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Harukanaru Toki no Naka de 3 with Izayoiki Aizouban
10-05-2014, 03:43 AM
Post: #8
PPSSPP freezes with Haruka 3
Hello.
I'd like to report that PPSSPP freezes with the particular game, Haruka naru toki no naka de 3, when I select something on menu screen.
New game, load, or config, nothing works.
Also, bgm should be played on menu screen, but it is not.
I hope this problem can be fixed.
Here is the log.

Code:
33:20:003 EmuThread.cpp:169 I[BOOT]: Done.
33:21:778 System.cpp:324 I[BOOT]: PPSSPP v0.9.9.1-588-g8a2ad02 Windows 64 bit
33:21:779 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000000C510000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
33:21:780 PSPLoaders.cpp:159 I[LOAD]: ULJM05441 : 遙かなる時空の中で3 with 十六夜記 愛蔵版
33:21:780 PSPLoaders.cpp:200 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
33:21:780 HLE\sceKernelMemory.cpp:431 I[KERNEL]: Kernel and user memory pools initialized
33:21:910 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
33:21:952 Util\BlockAllocator.cpp:381 I[HLE]: -----------
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09e5f200 size 0165b200 taken=1 tag=ELF/simple
33:21:952 Util\BlockAllocator.cpp:385 I[HLE]: Block: 09e5f200 - 0c000000 size 021a0e00 taken=0 tag=(untitled)
33:21:952 Util\BlockAllocator.cpp:387 I[HLE]: -----------
33:21:985 HLE\ReplaceTables.cpp:866 I[HLE]: Replaced memcpy at 0881e330 with hash 9e6ce11f9d49f954
33:21:985 HLE\ReplaceTables.cpp:866 I[HLE]: Replaced memset at 0881e710 with hash fe5dd338ab862291
33:21:986 HLE\sceKernelModule.cpp:1028 I[LOAD]: Module simple: 089a2010 0895d9d0 0895d9e8
33:21:986 HLE\sceKernelModule.cpp:1229 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 0895dbec
33:21:986 HLE\sceKernelModule.cpp:1557 I[LOAD]: Module entry: 08804000
33:22:030 root         N[BOOT]: EmuScreen.cpp:129 Loading F:/ji/game/umdimages/haruka3.iso...
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2178 276=sceKernelCreateThread(name=user_main, entry=08804114, prio=20, stacksize=262144)
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
33:22:031 root         I[KERNEL]: HLE\sceKernelThread.cpp:2318 __KernelReturnFromThread: 0
33:22:042 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
33:22:063 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(769)
33:22:094 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(770)
33:22:112 user_main    I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
33:22:144 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 286=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 287=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:22:145 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
33:22:160 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:22:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 291=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:162 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=291, argSize=4, argPtr=0bfff5fc)
33:22:163 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 293=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:163 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=293, argSize=4, argPtr=0bfff5bc)
33:22:327 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 301=sceKernelCreateThread(name=KSDK::Thread, entry=08828550, prio=30, stacksize=4096)
33:22:327 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=301, argSize=4, argPtr=0bfff5dc)
33:22:679 user_main    I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
33:22:694 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00088000 : 480 x 272 x 3
33:22:695 idle0        W[G3D]: Common\FramebufferCommon.cpp:520 Memcpy fbo upload 04488000 -> 04088000
33:22:700 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 17 fs 18
33:22:761 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00000000 : 480 x 272 x 3
33:23:034 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1786 Destroying FBO for 00088000 : 480 x 272 x 3
33:23:034 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1786 Destroying FBO for 00000000 : 480 x 272 x 3
33:23:049 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00088000 : 480 x 272 x 3
33:23:057 idle0        I[SCEGE]: Common\FramebufferCommon.cpp:329 Creating FBO for 00000000 : 480 x 272 x 3
33:24:136 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 24
33:24:138 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22)
33:24:138 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE
33:24:363 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:366 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:449 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15)
33:24:449 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE
33:24:680 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:683 user_main    W[HLE]: HLE\HLE.cpp:324 Dispatch disabled, not delaying HLE result (right thing to do?)
