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VS 2012 in compiler (PPSSPP) ?
01-20-2013, 02:28 AM
Post: #12
RE: VS 2012 in compiler (PPSSPP) ?
(01-19-2013 06:41 PM)[Unknown] Wrote:  Actually, I tried 64-bit again recently and it had magically fixed itself.

That error may mean that it hit a compiler error, and didn't finish linking the exe file. Note that compilers may spit out garbage exe files if they hit errors. Are you seeing any error messages in the Output window?

-[Unknown]

I do not understand why it's happening in the output window is almost consistent with the x86, Huh

Code:
1> ------ Build started: Project: Common, configure: Release x64 ------
2> ------ Build started: Project: zlib, configure: Release x64 ------
3> ------ Build started: Project: native, configure: Release x64 ------
4> ------ Build started: Project: libkirk, configure: Release x64 ------
1> Build started 2013/1/20 11:25:42.
1> InitializeBuildStatus:
1> being created "x64 \ Release \ Common.unsuccessfulbuild", since been specified AlwaysCreate.
> Generate Start time 2013/1/20 11:25:42.
> Generate Start time 2013/1/20 11:25:42.
3> InitializeBuildStatus:
3> are creating "x64 \ Release \ native.unsuccessfulbuild", since been specified AlwaysCreate.
4> InitializeBuildStatus:
4> are creating "x64 \ Release \ libkirk.unsuccessfulbuild", since been specified AlwaysCreate.
2> Build started 2013/1/20 11:25:43.
2> InitializeBuildStatus:
2> are creating "x64 \ Release \ zlib.unsuccessfulbuild", since been specified AlwaysCreate.
1> ClCompile:
4> ClCompile:
4> AES.c
1> stdafx.cpp
3> ClCompile:
3> mixer.cpp
2> ClCompile:
2> adler32.c
4> bn.c
2> compress.c
4> ec.c
2> crc32.c
2> deflate.c
4> kirk_engine.c
2> gzclose.c
4> SHA1.c
2> gzlib.c
2> gzread.c
2> gzwrite.c
2> infback.c
4> Lib:
4> libkirk.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ libkirk.lib
2> inffast.c
4> FinalizeBuildStatus:
4> Deleting file "x64 \ Release \ libkirk.unsuccessfulbuild".
4> tasks being performed "x64 \ Release \ libkirk.lastbuildstate" Touch.
4>
4> generate success.
4>
> With a time of 00:00:00.25
2> inflate.c
2> inftrees.c
2> trees.c
2> uncompr.c
2> zutil.c
2> is generating code ...
1> ABI.cpp
3> wav_read.cpp
1> ArmEmitter.cpp
1> ColorUtil.cpp
2> Lib:
2> zlib.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ zlib.lib
2> FinalizeBuildStatus:
2> Deleting file "x64 \ Release \ zlib.unsuccessfulbuild".
2> is to perform the the Touch task of. "X64 \ Release \ zlib.lastbuildstate"
2>
2> generate success.
2>
> Time 00:00:00.71
3> backtrace.cpp
3> buffer.cpp
1> ConsoleListener.cpp
1> CPUDetect.cpp
3> colorutil.cpp
1> ExtendedTrace.cpp
3> display.cpp
3> error_context.cpp
1> FileSearch.cpp
3> stringutil.cpp
1> FileUtil.cpp
3> threadutil.cpp
1> Hash.cpp
1> IniFile.cpp
3> timeutil.cpp
1> LogManager.cpp
3> etcdec.cpp
3> etcpack.cpp
3> sha1.cpp
1> MathUtil.cpp
1> MemArena.cpp
3> block_allocator.cpp
1> MemoryUtil.cpp
3> json.cpp
1> Misc.cpp
1> MsgHandler.cpp
3> chunk_file.cpp
1> StringUtil.cpp
3> dialog.cpp
1> Thread.cpp
1> Thunk.cpp
3> easy_file.cpp
1> Timer.cpp
1> code being generated ...
3> fd_util.cpp
3> file_util.cpp
3> code being generated ...
1> Compiling ...
1> Version.cpp
3> being compiled ...
3> zip_read.cpp
1> x64Analyzer.cpp
1> x64Emitter.cpp
3> gl_debug_log.cpp
3> gl_lost_manager.cpp
1> code being generated ...
3> texture.cpp
1> Lib:
1> Common.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ Common.lib
1> FinalizeBuildStatus:
1> Deleting file "x64 \ Release \ Common.unsuccessfulbuild".
