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[Playable] Quake II
05-24-2017, 09:20 PM
Post: #2
RE: [Playable] Quake II
That's now just playable, no need for hacks nor high cpu clock, had also another problem from some time, but starting from v1.4.1-11-g5a7d245 should work fine with default settings.

Music(which is optional), is still broken, but the game "timing issues" were quite literally about "time" and are all now fixed. Browsing through badly working homebrew seems like a lot of them used same unoptimized time function that was triggering ppsspp bug and will now work fine:].

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http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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[Playable] Quake II - TheDax - 12-17-2013, 06:34 AM
RE: [Playable] Quake II - LunaMoo - 05-24-2017 09:20 PM

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