33:24:852 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 26 fs 27
33:26:534 user_main    W[G3D]: Common\FramebufferCommon.cpp:532 Memcpy fbo download 04000000 -> 0963f480
33:26:586 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 29
33:26:682 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:26:848 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:566 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:566 user_main    I[ME]: HLE\sceMpeg.cpp:412 sceMpegInit()
33:27:566 user_main    I[ME]: HLE\sceMpeg.cpp:519 0928fa70=sceMpegCreate(0bfff05c, 0928fa40, 65536, 0bffefdc, 512, 0, 0)
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 0, 0)
33:27:598 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 1, 0)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092a0280)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092d0000)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092ffd80)
33:27:599 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 0932fb00)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 320=sceKernelCreateThread(name=displayThread, entry=088711e4, prio=c, stacksize=4096)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 321=sceKernelCreateThread(name=readThread, entry=0887155c, prio=e, stacksize=2048)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 322=sceKernelCreateThread(name=soundThread, entry=08871bc8, prio=a, stacksize=2048)
33:27:635 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=322, argSize=4, argPtr=0bffef44)
33:27:636 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=320, argSize=4, argPtr=0bffef44)
33:27:636 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=321, argSize=4, argPtr=0bffef48)
33:27:636 readThread   I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x58800
33:27:636 readThread   I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 546456
33:27:645 readThread   I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
33:27:647 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:27:743 displayThrea I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 31
33:32:508 user_main    W[ME]: HLE\sceMpeg.cpp:1598 Audio end reach. pts: 540645 dts: 456456
33:32:674 user_main    E[ME]: HLE\sceMpeg.cpp:1220 UNIMPL sceMpegAvcDecodeStopYCbCr(0bfff05c, 089b5324, 0bffeea4)
33:32:822 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:32:921 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:32:925 user_main    I[ME]: HLE\sceMpeg.cpp:1533 sceMpegFinish(...)
33:32:925 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:32:925 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 323=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=323, argSize=0, argPtr=00000000)
33:32:926 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 324=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:32:926 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=324, argSize=0, argPtr=00000000)
33:35:058 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 34
33:35:544 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 33 fs 36
33:38:643 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:39:343 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:39:343 user_main    I[ME]: HLE\sceMpeg.cpp:412 sceMpegInit()
33:39:343 user_main    I[ME]: HLE\sceMpeg.cpp:519 0928fa70=sceMpegCreate(0bfff05c, 0928fa40, 65536, 0bffefdc, 512, 0, 0)
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 0, 0)
33:39:393 user_main    I[ME]: HLE\sceMpeg.cpp:637 sceMpegRegistStream(0bfff05c, 1, 0)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092a0280)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092d0000)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 092ffd80)
33:39:393 user_main    E[ME]: HLE\sceMpeg.cpp:1853 UNIMPL sceMpegAvcInitYCbCr(0bfff05c, 1, 480, 272, 0932fb00)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 331=sceKernelCreateThread(name=displayThread, entry=088711e4, prio=c, stacksize=4096)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 332=sceKernelCreateThread(name=readThread, entry=0887155c, prio=e, stacksize=2048)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 333=sceKernelCreateThread(name=soundThread, entry=08871bc8, prio=a, stacksize=2048)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=333, argSize=4, argPtr=0bffef44)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=331, argSize=4, argPtr=0bffef44)
33:39:428 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=332, argSize=4, argPtr=0bffef48)
33:39:429 readThread   I[ME]: HLE\sceMpeg.cpp:337 Stream offset: 2048, Stream size: 0x1DE000
33:39:429 readThread   I[ME]: HLE\sceMpeg.cpp:338 First timestamp: 90000, Last timestamp: 1441350
33:39:437 readThread   I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
33:39:448 readThread   I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:231 user_main    E[ME]: HLE\sceMpeg.cpp:1290 UNIMPL sceMpegAvcDecodeFlush(0bfff05c)
33:42:380 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:479 soundThread  I[KERNEL]: HLE\sceKernelThread.cpp:2331 sceKernelExitThread(0)
33:42:482 user_main    I[ME]: HLE\sceMpeg.cpp:1533 sceMpegFinish(...)