1> is to perform the the Touch task of. "X64 \ Release \ Common.lastbuildstate"
1>
1> generate success.
1>
> Time 00:00:07.38
3> texture_atlas.cpp
5> ------ Build started: Project: GPU, configure: Release x64 ------
3> texture_gen.cpp
> Generate Start time 2013/1/20 11:25:50.
5> InitializeBuildStatus:
5> are creating "x64 \ Release \ GPU.unsuccessfulbuild", since been specified AlwaysCreate.
5> ClCompile:
5> DisplayListInterpreter.cpp
3> draw_buffer.cpp
3> fbo.cpp
5> FragmentShaderGenerator.cpp
3> glsl_program.cpp
5> Framebuffer.cpp
3> gl_state.cpp
5> IndexGenerator.cpp
5> ShaderManager.cpp
3> vertex_format.cpp
3> png_load.cpp
3> zim_load.cpp
5> StateMapping.cpp
3> zim_save.cpp
3> gesture_detector.cpp
3> json_writer.cpp
5> TextureCache.cpp
3> curves.cpp
3> aabb.cpp
3> matrix4x4.cpp
3> plane.cpp
3> code being generated ...
5> TransformPipeline.cpp
3> being compiled ...
3> quat.cpp
3> vec3.cpp
3> math_util.cpp
3> midi_input.cpp
5> VertexDecoder.cpp
3> http_client.cpp
5> VertexShaderGenerator.cpp
5> GeDisasm.cpp
3> resolve.cpp
5> GPUCommon.cpp
3> profiler.cpp
3> screen.cpp
5> GPUState.cpp
3> ui.cpp
5> Math3D.cpp
5> NullGpu.cpp
3> ui_context.cpp
5> code being generated ...
3> virtual_input.cpp
3> bits.cpp
3> utf8.cpp
3> code being generated ...
3> stb_image.c
3> stb_vorbis.c
3> code being generated ...
5> Math3D.obj: warning LNK4221: This object file does not define any previously undefined public symbols, so any link operation that consumes this library will not use this file
5> GPU.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ GPU.lib
5> FinalizeBuildStatus:
5> delete the file "x64 \ Release \ GPU.unsuccessfulbuild".
The 5> task being performed "x64 \ Release \ GPU.lastbuildstate" Touch.
5>
5> generate success.
5>
> With a time of 00:00:07.00
3> perlin.cpp
3> Lib:
3> native.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ native.lib
3> FinalizeBuildStatus:
3> Deleting file "x64 \ Release \ native.unsuccessfulbuild".
The 3> task being performed "x64 \ Release \ native.lastbuildstate" Touch.
3>
3> Generate.
3>
3> Time 00:00:15.69
6> ------ Build started: Project: Core, configure: Release x64 ------
6> Build started 2013/1/20 11:25:58.
6> InitializeBuildStatus:
6> are creating "x64 \ Release \ Core.unsuccessfulbuild", since been specified AlwaysCreate.
6> ClCompile:
6> disarm.cpp
6> snappy-c.cpp
6> snappy.cpp
6> Config.cpp
6> Core.cpp
6> CoreTiming.cpp
6> CPU.cpp
6> Breakpoints.cpp
6> SymbolMap.cpp
6> PSPDialog.cpp
6> PSPMsgDialog.cpp
6> PSPOskDialog.cpp
6> PSPPlaceholderDialog.cpp
6> PSPSaveDialog.cpp
6> SavedataParam.cpp
6> ElfReader.cpp
6> ParamSFO.cpp
6> PrxDecrypter.cpp
6> BlockDevices.cpp
6> DirectoryFileSystem.cpp
6> code being generated ...
6> being compiled ...
6> ISOFileSystem.cpp
6> MetaFileSystem.cpp
6> HLE.cpp
6> HLETables.cpp
6> sceAtrac.cpp
6> sceAudio.cpp
6> sceCtrl.cpp
6> sceDisplay.cpp
6> sceDmac.cpp
6> sceFont.cpp
6> sceGe.cpp
6> sceHprm.cpp
6> sceHttp.cpp
6> sceImpose.cpp
6> sceIo.cpp
6> sceKernel.cpp
6> sceKernelAlarm.cpp
6> sceKernelEventFlag.cpp
6> sceKernelInterrupt.cpp
6> sceKernelMbx.cpp
6> code being generated ...
6> being compiled ...
