition occurred. My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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