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Memory Leak
11-06-2013, 07:11 PM
Post: #7
RE: Memory Leak
Looking at the debug console I have the following things in red:

E(KERNEL): HLE\sceKernelThread.cpp:3065 Failed to access deferred info for thread: user_main
E(ME): HLE\sceMpeg.cpp:848 UNIMPL sceMpegAvcDecodeFlush(09fff440)
E(ME): HLE\sceAtrac.cpp:1329 UNIMPL sceAtracIsSecondBufferNeeded(0)

and in Yellow:

W(ME): HLE\sceMp3.cpp:345 UNIMPL: sceMp3InitResource
W(SCEGE): GLES\Framebuffer.cpp:777 FB0 sharing existing depthbuffer (unsupported), 00000000/00088000 and 00044000/00088000
W(SCEGE): GLES\Framebuffer.cpp:773 FB0 sharing existing depthbuffer (unsupported), 00088000/00110000 and 00044000/00088000
W(SCEGE): GLES\Framebuffer.cpp:773 FB0 sharing existing depthbuffer (unsupported), 00088000/00110000 and 00000000/00088000
W(ME): HLE\sceAtrac.cpp:1120 This is an atrac3+ stero audio

-------------------------------

I just noticed if I go into the logo creator for the robots and then come out of that, it drastically slows down the size per key press of memory leak.
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Messages In This Thread
Memory Leak - instinct46 - 11-05-2013, 08:08 PM
RE: Memory Leak - xsacha - 11-06-2013, 12:15 AM
RE: Memory Leak - [Unknown] - 11-06-2013, 12:44 AM
RE: Memory Leak - instinct46 - 11-06-2013, 06:55 AM
RE: Memory Leak - vsub_ - 11-06-2013, 07:37 AM
RE: Memory Leak - instinct46 - 11-06-2013, 05:11 PM
RE: Memory Leak - instinct46 - 11-06-2013 07:11 PM
RE: Memory Leak - [Unknown] - 11-07-2013, 06:30 AM
RE: Memory Leak - instinct46 - 11-07-2013, 06:06 PM

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