6> sceKernelMemory.cpp
6> sceKernelModule.cpp
6> sceKernelMsgPipe.cpp
6> sceKernelMutex.cpp
6> sceKernelSemaphore.cpp
6> sceKernelThread.cpp
6> sceKernelTime.cpp
6> sceKernelVTimer.cpp
6> sceMpeg.cpp
6> sceNet.cpp
6> sceOpenPSID.cpp
6> sceParseHttp.cpp
6> sceParseUri.cpp
6> scePower.cpp
6> scePsmf.cpp
6> sceRtc.cpp
6> sceSas.cpp
6> sceSsl.cpp
6> sceUmd.cpp
6> sceUsb.cpp
6> code being generated ...
6> being compiled ...
6> sceUtility.cpp
6> sceVaudio.cpp
6> __ sceAudio.cpp
6> Host.cpp
6> MediaEngine.cpp
6> MemoryStick.cpp
6> SasAudio.cpp
6> Loaders.cpp
6> MemMap.cpp
6> MemmapFunctions.cpp
6> JitCommon.cpp
6> MIPS.cpp
6> MIPSAnalyst.cpp
6> MIPSCodeUtils.cpp
6> MIPSDebugInterface.cpp
6> MIPSDis.cpp
6> MIPSDisVFPU.cpp
6> MIPSInt.cpp
6> MIPSIntVFPU.cpp
6> MIPSTables.cpp
6> code being generated ...
6> being compiled ...
6> MIPSVFPUUtils.cpp
6> Asm.cpp
6> CompALU.cpp
6> CompBranch.cpp
6> CompFPU.cpp
6> CompLoadStore.cpp
6> CompVFPU.cpp
6> Jit.cpp
6> JitCache.cpp
6> RegCache.cpp
6> PSPLoaders.cpp
6> PSPMixer.cpp
6> SaveState.cpp
6> System.cpp
6> BlockAllocator.cpp
6> PPGeDraw.cpp
6> ppge_atlas.cpp
6> code being generated ...
6> CompVFPU.obj: warning LNK4221: This object file does not define any previously undefined public symbols, so any link operation that consumes this library will not use this file
6> Core.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ Core.lib
6> FinalizeBuildStatus:
6> Deleting file "x64 \ Release \ Core.unsuccessfulbuild".
The 6> task being performed "x64 \ Release \ Core.lastbuildstate" Touch.
6>
6> successfully generated.
6>
> Time 00:00:38.49
7> ------ Build started: Project: PPSSPPWindows, configure: Release x64 ------
7> Build started 2013/1/20 11:26:37.
7> InitializeBuildStatus:
The 7> task being performed "x64 \ Release \ PPSSPPWindows.unsuccessfulbuild" Touch.
7> ClCompile:
7> stdafx.cpp
7> glew.c
7> CtrlDisAsmView.cpp
7> CtrlMemView.cpp
7> CtrlRegisterList.cpp
7> Debugger_Disasm.cpp
7> Debugger_MemoryDlg.cpp
7> Debugger_VFPUDlg.cpp
7> EmuThread.cpp
7> InputDevice.cpp
7> KeyboardDevice.cpp
7> DialogManager.cpp
7> PropertySheet.cpp
7> ShellUtil.cpp
7> InputBox.cpp
7> WndMainWindow.cpp
7> DSoundStream.cpp
7> OpenGLBase.cpp
7> WindowsHost.cpp
7> Globals.cpp
7> main.cpp
7> XinputDevice.cpp
7> code being generated ...