33:42:482 user_main    E[INTC]: HLE\sceKernelInterrupt.cpp:535 sceKernelReleaseSubIntrHandler(30, 0): error 80020068
33:42:482 user_main    I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(0899d3c0, 1024, 32, 0, 44100)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 334=sceKernelCreateThread(name=ssnd_main_thread, entry=0895d3c8, prio=14, stacksize=32768)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=334, argSize=0, argPtr=00000000)
33:42:483 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2178 335=sceKernelCreateThread(name=bgm_load_thread, entry=0895bc10, prio=20, stacksize=32768)
33:42:483 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2277 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
33:42:554 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 38
33:42:664 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:42:843 idle0        I[G3D]: GLES\ShaderManager.cpp:139 Linked shader: vs 23 fs 40
33:44:200 idle0        W[G3D]: Common\FramebufferCommon.cpp:679 Block transfer download 04088000 -> 0963f480
33:44:316 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00088000 (480 x 272 x 3), age 6
33:45:501 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1770 Decimating FBO for 00000000 (480 x 272 x 3), age 6
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 274: Module "simple": name=simple gp=089a2010 entry=08804000
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 276: Thread "user_main": pc= 08828484 sp= 0bfff160   WAIT    (wt=1 wid=0 wv= 00000000 )
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 277: MemoryPart "UserSbrk": MemPart: 09e60000 - 09ec4e00    size: 00064e00
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 278: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 279: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 280: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 281: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 282: Semaphore "KSDK::CSVarSema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 283: Semaphore "KSDK::Sema": -
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 284: CallBack "exit": thread=276, argument= 00000000
33:47:969 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 285: Semaphore "ffmm::Sema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 289: Semaphore "KSG Allocator": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 291: Thread "KSDK::Thread": pc= 08828484 sp= 0bfafa80   WAIT    (wt=1 wid=0 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 292: Semaphore "fileLockSema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 293: Thread "KSDK::Thread": pc= 08828454 sp= 0bfaea70    SUSPEND   (wt=2 wid=293 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 294: Semaphore "KSDK::CSVarSema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 295: Semaphore "KSDK::Sema": -
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 301: Thread "KSDK::Thread": pc= 08828454 sp= 0bfada60   WAIT    (wt=2 wid=301 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 334: Thread "ssnd_main_thread": pc= 0895d264 sp= 0bfbfa80   WAIT    (wt=10 wid=9 wv= 00000400 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:516 KO 335: Thread "bgm_load_thread": pc= 0895be54 sp= 0bfb7aa0   WAIT    (wt=2 wid=335 wv= 00000000 )
33:48:032 idle0        I[KERNEL]: HLE\sceKernel.cpp:162 Shutting down kernel - 24 kernel objects alive
33:48:043 GLES\Framebuffer.cpp:1786 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
33:48:043 GLES\Framebuffer.cpp:1786 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3
33:48:062 Config.cpp:885 I[LOAD]: Config saved: C:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
33:48:063 Config.cpp:897 I[LOAD]: Controller config saved: C:\ppsspp\memstick/PSP/SYSTEM/controls.ini
33:48:096 Config.cpp:885 I[LOAD]: Config saved: C:\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
33:48:097 Config.cpp:897 I[LOAD]: Controller config saved: C:\ppsspp\memstick/PSP/SYSTEM/controls.ini

Thanks.
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PPSSPP freezes with Haruka 3 - zerokara - 10-05-2014 03:43 AM

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