Poll: Is your Snapdragon powered device affected by this issue?
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Yes, is slower than any other device when it shouldn't, even with adviced tweaks 85.19% 46 85.19%
No, it runs everything pretty smooth 14.81% 8 14.81%
Total 54 votes 100%
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Current state of Snapdragon-based CPUs in PPSSPP
06-14-2014, 08:46 PM (This post was last modified: 06-14-2014 08:49 PM by solarmystic.)
Post: #213
RE: Current state of Snapdragon-based CPUs in PPSSPP
@stodag

I'd leave the technical explanation to the experts (like Henrik and [Unknown]), but from what I gather, it's a much more robust and lighter replacement for the Read Framebuffer to Memory modes that were used to accurately emulate certain effects/functionality in various games.

Examples include:-

1. Minimap and Save Screenshot functionality in Ys Seven.

2. Photo mode in Soul Calibur.

3. The Sun effects in Burnout Legends.

4. Menu transparency and Save screenshot functionality in Trails in the Sky.

And so on. More importantly, it only activates on a per game basis and will not cause any global performance hit in games that do not require it, unlike the Read Framebuffer to Memory modes which killed performance in every game.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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RE: Current state of Snapdragon-based CPUs in PPSSPP - solarmystic - 06-14-2014 08:46 PM

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