7> Misc.cpp
7> C: \ Program Files (x86) \ Microsoft Visual Studio 11.0 \ VC \ include \ sal.h (2872): warning RC4005: '__useHeader': redefinition
7>
7> C: \ Program Files (x86) \ Microsoft Visual Studio 11.0 \ VC \ include \ sal.h (2882): warning RC4005: '__on_failure': redefinition
7>
7> Link:
7> libkirk.lib (kirk_engine.obj): find MSIL netmodule or module compiled with / GL; is / LTCG restart the link; Add / LTCG to the link command line to improve linker performance
7> are creating the library x64 \ Release \ PPSSPPWindows.lib and object x64 \ Release \ PPSSPPWindows.exp
7> generate code
7> completed code generation
7> OpenGLBase.obj: warning LNK4049: already imported locally defined symbol glewInit
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewAttachShader been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewAttachShader been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewCompileShader have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewCompileShader have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: already imported locally defined symbol __glewCreateProgram
7> native.lib (glsl_program.obj): warning LNK4049: already imported locally defined symbol __glewCreateProgram
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewCreateShader have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewCreateShader have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: already imported locally defined symbol __glewDeleteProgram
7> native.lib (glsl_program.obj): warning LNK4049: already imported locally defined symbol __glewDeleteProgram
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewDisableVertexAttribArray have been imported
7> GPU.lib (Framebuffer.obj): warning LNK4049: locally defined symbol __glewDisableVertexAttribArray have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewEnableVertexAttribArray have been imported
7> GPU.lib (Framebuffer.obj): warning LNK4049: locally defined symbol __glewEnableVertexAttribArray have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetAttribLocation have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetAttribLocation have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetProgramInfoLog have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetProgramInfoLog have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetProgramiv have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetProgramiv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetShaderInfoLog have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetShaderInfoLog have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetShaderiv have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetShaderiv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewGetUniformLocation have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewGetUniformLocation have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: already imported locally defined symbol __glewLinkProgram
7> native.lib (glsl_program.obj): warning LNK4049: already imported locally defined symbol __glewLinkProgram
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewShaderSource have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewShaderSource have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: already imported locally defined symbol __glewUniform1i
7> GPU.lib (Framebuffer.obj): warning LNK4049: already imported locally defined symbol __glewUniform1i
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewUniform2fv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewUniform3fv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewUniform4fv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: locally defined symbol __glewUniformMatrix4fv have been imported
7> GPU.lib (Framebuffer.obj): warning LNK4049: locally defined symbol __glewUniformMatrix4fv have been imported
7> GPU.lib (ShaderManager.obj): warning LNK4049: already imported locally defined symbol __glewUseProgram
7> native.lib (glsl_program.obj): warning LNK4049: already imported locally defined symbol __glewUseProgram
7> GPU.lib (Framebuffer.obj): warning LNK4049: locally defined symbol __glewBindBuffer have been imported
7> GPU.lib (TransformPipeline.obj): warning LNK4049: locally defined symbol __glewBindBuffer have been imported
7> GPU.lib (Framebuffer.obj): warning LNK4049: locally defined symbol __glewVertexAttribPointer have been imported
7> GPU.lib (TransformPipeline.obj): warning LNK4049: locally defined symbol __glewVertexAttribPointer have been imported
7> GPU.lib (TransformPipeline.obj): warning LNK4049: locally defined symbol __glewBufferData have been imported
7> GPU.lib (TransformPipeline.obj): warning LNK4049: locally defined symbol __glewDeleteBuffers have been imported
7> GPU.lib (TransformPipeline.obj): warning LNK4049: locally defined symbol __glewGenBuffers have been imported
7> GPU.lib (StateMapping.obj): warning LNK4049: locally defined symbol __glewBlendColor have been imported
7> native.lib (gl_state.obj): warning LNK4049: locally defined symbol __glewBlendColor have been imported
7> GPU.lib (StateMapping.obj): warning LNK4049: locally defined symbol __glewBlendEquation have been imported
7> native.lib (gl_state.obj): warning LNK4049: locally defined symbol __glewBlendEquation have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewBindFramebuffer have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewBindRenderbuffer have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewCheckFramebufferStatus have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewDeleteFramebuffers have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewDeleteRenderbuffers have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewFramebufferRenderbuffer have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewFramebufferTexture2D have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewGenFramebuffers have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewGenRenderbuffers have been imported
7> native.lib (fbo.obj): warning LNK4049: locally defined symbol __glewRenderbufferStorage have been imported
7> native.lib (glsl_program.obj): warning LNK4049: locally defined symbol __glewDeleteShader have been imported
7> PPSSPP.vcxproj -> E: \ Dolphin-emu \ ppsspp \ Windows \ x64 \ Release \ PPSSPPWindows.exe
7> FinalizeBuildStatus:
The 7> delete the files "x64 \ Release \ PPSSPPWindows.unsuccessfulbuild".
The 7> task being performed "x64 \ Release \ PPSSPPWindows.lastbuildstate" Touch.
7>
7> generate success.
7>
> With a time of 00:00:23.97
========== Build: 7 succeeded, 0 failed, the latest 0, 0 skipped ==========
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Messages In This Thread
VS 2012 in compiler (PPSSPP) ? - Thomas - 01-15-2013, 05:34 AM
RE: VS 2012 in compiler (PPSSPP) ? - Thomas - 01-20-2013 02:28 AM

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